Player Matchup

Anhur
Anhur
DoomCrawler90
Anhur
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 85L
1,405 Elo+
Party 2
Fenrir
Fenrir
J Prentith
Fenrir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 40L
1,432 Elo+
Party 2
Eset
Eset
Xylo Lakumee
Eset
Level 122
God Stats
4W - 6L
1,495 SR
Queue Stats
183W - 235L
1,428 Elo+
Party 2
Team Averages
Level 96
1,498 SR
1,422 Elo+

VS

Team Averages
Level 90
1,345 SR
1,609 Elo+
Erlang Shen
Erlang Shen
Africa4Ever500
Erlang Shen
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 113L
1,640 Elo+
Party 1
Mercury
Mercury
PvP-AssassinZz
Mercury
Level 101
God Stats
2W - 1L
1,242 SR
Queue Stats
31W - 19L
1,594 Elo+
Party 1
Jormungandr
Jormungandr
zeflayer
Jormungandr
Level 26
God Stats
8W - 1L
1,292 SR
Queue Stats
57W - 56L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 5
10,560
660
13,372
15,536
6,250
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
J Prentith
Fenrir
14
2 / 6 / 6
9,920
620
7,937
18,591
12,217
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 6 / 4
10,558
660
14,888
14,463
5,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Africa4Ever500
Erlang Shen
16
3 / 3 / 11
10,987
687
10,855
18,786
16,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 3 / 10
10,524
658
5,151
9,591
4,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
zeflayer
Jormungandr
17
11 / 3 / 4
12,868
804
22,662
19,012
11,647
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
9
Kills
16
16
Deaths
9
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Africa4Ever500
Erlang Shen
3
3
11
2.83
L
3
4
5
1.38
L
Fenrir
J Prentith
Fenrir
2
6
6
0.83
W
2
3
10
2.33
L
4
6
4
1
W
Jormungandr
zeflayer
Jormungandr
11
3
4
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,197
Damage
38,668
48,590
Taken
47,389
24,439
Mitigated
32,499
4,402
Healing
11,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Africa4Ever500
Erlang Shen
10,855
5,116
0
5,381
18,786
16,807
732
5,588
13,198
0
30,802
L
13,372
7,414
0
2,050
15,536
6,250
955
7,798
7,738
0
34,688
L
Fenrir
J Prentith
Fenrir
7,937
1,880
0
530
18,591
12,217
90
7,785
10,806
0
25,522
W
5,151
1,830
0
1,052
9,591
4,045
503
2,810
6,781
0
21,773
L
14,888
1,240
721
1,101
14,463
5,972
302
8,026
6,437
49,646
0
W
Jormungandr
zeflayer
Jormungandr
22,662
8,697
830
4,126
19,012
11,647
1,303
6,647
12,365
59,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,038
Gold Earned
34,379
151
Minions Killed
154
9
Camps Cleared
4
790,027
Distance Traveled
817,386
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,987
687
29
2
2
263,674
1
L
Anhur
10,560
660
47
3
4
235,847
3
L
Fenrir
9,920
620
34
2
4
288,562
2
W
Mercury
10,524
658
31
2
1
313,984
0
L
Eset
10,558
660
70
4
1
265,618
3
W
Jormungandr
12,868
804
94
6
1
239,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role