Player Matchup

Scylla
Scylla
PerrugueroSA
Scylla
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 84L
1,539 Elo+
Solo
Sylvanus
Sylvanus
SamSaiyajin
Sylvanus
Level 87
God Stats
1W - 2L
1,715 SR
Queue Stats
7W - 16L
1,390 Elo+
Party 1
Charybdis
Charybdis
bootyo27
Charybdis
Level 69
God Stats
3W - 2L
1,588 SR
Queue Stats
7W - 16L
1,390 Elo+
Party 1
Team Averages
Level 91
1,601 SR
1,440 Elo+

VS

Team Averages
Level 100
1,447 SR
1,446 Elo+
Tyr
Tyr
Aidpool
Tyr
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
214W - 207L
1,481 Elo+
Party 2
Chang'e
Chang'e
BadBull10
Chang'e
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 89L
1,457 Elo+
Party 2
Hun Batz
Hun Batz
K0fle
Hun Batz
Level 42
God Stats
6W - 7L
1,341 SR
Queue Stats
20W - 21L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
4 / 5 / 4
12,451
692
16,639
14,786
6,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
SamSaiyajin
Sylvanus
14
1 / 4 / 7
10,732
596
10,172
18,739
20,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
bootyo27
Charybdis
16
3 / 4 / 4
11,409
634
11,917
16,835
8,035
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
18
3 / 1 / 10
12,917
718
13,348
22,567
27,612
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
BadBull10
Chang'e
18
4 / 3 / 9
12,659
703
11,563
17,935
6,953
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
K0fle
Hun Batz
18
6 / 5 / 7
12,855
714
18,719
18,622
7,963
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
8
Kills
13
13
Deaths
9
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tyr
3
1
10
8
W
Chang'e
BadBull10
Chang'e
4
3
9
2.83
W
Hun Batz
K0fle
Hun Batz
6
5
7
1.9
L
Scylla
4
5
4
1.2
L
Sylvanus
SamSaiyajin
Sylvanus
1
4
7
1.13
L
Charybdis
bootyo27
Charybdis
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,728
Damage
43,630
50,360
Taken
59,124
34,458
Mitigated
42,528
9,146
Healing
23,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
13,348
1,445
447
7,846
22,567
27,612
296
7,712
14,096
0
45,815
W
Chang'e
BadBull10
Chang'e
11,563
1,208
5,768
7,660
17,935
6,953
1,149
9,633
7,479
56,279
0
W
Hun Batz
K0fle
Hun Batz
18,719
5,700
0
1,409
18,622
7,963
1,231
8,541
9,773
0
62,595
L
Scylla
16,639
1,393
0
150
14,786
6,037
486
3,189
11,597
62,961
0
L
Sylvanus
SamSaiyajin
Sylvanus
10,172
701
3,883
4,157
18,739
20,386
108
4,794
13,945
14,318
1,692
L
Charybdis
bootyo27
Charybdis
11,917
5,745
0
956
16,835
8,035
1,154
3,785
13,050
0
36,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,592
Gold Earned
38,431
186
Minions Killed
232
4
Camps Cleared
13
838,737
Distance Traveled
1,088,499
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,917
718
59
3
4
395,948
3
W
Chang'e
12,659
703
92
5
5
362,841
2
W
Hun Batz
12,855
714
81
5
4
329,710
4
L
Scylla
12,451
692
105
6
3
313,326
3
L
Sylvanus
10,732
596
19
1
0
279,671
3
L
Charybdis
11,409
634
62
3
1
245,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role