Player Matchup

Nemesis
Nemesis
Articccz
Nemesis
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,419 Elo+
Party 2
Agni
Agni
Mateocr19
Agni
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 23L
1,655 Elo+
Solo
Gilgamesh
Gilgamesh
Rainbowkiller21
Gilgamesh
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,148 Elo+
Party 3
Xing Tian
Xing Tian
stawski
Xing Tian
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 14L
1,120 Elo+
Party 3
Heimdallr
Heimdallr
グKINGA0グ
Heimdallr
Level 26
God Stats
13W - 8L
1,765 SR
Queue Stats
239W - 225L
1,532 Elo+
Party 2
Team Averages
Level 42
1,553 SR
1,375 Elo+

VS

Team Averages
Level 75
1,673 SR
1,453 Elo+
Raijin
Raijin
Flare2g
Raijin
Level 127
God Stats
6W - 3L
1,509 SR
Queue Stats
708W - 739L
1,533 Elo+
Party 1
Fafnir
Fafnir
Orangulas
Fafnir
Level 126
God Stats
3W - 1L
1,891 SR
Queue Stats
84W - 77L
1,491 Elo+
Party 4
Apollo
Apollo
TangerineGoblin
Apollo
Level 42
God Stats
13W - 10L
1,937 SR
Queue Stats
50W - 51L
1,480 Elo+
Party 4
Ravana
Ravana
evilntention
Ravana
Level 49
God Stats
4W - 3L
1,527 SR
Queue Stats
199W - 225L
1,450 Elo+
Party 1
Bellona
Bellona
ÑotBad
Bellona
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 36L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Articccz
Nemesis
9
4 / 0 / 3
5,936
594
2,614
5,011
1,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Agni
11
3 / 0 / 1
6,100
610
3,436
4,001
1,467
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Rainbowkiller21
Gilgamesh
9
2 / 0 / 1
5,361
536
1,596
6,272
5,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xing Tian
stawski
Xing Tian
9
0 / 0 / 4
5,417
542
3,103
5,116
3,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
グKINGA0グ
Heimdallr
9
2 / 0 / 3
5,165
517
4,735
5,597
2,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Flare2g
Raijin
9
0 / 3 / 0
5,346
535
1,809
5,792
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
Orangulas
Fafnir
7
0 / 2 / 0
5,020
502
2,005
7,286
6,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 2 / 0
4,430
443
3,750
5,895
1,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ravana
9
0 / 1 / 0
5,470
547
3,755
3,730
3,686
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
ÑotBad
Bellona
7
0 / 3 / 0
4,665
467
1,826
8,042
4,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
11
Kills
0
0
Deaths
11
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Articccz
Nemesis
4
0
3
5.5
L
Raijin
Flare2g
Raijin
0
3
0
0
W
Agni
3
0
1
3.5
L
Fafnir
Orangulas
Fafnir
0
2
0
0
W
Gilgamesh
Rainbowkiller21
Gilgamesh
2
0
1
2.5
L
0
2
0
0
L
Ravana
0
1
0
0
W
Xing Tian
stawski
Xing Tian
0
0
4
2
L
Bellona
ÑotBad
Bellona
0
3
0
0
W
Heimdallr
グKINGA0グ
Heimdallr
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,484
Damage
13,145
25,997
Taken
30,745
13,837
Mitigated
18,069
9,343
Healing
9,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Articccz
Nemesis
2,614
850
0
1,108
5,011
1,589
0
0
5,011
0
32,670
L
Raijin
Flare2g
Raijin
1,809
123
0
1,118
5,792
2,110
0
2,301
3,491
34,013
0
W
Agni
3,436
793
0
1,869
4,001
1,467
102
1,649
2,192
47,664
0
L
Fafnir
Orangulas
Fafnir
2,005
438
144
2,718
7,286
6,039
0
2,485
4,801
16,299
0
W
Gilgamesh
Rainbowkiller21
Gilgamesh
1,596
534
18
2,439
6,272
5,152
0
0
6,272
0
21,287
L
3,750
2,383
0
2,132
5,895
1,645
0
1,128
4,767
0
27,042
L
Ravana
3,755
879
0
612
3,730
3,686
0
0
3,730
0
34,342
W
Xing Tian
stawski
Xing Tian
3,103
348
0
973
5,116
3,475
0
722
4,394
13,602
0
L
Bellona
ÑotBad
Bellona
1,826
539
0
3,220
8,042
4,589
0
625
7,417
0
25,981
W
Heimdallr
グKINGA0グ
Heimdallr
4,735
2,206
0
2,936
5,597
2,154
0
1,283
4,314
0
39,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,979
Gold Earned
24,931
285
Minions Killed
295
0
Camps Cleared
0
963,875
Distance Traveled
869,099
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,936
594
68
7
0
194,965
2
L
Raijin
5,346
535
76
8
0
161,911
2
W
Agni
6,100
610
80
8
0
187,384
3
L
Fafnir
5,020
502
24
2
0
164,405
1
W
Gilgamesh
5,361
536
47
5
0
196,964
1
L
Apollo
4,430
443
62
6
0
175,213
2
L
Ravana
5,470
547
68
7
0
178,222
2
W
Xing Tian
5,417
542
26
3
0
204,773
4
L
Bellona
4,665
467
65
7
0
189,348
1
W
Heimdallr
5,165
517
64
6
0
179,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role