Player Matchup

Heimdallr
Heimdallr
Avestaliss
Heimdallr
Level 105
God Stats
6W - 6L
1,583 SR
Queue Stats
18W - 38L
1,296 Elo+
Party 1
Atlas
Atlas
Just_Quinnn
Atlas
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 24L
1,372 Elo+
Party 1
Merlin
Merlin
Konkellu
Merlin
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 48L
1,353 Elo+
Party 1
Team Averages
Level 105
1,528 SR
1,341 Elo+

VS

Team Averages
Level 81
1,433 SR
1,376 Elo+
Da Ji
Da Ji
Audatri
Da Ji
Level 41
God Stats
1W - 0L
1,570 SR
Queue Stats
16W - 20L
1,414 Elo+
Solo
Nu Wa
Nu Wa
Jamtrip47
Nu Wa
Level 142
God Stats
7W - 1L
1,229 SR
Queue Stats
173W - 167L
1,527 Elo+
Solo
Achilles
Achilles
MoonlightxFlyer
Achilles
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 48L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Avestaliss
Heimdallr
17
8 / 9 / 0
13,374
704
14,258
19,784
8,332
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 9
12,701
668
10,232
20,034
23,136
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Konkellu
Merlin
17
4 / 7 / 5
13,048
687
10,931
13,603
5,676
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Audatri
Da Ji
19
13 / 5 / 7
14,956
787
20,540
18,337
9,638
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
Jamtrip47
Nu Wa
20
6 / 4 / 10
14,189
747
20,315
13,201
6,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
17
2 / 4 / 11
13,437
707
7,466
14,977
19,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
49
13
Kills
21
21
Deaths
13
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Audatri
Da Ji
13
5
7
3.3
L
Heimdallr
Avestaliss
Heimdallr
8
9
0
0.89
W
Nu Wa
Jamtrip47
Nu Wa
6
4
10
2.75
L
1
5
9
1.1
L
Merlin
Konkellu
Merlin
4
7
5
0.93
W
Achilles
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,421
Damage
48,321
53,421
Taken
46,515
37,144
Mitigated
36,267
916
Healing
3,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Audatri
Da Ji
20,540
5,737
0
161
18,337
9,638
870
11,418
6,828
0
52,759
L
Heimdallr
Avestaliss
Heimdallr
14,258
5,800
0
0
19,784
8,332
1,017
8,891
10,893
0
37,151
W
Nu Wa
Jamtrip47
Nu Wa
20,315
3,737
0
1,180
13,201
6,668
1,124
5,705
7,496
94,143
0
L
10,232
4,072
0
864
20,034
23,136
47
7,676
12,358
28,064
0
L
Merlin
Konkellu
Merlin
10,931
474
0
52
13,603
5,676
40
4,156
9,447
59,484
0
W
Achilles
7,466
1,341
0
2,272
14,977
19,961
382
5,207
9,770
0
18,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,123
Gold Earned
42,582
179
Minions Killed
209
2
Camps Cleared
14
793,616
Distance Traveled
1,039,854
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
14,956
787
53
3
7
320,464
6
L
Heimdallr
13,374
704
52
3
0
279,347
2
W
Nu Wa
14,189
747
137
7
7
313,650
3
L
Atlas
12,701
668
25
1
0
224,551
0
L
Merlin
13,048
687
102
5
2
289,718
2
W
Achilles
13,437
707
19
1
0
405,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role