Player Matchup

Freya
Freya
Bronze V
 
Freya
Bronze V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver III
DarthMilt0n
Horus
Silver III
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
19W - 20L
1,440 MMR
Party 1
Osiris
Osiris
Gold II
slayermj12
Osiris
Gold II
Level 143
God Stats
2W - 1L
1,685 SR
Queue Stats
22W - 21L
1,875 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 140
1,562 SR
1,605 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 85
1,533 SR
1,504 MMR
Bellona
Bellona
Bronze II
LilBotBags
Bellona
Bronze II
Level 86
God Stats
0W - 1L
1,584 SR
Queue Stats
42W - 42L
1,398 MMR
Party 2
Ullr
Ullr
Gold IV
MrPokesAlot
Ullr
Gold IV
Level 111
God Stats
2W - 2L
1,514 SR
Queue Stats
36W - 34L
1,613 MMR
Solo
Merlin
Merlin
Bronze V
bigdicdiesel
Merlin
Bronze V
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
5 / 1 / 1
10,753
717
13,808
15,527
8,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
2 / 0 / 7
11,272
751
11,186
17,829
22,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
slayermj12
Osiris
16
2 / 1 / 6
10,510
701
10,496
16,708
15,123
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Ah Muzen CabAresAtlasSobekThoth

VS

Bans
Baron SamediLancelotHou YiBacchusRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LilBotBags
Bellona
12
1 / 5 / 0
8,599
573
5,820
12,586
14,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
0 / 1 / 2
9,012
601
12,597
12,679
5,614
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
14
1 / 3 / 1
9,800
653
17,672
13,772
5,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
9
Kills
2
2
Deaths
9
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
5
1
1
5.5
W
2
0
7
5.5
L
Bellona
LilBotBags
Bellona
1
5
0
0.2
L
0
1
2
1
L
Merlin
1
3
1
0.5
W
Osiris
slayermj12
Osiris
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,490
Damage
36,089
50,064
Taken
39,037
46,441
Mitigated
25,902
26,868
Healing
2,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
13,808
4,032
663
8,143
15,527
8,866
1,918
5,883
9,262
62,206
5,073
W
11,186
5,162
1,711
9,886
17,829
22,452
221
5,584
11,682
0
23,715
L
Bellona
LilBotBags
Bellona
5,820
1,275
0
290
12,586
14,717
0
4,780
7,806
0
10,217
L
12,597
4,487
0
883
12,679
5,614
0
5,001
7,678
0
38,046
L
Merlin
17,672
1,302
206
1,212
13,772
5,571
0
3,080
10,692
48,796
0
W
Osiris
slayermj12
Osiris
10,496
2,503
0
6,465
16,708
15,123
1,178
5,441
10,820
0
51,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,535
Gold Earned
27,411
189
Minions Killed
151
11
Camps Cleared
4
849,172
Distance Traveled
833,011
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,753
717
97
6
7
263,548
4
W
Horus
11,272
751
25
2
0
268,024
2
L
Bellona
8,599
573
14
1
0
267,153
2
L
Ullr
9,012
601
61
4
2
283,890
4
L
Merlin
9,800
653
76
5
2
281,968
2
W
Osiris
10,510
701
67
4
4
317,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role