Player Matchup

Anhur
Anhur
Carrasc1-
Anhur
Level 44
God Stats
2W - 3L
1,231 SR
Queue Stats
97W - 121L
1,343 Elo+
Solo
King Arthur
King Arthur
InfernoNox 5887
King Arthur
Level 135
God Stats
4W - 10L
1,315 SR
Queue Stats
399W - 433L
1,452 Elo+
Solo
Baron Samedi
Baron Samedi
Shawnsy3392
Baron Samedi
Level 95
God Stats
35W - 29L
1,542 SR
Queue Stats
378W - 393L
1,386 Elo+
Solo
Arachne
Arachne
mauri13gt
Arachne
Level 82
God Stats
28W - 17L
1,627 SR
Queue Stats
76W - 82L
1,479 Elo+
Solo
Cthulhu
Cthulhu
uRockCanceIthat
Cthulhu
Level 45
God Stats
2W - 0L
1,660 SR
Queue Stats
54W - 61L
1,392 Elo+
Solo
Team Averages
Level 80
1,475 SR
1,410 Elo+

VS

Team Averages
Level 71
1,557 SR
1,360 Elo+
Hera
Hera
BlazingCain24
Hera
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,394 Elo+
Solo
Baron Samedi
Baron Samedi
ChromeChris1
Baron Samedi
Level 87
God Stats
4W - 4L
1,727 SR
Queue Stats
149W - 171L
1,339 Elo+
Party 1
Amaterasu
Amaterasu
LittleDookey
Amaterasu
Level 68
God Stats
3W - 4L
1,582 SR
Queue Stats
160W - 189L
1,350 Elo+
Party 1
Neith
Neith
Mekaw_
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,161 Elo+
Party 1
Mercury
Mercury
Wxtch_Matt
Mercury
Level 59
God Stats
3W - 3L
1,475 SR
Queue Stats
22W - 15L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Carrasc1-
Anhur
20
2 / 4 / 8
12,649
436
7,564
23,749
11,129
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
InfernoNox 5887
King Arthur
20
2 / 4 / 3
15,017
518
25,107
30,786
38,037
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
Shawnsy3392
Baron Samedi
20
5 / 5 / 9
13,855
478
20,184
24,265
13,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
mauri13gt
Arachne
20
10 / 1 / 5
14,951
516
14,625
24,008
11,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
2 / 2 / 6
14,354
495
15,702
30,733
43,147
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 1
13,365
461
14,378
18,525
8,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
ChromeChris1
Baron Samedi
20
1 / 2 / 6
13,135
453
12,717
23,584
35,043
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amaterasu
LittleDookey
Amaterasu
20
3 / 3 / 0
14,209
490
18,048
29,479
27,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Mekaw_
Neith
20
5 / 4 / 3
13,050
450
19,640
15,996
10,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Mercury
Wxtch_Matt
Mercury
20
4 / 7 / 3
13,039
450
15,362
26,961
13,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
29
21
Kills
16
16
Deaths
21
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
Anhur
Carrasc1-
Anhur
2
4
8
1.5
L
Baron Samedi
ChromeChris1
Baron Samedi
1
2
6
2
W
King Arthur
InfernoNox 5887
King Arthur
2
4
3
0.88
L
Amaterasu
LittleDookey
Amaterasu
3
3
0
1
L
Neith
Mekaw_
Neith
5
4
3
1.63
W
Baron Samedi
Shawnsy3392
Baron Samedi
5
5
9
1.9
L
Mercury
Wxtch_Matt
Mercury
4
7
3
0.79
W
Arachne
mauri13gt
Arachne
10
1
5
12.5
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,182
Damage
80,145
133,541
Taken
114,545
117,378
Mitigated
95,355
42,441
Healing
28,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,378
3,421
0
2,972
18,525
8,934
3,114
8,458
10,067
106,606
0
W
Anhur
Carrasc1-
Anhur
7,564
4,388
343
9,040
23,749
11,129
1,669
8,244
15,505
0
88,336
L
Baron Samedi
ChromeChris1
Baron Samedi
12,717
1,237
1,833
6,304
23,584
35,043
378
10,724
12,860
81,245
0
W
King Arthur
InfernoNox 5887
King Arthur
25,107
4,948
0
6,221
30,786
38,037
623
285
30,501
0
123,807
L
Amaterasu
LittleDookey
Amaterasu
18,048
12,109
0
13,940
29,479
27,592
2,064
0
29,479
0
112,813
L
Neith
Mekaw_
Neith
19,640
8,291
0
3,177
15,996
10,147
1,164
7,171
8,825
0
100,392
W
Baron Samedi
Shawnsy3392
Baron Samedi
20,184
1,774
3,273
7,571
24,265
13,204
1,407
7,664
16,601
122,761
0
L
Mercury
Wxtch_Matt
Mercury
15,362
8,911
0
742
26,961
13,639
1,710
9,533
17,428
0
130,436
W
Arachne
mauri13gt
Arachne
14,625
11,981
379
10,143
24,008
11,861
3,357
4,668
19,340
0
115,903
W
15,702
709
290
5,181
30,733
43,147
90
6,991
23,742
111,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,826
Gold Earned
66,798
784
Minions Killed
815
0
Camps Cleared
0
2,576,011
Distance Traveled
2,649,965
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
13,365
461
186
6
0
521,567
1
W
Anhur
12,649
436
132
5
0
478,412
6
L
Baron Samedi
13,135
453
89
3
0
479,000
2
W
King Arthur
15,017
518
199
7
0
450,346
2
L
Amaterasu
14,209
490
199
7
0
546,841
2
L
Neith
13,050
450
176
6
0
481,084
2
W
Baron Samedi
13,855
478
160
6
0
498,690
10
L
Mercury
13,039
450
165
6
0
621,473
3
W
Arachne
14,951
516
146
5
0
606,104
5
W
Cthulhu
14,354
495
147
5
0
542,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role