Player Matchup

King Arthur
King Arthur
CTDaBeast
King Arthur
Level 148
God Stats
0W - 1L
1,320 SR
Queue Stats
37W - 28L
1,664 Elo+
Party 3
Ganesha
Ganesha
CorruptedComet
Ganesha
Level 33
God Stats
15W - 10L
1,641 SR
Queue Stats
52W - 73L
1,388 Elo+
Party 1
Nu Wa
Nu Wa
GrayLockhart
Nu Wa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,311 Elo+
Party 1
Horus
Horus
Xylohe
Horus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,453 Elo+
Solo
Izanami
Izanami
obscuritasestlux
Izanami
Level 40
God Stats
35W - 24L
1,628 SR
Queue Stats
42W - 34L
1,620 Elo+
Party 3
Team Averages
Level 58
1,518 SR
1,487 Elo+

VS

Team Averages
Level 96
1,564 SR
1,632 Elo+
Lancelot
Lancelot
Deathreaper500
Lancelot
Level 47
God Stats
1W - 2L
1,227 SR
Queue Stats
33W - 37L
1,516 Elo+
Solo
Tsukuyomi
Tsukuyomi
EerieSeeker
Tsukuyomi
Level 152
God Stats
33W - 19L
1,598 SR
Queue Stats
236W - 175L
1,659 Elo+
Party 2
Baron Samedi
Baron Samedi
Senku1776
Baron Samedi
Level 67
God Stats
12W - 5L
1,665 SR
Queue Stats
246W - 164L
1,644 Elo+
Party 2
Hou Yi
Hou Yi
StealthyShades
Hou Yi
Level 87
God Stats
23W - 11L
1,654 SR
Queue Stats
228W - 156L
1,636 Elo+
Party 2
Tyr
Tyr
iGrizz
Tyr
Level 127
God Stats
7W - 7L
1,676 SR
Queue Stats
93W - 62L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CTDaBeast
King Arthur
16
3 / 6 / 3
10,661
1,066
15,686
24,524
32,953
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
0 / 4 / 5
11,140
1,114
8,769
20,873
31,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 6 / 3
9,892
989
14,637
11,561
6,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Xylohe
Horus
15
2 / 6 / 1
9,472
947
10,457
20,024
18,852
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 4 / 3
9,223
922
9,703
11,483
6,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

168

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
17
6 / 4 / 13
10,647
1,065
16,860
18,049
9,124
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
EerieSeeker
Tsukuyomi
17
10 / 1 / 8
11,982
1,198
20,065
11,171
4,960
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Senku1776
Baron Samedi
17
5 / 1 / 18
11,199
1,120
23,636
7,219
3,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 0 / 18
10,790
1,079
12,351
6,600
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Tyr
iGrizz
Tyr
17
2 / 0 / 18
11,353
1,135
11,574
20,654
28,506
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
101
6
Kills
26
26
Deaths
6
15
Assists
75
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CTDaBeast
King Arthur
3
6
3
0.75
L
0
4
5
0.63
W
Lancelot
6
4
13
3.13
W
Tsukuyomi
EerieSeeker
Tsukuyomi
10
1
8
14
L
1
6
3
0.42
W
Baron Samedi
Senku1776
Baron Samedi
5
1
18
14
W
3
0
18
12
L
Horus
Xylohe
Horus
2
6
1
0.42
W
Tyr
iGrizz
Tyr
2
0
18
11
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,252
Damage
84,486
88,465
Taken
63,693
95,991
Mitigated
49,567
12,208
Healing
23,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CTDaBeast
King Arthur
15,686
1,596
591
2,160
24,524
32,953
0
7,220
17,304
644
35,224
L
8,769
1,034
0
3,370
20,873
31,696
0
5,771
15,102
21,528
0
W
Lancelot
16,860
4,189
0
1,527
18,049
9,124
0
5,223
12,826
0
34,158
W
Tsukuyomi
EerieSeeker
Tsukuyomi
20,065
7,097
0
1,601
11,171
4,960
0
4,417
6,754
0
41,555
L
14,637
3,968
0
345
11,561
6,085
0
1,201
10,360
30,651
0
W
Baron Samedi
Senku1776
Baron Samedi
23,636
1,464
9,595
2,925
7,219
3,885
0
3,178
4,041
45,054
0
W
12,351
7,474
0
1,735
6,600
3,092
0
2,420
4,180
0
37,019
L
Horus
Xylohe
Horus
10,457
5,516
1,141
3,551
20,024
18,852
0
5,575
14,449
221
22,718
W
Tyr
iGrizz
Tyr
11,574
1,303
1,559
4,962
20,654
28,506
0
9,033
11,621
0
19,922
L
9,703
8,045
0
1,050
11,483
6,405
0
3,869
7,614
0
38,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,388
Gold Earned
55,971
203
Minions Killed
213
7
Camps Cleared
5
936,116
Distance Traveled
1,052,433
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,661
1,066
36
4
2
193,568
3
L
Ganesha
11,140
1,114
0
0
0
203,607
0
W
Lancelot
10,647
1,065
33
3
1
210,716
0
W
Tsukuyomi
11,982
1,198
34
3
2
219,004
0
L
Nu Wa
9,892
989
47
5
0
168,643
1
W
Baron Samedi
11,199
1,120
50
5
0
209,409
0
W
Hou Yi
10,790
1,079
78
8
0
170,150
0
L
Horus
9,472
947
31
3
3
198,741
0
W
Tyr
11,353
1,135
18
2
2
243,154
1
L
Izanami
9,223
922
89
9
2
171,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role