Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Guesclin
Yu Huang
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 39L
1,708 Elo+
Party 3
Anhur
Anhur
Jаkk
Anhur
Level 160
God Stats
3W - 0L
2,006 SR
Queue Stats
45W - 16L
1,773 Elo+
Party 2
Team Averages
Level 157
1,601 SR
1,596 Elo+

VS

Team Averages
Level 157
1,662 SR
1,715 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Januaree
Hades
Level 156
God Stats
1W - 1L
1,750 SR
Queue Stats
63W - 28L
1,847 Elo+
Party 1
Thanatos
Thanatos
Kаrp
Thanatos
Level 160
God Stats
18W - 6L
1,804 SR
Queue Stats
450W - 211L
1,834 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Rаyquaza
Kumbhakarna
Level 153
God Stats
2W - 5L
1,512 SR
Queue Stats
193W - 126L
1,649 Elo+
Party 1
Danzaburou
Danzaburou
TheBurgahMan
Danzaburou
Level 157
God Stats
36W - 15L
1,746 SR
Queue Stats
396W - 269L
1,745 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
4 / 0 / 4
9,218
658
11,876
12,826
11,858
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
 
Nemesis
15
8 / 2 / 5
9,150
654
8,023
9,656
3,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
 
Cerberus
12
0 / 0 / 4
7,521
537
5,618
10,697
8,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yu Huang
Guesclin
Yu Huang
13
4 / 3 / 2
8,045
575
4,881
6,912
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Jаkk
Anhur
12
1 / 3 / 2
7,520
537
9,023
10,951
3,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 4 / 0
7,135
510
5,975
14,593
7,200
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hades
Januaree
Hades
12
2 / 3 / 3
7,372
527
5,030
10,354
5,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Kаrp
Thanatos
12
5 / 6 / 1
7,331
524
8,355
12,317
5,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
Rаyquaza
Kumbhakarna
10
0 / 1 / 3
6,427
459
2,257
8,940
6,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
TheBurgahMan
Danzaburou
13
0 / 3 / 2
7,507
536
7,353
12,144
3,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
17
Kills
8
8
Deaths
17
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
4
6
W
Nemesis
 
Nemesis
8
2
5
5.25
W
Cerberus
 
Cerberus
0
0
4
2
L
Chaac
 
Chaac
1
4
0
0.25
W
Yu Huang
Guesclin
Yu Huang
4
3
2
1.67
L
Hades
Januaree
Hades
2
3
3
1.17
W
Anhur
Jаkk
Anhur
1
3
2
0.67
L
Thanatos
Kаrp
Thanatos
5
6
1
0.92
L
Kumbhakarna
Rаyquaza
Kumbhakarna
0
1
3
1.5
L
Danzaburou
TheBurgahMan
Danzaburou
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,421
Damage
28,970
51,042
Taken
58,348
30,380
Mitigated
27,618
17,399
Healing
26,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,876
2,021
0
3,806
12,826
11,858
6
69
12,757
0
69,134
W
Nemesis
 
Nemesis
8,023
4,196
0
3,756
9,656
3,902
0
429
9,227
0
66,546
W
Cerberus
 
Cerberus
5,618
1,066
0
4,478
10,697
8,323
0
2,793
7,904
39,452
0
L
Chaac
 
Chaac
5,975
1,469
0
5,088
14,593
7,200
0
0
14,593
0
52,062
W
Yu Huang
Guesclin
Yu Huang
4,881
625
0
790
6,912
2,810
0
1,970
4,942
52,945
0
L
Hades
Januaree
Hades
5,030
393
777
4,637
10,354
5,131
0
3,724
6,630
53,590
0
W
Anhur
Jаkk
Anhur
9,023
4,526
0
4,569
10,951
3,487
0
2,327
8,624
0
56,544
L
Thanatos
Kаrp
Thanatos
8,355
2,145
0
9,679
12,317
5,774
0
2,898
9,419
0
53,699
L
Kumbhakarna
Rаyquaza
Kumbhakarna
2,257
694
0
2,082
8,940
6,039
0
2,702
6,238
18,515
0
L
Danzaburou
TheBurgahMan
Danzaburou
7,353
3,881
0
4,098
12,144
3,474
0
1,175
10,969
0
67,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,454
Gold Earned
35,772
484
Minions Killed
426
0
Camps Cleared
0
1,388,427
Distance Traveled
1,328,569
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,218
658
137
10
0
314,595
4
W
Nemesis
9,150
654
99
7
0
310,944
2
W
Cerberus
7,521
537
48
3
0
274,475
13
L
Chaac
7,135
510
101
7
0
240,022
4
W
Yu Huang
8,045
575
102
7
0
249,271
5
L
Hades
7,372
527
103
7
0
282,928
2
W
Anhur
7,520
537
98
7
0
239,142
2
L
Thanatos
7,331
524
76
5
0
293,955
4
L
Kumbhakarna
6,427
459
25
2
0
271,760
4
L
Danzaburou
7,507
536
121
9
0
239,904
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role