Player Matchup

Ao Kuang
Ao Kuang
ImmuneCreeper89
Ao Kuang
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,524 Elo+
Party 1
Kali
Kali
OozyAirplane83
Kali
Level 45
God Stats
4W - 8L
1,548 SR
Queue Stats
48W - 41L
1,529 Elo+
Party 1
Gilgamesh
Gilgamesh
godttv1
Gilgamesh
Level 22
God Stats
0W - 3L
1,354 SR
Queue Stats
14W - 14L
1,579 Elo+
Party 1
Team Averages
Level 32
1,468 SR
1,544 Elo+

VS

Team Averages
Level 43
1,483 SR
1,408 Elo+
Cthulhu
Cthulhu
BeanBoYYY
Cthulhu
Level 3
God Stats
1W - 2L
1,233 SR
Queue Stats
1W - 3L
1,263 Elo+
Party 2
Chaac
Chaac
LToastyL
Chaac
Level 106
God Stats
3W - 1L
1,717 SR
Queue Stats
42W - 21L
1,697 Elo+
Party 2
Sol
Sol
TUUmbra
Sol
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
10
0 / 6 / 0
6,786
617
7,308
14,544
11,576
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 6 / 0
6,208
564
5,921
12,383
7,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
godttv1
Gilgamesh
10
0 / 2 / 0
6,596
600
5,705
10,532
8,119
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BeanBoYYY
Cthulhu
13
3 / 0 / 9
9,274
843
5,248
6,272
6,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
LToastyL
Chaac
13
4 / 0 / 6
8,207
746
10,882
8,376
8,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
14
7 / 0 / 6
8,783
798
16,298
10,738
4,748
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
14
14
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BeanBoYYY
Cthulhu
3
0
9
7.5
L
Ao Kuang
0
6
0
0
W
Chaac
LToastyL
Chaac
4
0
6
7
L
0
6
0
0
W
Sol
7
0
6
10
L
Gilgamesh
godttv1
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,934
Damage
32,428
37,459
Taken
25,386
26,925
Mitigated
19,138
8,761
Healing
11,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BeanBoYYY
Cthulhu
5,248
480
178
1,176
6,272
6,239
48
1,870
4,402
15,247
0
L
Ao Kuang
7,308
1,849
465
3,783
14,544
11,576
0
9,884
4,465
18,380
0
W
Chaac
LToastyL
Chaac
10,882
2,452
0
3,326
8,376
8,151
0
2,543
5,833
0
27,698
L
5,921
2,088
0
3,425
12,383
7,230
0
7,538
4,667
0
18,207
W
Sol
16,298
6,540
0
7,085
10,738
4,748
1,246
3,724
7,014
47,864
0
L
Gilgamesh
godttv1
Gilgamesh
5,705
1,370
240
848
10,532
8,119
0
4,224
6,069
0
14,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,590
Gold Earned
26,264
81
Minions Killed
130
1
Camps Cleared
9
614,446
Distance Traveled
702,979
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,274
843
24
2
0
250,701
1
L
Ao Kuang
6,786
617
43
4
0
195,150
2
W
Chaac
8,207
746
51
5
4
234,770
0
L
Kali
6,208
564
17
2
1
198,155
4
W
Sol
8,783
798
55
5
5
217,508
2
L
Gilgamesh
6,596
600
21
2
0
221,141
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role