Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
SimTheSon
Janus
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 73L
1,563 Elo+
Solo
Sylvanus
Sylvanus
devouryourSOUL
Sylvanus
Level 146
God Stats
8W - 10L
1,536 SR
Queue Stats
70W - 53L
1,555 Elo+
Party 1
Team Averages
Level 71
1,512 SR
1,539 Elo+

VS

Team Averages
Level 113
1,586 SR
1,608 Elo+
Tyr
Tyr
MrBlobby123
Tyr
Level 59
God Stats
4W - 2L
1,759 SR
Queue Stats
21W - 20L
1,402 Elo+
Solo
Xing Tian
Xing Tian
Sizzi
Xing Tian
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,630 Elo+
Party 2
Horus
Horus
SztywnyMaciej
Horus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,793 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
5 / 3 / 3
12,411
690
28,566
14,443
7,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
SimTheSon
Janus
17
3 / 3 / 6
12,458
692
18,313
10,607
6,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
16
1 / 3 / 6
12,151
675
11,612
23,295
32,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 7
10,604
589
12,445
18,488
15,759
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
Sizzi
Xing Tian
15
3 / 3 / 5
10,397
578
14,605
22,736
20,617
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 2 / 5
11,102
617
12,953
26,232
27,678
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
9
Kills
9
9
Deaths
9
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
5
3
3
2.17
L
2
4
7
1.38
W
Janus
SimTheSon
Janus
3
3
6
2
L
Xing Tian
Sizzi
Xing Tian
3
3
5
1.83
L
4
2
5
3.25
W
Sylvanus
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,491
Damage
40,003
48,345
Taken
67,456
46,683
Mitigated
64,054
17,386
Healing
11,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
28,566
14,376
0
2,814
14,443
7,890
1,186
4,782
9,661
0
76,723
L
12,445
1,551
0
1,174
18,488
15,759
0
9,573
8,530
0
23,273
W
Janus
SimTheSon
Janus
18,313
515
0
158
10,607
6,595
202
3,684
6,923
51,169
0
L
Xing Tian
Sizzi
Xing Tian
14,605
465
302
1,346
22,736
20,617
0
9,846
12,379
43,123
0
L
12,953
5,151
3,026
5,942
26,232
27,678
0
9,688
16,134
0
39,246
W
Sylvanus
11,612
1,931
4,801
9,613
23,295
32,198
243
7,095
16,200
21,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,020
Gold Earned
32,103
199
Minions Killed
145
9
Camps Cleared
6
907,498
Distance Traveled
949,317
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,411
690
106
6
5
287,328
4
L
Tyr
10,604
589
32
2
0
306,124
3
W
Janus
12,458
692
78
4
4
333,789
4
L
Xing Tian
10,397
578
51
3
4
317,213
2
L
Horus
11,102
617
62
3
2
325,980
4
W
Sylvanus
12,151
675
15
1
0
286,381
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role