Player Matchup

Heimdallr
Heimdallr
BossMan-aajohnaa
Heimdallr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,463 Elo+
Party 2
Sylvanus
Sylvanus
Shadow KiTTEYYY
Sylvanus
Level 127
God Stats
6W - 5L
1,557 SR
Queue Stats
255W - 301L
1,451 Elo+
Party 1
Lancelot
Lancelot
W0lfN4tiv3Hybr1d
Lancelot
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,463 Elo+
Party 2
Chang'e
Chang'e
lovinchess
Chang'e
Level 156
God Stats
13W - 19L
1,293 SR
Queue Stats
132W - 136L
1,465 Elo+
Solo
Zeus
Zeus
welpdarn
Zeus
Level 143
God Stats
2W - 4L
1,537 SR
Queue Stats
150W - 187L
1,430 Elo+
Party 1
Team Averages
Level 136
1,477 SR
1,454 Elo+

VS

Team Averages
Level 82
1,528 SR
1,436 Elo+
Athena
Athena
CrazedBowman
Athena
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Neith
Neith
Liroi420G
Neith
Level 108
God Stats
9W - 14L
1,364 SR
Queue Stats
165W - 188L
1,430 Elo+
Solo
Hades
Hades
ModerateMemer
Hades
Level 62
God Stats
7W - 7L
1,733 SR
Queue Stats
144W - 144L
1,510 Elo+
Solo
Arachne
Arachne
smasher2134
Arachne
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 17L
1,293 Elo+
Solo
Bellona
Bellona
zombie-sabers
Bellona
Level 65
God Stats
85W - 63L
1,543 SR
Queue Stats
94W - 79L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
13
1 / 4 / 1
8,074
425
9,263
17,643
6,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
11
0 / 6 / 1
7,126
375
7,321
21,114
17,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 7 / 0
7,921
417
8,611
18,090
7,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
lovinchess
Chang'e
16
0 / 2 / 0
9,332
491
7,972
13,182
11,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
12
0 / 9 / 1
7,831
412
7,436
17,363
6,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
4 / 1 / 13
9,894
521
8,780
14,132
15,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Liroi420G
Neith
15
4 / 0 / 9
9,221
485
16,292
7,973
4,035
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 2 / 10
10,539
555
17,227
13,539
8,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
smasher2134
Arachne
19
12 / 0 / 5
11,773
620
13,866
19,408
9,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
17
2 / 0 / 1
10,293
542
9,405
16,027
11,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
66
3
Kills
28
28
Deaths
3
3
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
1
4
1
0.38
W
Athena
4
1
13
10.5
W
Neith
Liroi420G
Neith
4
0
9
8.5
W
6
2
10
5.5
L
Sylvanus
0
6
1
0.08
L
2
7
0
0.29
L
Chang'e
lovinchess
Chang'e
0
2
0
0
W
Arachne
smasher2134
Arachne
12
0
5
14.5
L
Zeus
0
9
1
0.06
W
Bellona
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,603
Damage
65,570
87,392
Taken
71,079
49,008
Mitigated
49,037
20,442
Healing
26,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
9,263
4,106
0
1,560
17,643
6,609
0
5,902
11,741
0
53,525
W
Athena
8,780
3,409
0
2,895
14,132
15,161
267
4,156
9,976
26,702
0
W
Neith
Liroi420G
Neith
16,292
5,771
0
1,652
7,973
4,035
2,090
1,250
6,723
0
91,629
W
17,227
2,027
420
5,179
13,539
8,289
1,266
5,130
8,409
73,125
0
L
Sylvanus
7,321
3,046
1,718
4,739
21,114
17,632
0
6,910
14,204
36,510
13,168
L
8,611
3,039
0
3,983
18,090
7,121
0
5,270
12,820
0
52,404
L
Chang'e
lovinchess
Chang'e
7,972
839
64
7,768
13,182
11,077
55
0
13,182
75,188
0
W
Arachne
smasher2134
Arachne
13,866
9,890
0
7,056
19,408
9,667
0
4,038
15,370
0
113,249
L
Zeus
7,436
1,622
0
610
17,363
6,569
740
7,925
9,438
56,477
0
W
Bellona
9,405
3,329
0
8,906
16,027
11,885
1,476
7,243
8,784
0
82,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,284
Gold Earned
51,720
501
Minions Killed
562
0
Camps Cleared
0
1,536,377
Distance Traveled
1,923,996
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,074
425
84
4
0
342,090
2
W
Athena
9,894
521
32
2
0
384,634
5
W
Neith
9,221
485
105
6
0
356,292
7
W
Hades
10,539
555
126
7
0
358,149
1
L
Sylvanus
7,126
375
88
5
0
232,460
0
L
Lancelot
7,921
417
90
5
0
385,365
1
L
Chang'e
9,332
491
140
7
0
292,484
3
W
Arachne
11,773
620
149
8
0
474,496
1
L
Zeus
7,831
412
99
5
0
283,978
3
W
Bellona
10,293
542
150
8
0
350,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role