Player Matchup

King Arthur
King Arthur
CrusherPG8
King Arthur
Level 67
God Stats
53W - 47L
1,573 SR
Queue Stats
144W - 156L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
DragonIRL
Cthulhu
Level 103
God Stats
67W - 68L
1,469 SR
Queue Stats
125W - 134L
1,406 Elo+
Party 1
Heimdallr
Heimdallr
KyokiSen
Heimdallr
Level 28
God Stats
5W - 7L
1,500 SR
Queue Stats
63W - 83L
1,411 Elo+
Party 1
Ne Zha
Ne Zha
SanePotatoCat
Ne Zha
Level 62
God Stats
4W - 6L
1,376 SR
Queue Stats
50W - 62L
1,383 Elo+
Party 1
Ra
Ra
dL aDaM x2
Ra
Level 29
God Stats
6W - 1L
1,841 SR
Queue Stats
20W - 23L
1,445 Elo+
Party 1
Team Averages
Level 58
1,552 SR
1,422 Elo+

VS

Team Averages
Level 54
1,439 SR
1,463 Elo+
Nike
Nike
Deuce212509
Nike
Level 89
God Stats
5W - 9L
1,327 SR
Queue Stats
108W - 87L
1,555 Elo+
Party 3
Khepri
Khepri
RAYN 7W7
Khepri
Level 25
God Stats
0W - 1L
1,389 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
Unown King
Ra
Level 61
God Stats
0W - 1L
1,309 SR
Queue Stats
6W - 15L
1,324 Elo+
Party 2
Achilles
Achilles
itsdamonke
Achilles
Level 28
God Stats
13W - 14L
1,695 SR
Queue Stats
97W - 81L
1,527 Elo+
Party 3
Izanami
Izanami
shacal69
Izanami
Level 68
God Stats
80W - 61L
1,475 SR
Queue Stats
1,005W - 1,056L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrusherPG8
King Arthur
20
7 / 2 / 1
12,942
616
21,293
21,397
16,170
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
DragonIRL
Cthulhu
14
0 / 0 / 1
8,805
419
8,438
11,688
8,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
KyokiSen
Heimdallr
15
1 / 3 / 0
9,007
429
8,776
12,845
6,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
0 / 3 / 2
9,110
434
5,958
21,981
8,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

17
2 / 2 / 0
10,863
517
10,211
10,367
4,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 1
8,955
426
8,558
15,761
13,328
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Khepri
RAYN 7W7
Khepri
15
0 / 1 / 5
8,429
401
4,910
12,070
14,061
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
3 / 0 / 1
9,253
441
10,543
11,258
5,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
itsdamonke
Achilles
15
5 / 1 / 2
9,951
474
13,336
17,174
8,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
shacal69
Izanami
17
1 / 3 / 2
10,545
502
8,115
18,594
8,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
10
Kills
10
10
Deaths
10
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CrusherPG8
King Arthur
7
2
1
3.75
L
1
5
1
0.3
W
Cthulhu
DragonIRL
Cthulhu
0
0
1
0.5
W
Heimdallr
KyokiSen
Heimdallr
1
3
0
0.33
L
Khepri
RAYN 7W7
Khepri
0
1
5
2.5
W
0
3
2
0.33
L
3
0
1
3.5
W
2
2
0
1
L
Achilles
itsdamonke
Achilles
5
1
2
6
L
Izanami
shacal69
Izanami
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,676
Damage
45,462
78,278
Taken
74,857
43,778
Mitigated
50,245
27,635
Healing
23,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CrusherPG8
King Arthur
21,293
3,663
0
8,143
21,397
16,170
228
725
20,672
0
113,883
L
8,558
1,253
0
710
15,761
13,328
520
39
15,722
0
57,532
W
Cthulhu
DragonIRL
Cthulhu
8,438
724
648
4,064
11,688
8,535
315
4,630
7,058
47,455
0
W
Heimdallr
KyokiSen
Heimdallr
8,776
4,834
111
4,245
12,845
6,174
640
9,153
3,692
0
64,937
L
Khepri
RAYN 7W7
Khepri
4,910
437
603
2,312
12,070
14,061
200
4,353
7,717
25,271
0
W
5,958
1,456
0
7,656
21,981
8,846
0
681
21,300
0
72,002
L
10,543
985
3,543
4,926
11,258
5,894
335
3,167
8,091
90,598
0
W
10,211
1,530
390
2,378
10,367
4,053
450
264
10,103
95,765
0
L
Achilles
itsdamonke
Achilles
13,336
5,526
0
6,211
17,174
8,822
1,232
2,955
14,219
0
68,903
L
Izanami
shacal69
Izanami
8,115
6,366
0
5,581
18,594
8,140
1,607
8,135
10,459
0
101,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,727
Gold Earned
47,133
626
Minions Killed
557
0
Camps Cleared
0
1,898,946
Distance Traveled
1,974,586
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,942
616
187
9
0
409,482
0
L
Nike
8,955
426
98
5
0
330,169
0
W
Cthulhu
8,805
419
72
3
0
325,319
0
W
Heimdallr
9,007
429
110
5
0
348,876
3
L
Khepri
8,429
401
39
2
0
435,690
1
W
Ne Zha
9,110
434
105
5
0
409,211
1
L
Ra
9,253
441
137
7
0
420,021
0
W
Ra
10,863
517
152
7
0
406,058
2
L
Achilles
9,951
474
97
5
0
430,220
0
L
Izanami
10,545
502
186
9
0
358,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role