Player Matchup

Ares
Ares
Gold V
 
Ares
Gold V
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Gold V
DarkKIMyong
Merlin
Gold V
Level 146
God Stats
1W - 1L
1,753 SR
Queue Stats
28W - 32L
1,601 MMR
Party 2
Fenrir
Fenrir
Gold II
sebastian54
Fenrir
Gold II
Level 140
God Stats
0W - 2L
1,404 SR
Queue Stats
71W - 97L
1,680 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,552 SR
1,594 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,542 SR
1,523 MMR
Da Ji
Da Ji
Silver III
DarthMilt0n
Da Ji
Silver III
Level 129
God Stats
1W - 2L
1,501 SR
Queue Stats
19W - 20L
1,369 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
friess447
Baron Samedi
Gold IV
Level 120
God Stats
10W - 12L
1,520 SR
Queue Stats
156W - 204L
1,397 MMR
Solo
Chaac
Chaac
Gold II
slayermj12
Chaac
Gold II
Level 143
God Stats
5W - 3L
1,604 SR
Queue Stats
22W - 21L
1,804 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
1 / 7 / 3
12,694
668
4,917
22,726
36,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
18
3 / 2 / 1
12,133
639
19,299
13,073
7,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
16
2 / 5 / 3
11,797
621
13,286
21,658
24,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ScyllaAh Muzen CabSobekThothAtlas

VS

Bans
Hou YiRamaLancelotCharybdisAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 8
14,345
755
16,404
25,356
25,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
friess447
Baron Samedi
18
7 / 2 / 7
13,013
685
22,411
12,112
7,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
17
1 / 2 / 12
11,926
628
15,135
21,005
30,214
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
14
14
Deaths
6
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
7
3
0.36
L
Merlin
3
2
1
1.75
W
6
2
8
5
W
Baron Samedi
friess447
Baron Samedi
7
2
7
5.25
L
Fenrir
2
5
3
0.7
W
Chaac
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,502
Damage
53,950
57,457
Taken
58,473
68,941
Mitigated
63,204
6,312
Healing
24,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,917
244
0
1,433
22,726
36,893
0
12,431
10,295
11,861
0
L
Merlin
19,299
1,477
0
2,072
13,073
7,332
0
3,643
9,430
85,832
0
W
16,404
5,641
0
7,756
25,356
25,401
1,585
11,828
13,528
0
42,587
W
Baron Samedi
friess447
Baron Samedi
22,411
1,865
3,427
6,309
12,112
7,589
858
3,056
9,056
62,824
0
L
Fenrir
13,286
4,706
0
2,807
21,658
24,716
0
6,482
15,176
0
28,161
W
Chaac
15,135
1,725
0
6,619
21,005
30,214
548
9,857
11,148
0
58,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,624
Gold Earned
39,284
205
Minions Killed
222
9
Camps Cleared
9
980,321
Distance Traveled
1,022,975
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,694
668
16
1
1
311,543
6
L
Merlin
12,133
639
153
8
8
316,642
1
W
Da Ji
14,345
755
64
3
5
307,859
2
W
Baron Samedi
13,013
685
92
5
2
324,944
3
L
Fenrir
11,797
621
36
2
0
352,136
6
W
Chaac
11,926
628
66
3
2
390,172
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role