Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
AlmaDeDragon28
Kuzenbo
Level 45
God Stats
1W - 2L
1,546 SR
Queue Stats
96W - 114L
1,400 Elo+
Solo
Danzaburou
Danzaburou
Bigbenzbeard
Danzaburou
Level 68
God Stats
10W - 10L
1,427 SR
Queue Stats
390W - 375L
1,483 Elo+
Party 1
Pele
Pele
Sp3dMed
Pele
Level 41
God Stats
1W - 1L
1,639 SR
Queue Stats
10W - 10L
1,435 Elo+
Party 1
Lancelot
Lancelot
Suffren
Lancelot
Level 137
God Stats
0W - 2L
1,175 SR
Queue Stats
129W - 125L
1,474 Elo+
Solo
Team Averages
Level 88
1,457 SR
1,458 Elo+

VS

Team Averages
Level 108
1,509 SR
1,498 Elo+
He Bo
He Bo
 
He Bo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
JuckTheTruck
Sun Wukong
Level 49
God Stats
3W - 0L
1,602 SR
Queue Stats
54W - 59L
1,452 Elo+
Solo
Izanami
Izanami
STRIKER_PLISKIN
Izanami
Level 122
God Stats
2W - 1L
1,764 SR
Queue Stats
290W - 294L
1,559 Elo+
Solo
Tiamat
Tiamat
SauceGod26_
Tiamat
Level 108
God Stats
1W - 2L
1,179 SR
Queue Stats
194W - 195L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
3 / 6 / 7
8,860
738
9,205
15,080
6,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
3 / 4 / 8
9,498
792
9,438
26,100
28,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Bigbenzbeard
Danzaburou
14
2 / 3 / 11
8,206
684
6,571
9,550
4,344
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
Sp3dMed
Pele
15
7 / 5 / 5
9,182
765
11,330
16,561
7,780
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
Suffren
Lancelot
12
0 / 7 / 9
7,231
603
6,867
15,263
8,696
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
4 / 3 / 12
9,465
789
13,459
10,875
5,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
 
Odin
16
4 / 3 / 9
9,379
782
12,863
11,862
15,280
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
JuckTheTruck
Sun Wukong
18
5 / 1 / 15
10,329
861
12,204
17,445
21,456
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 4 / 10
9,289
774
17,218
10,650
5,144
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
17
7 / 4 / 14
10,236
853
16,431
12,479
10,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
85
15
Kills
25
25
Deaths
15
40
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
6
7
1.08
W
He Bo
 
He Bo
4
3
12
3.33
W
Odin
 
Odin
4
3
9
2.83
L
3
4
8
1.75
L
Danzaburou
Bigbenzbeard
Danzaburou
2
3
11
2.5
W
Sun Wukong
JuckTheTruck
Sun Wukong
5
1
15
12.5
W
5
4
10
2.5
W
Tiamat
7
4
14
3.5
L
Pele
Sp3dMed
Pele
7
5
5
1.9
L
Lancelot
Suffren
Lancelot
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,411
Damage
72,175
82,554
Taken
63,311
56,042
Mitigated
57,872
27,195
Healing
19,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
9,205
3,877
624
3,332
15,080
6,824
559
4,099
10,981
0
23,229
W
He Bo
 
He Bo
13,459
969
1,060
1,801
10,875
5,249
435
1,814
9,061
22,617
0
W
Odin
 
Odin
12,863
859
2,693
1,829
11,862
15,280
106
1,498
10,364
0
23,883
L
9,438
3,495
1,032
8,837
26,100
28,398
338
9,483
16,617
17,215
0
L
Danzaburou
Bigbenzbeard
Danzaburou
6,571
1,865
1,203
2,943
9,550
4,344
504
3,497
6,053
0
20,098
W
Sun Wukong
JuckTheTruck
Sun Wukong
12,204
2,618
2,608
4,558
17,445
21,456
1,009
2,706
14,739
0
25,698
W
17,218
12,129
1,012
701
10,650
5,144
2,940
2,527
8,123
0
31,049
W
Tiamat
16,431
1,315
1,019
2,559
12,479
10,743
355
893
11,586
26,969
0
L
Pele
Sp3dMed
Pele
11,330
2,638
776
4,730
16,561
7,780
0
7,050
9,511
0
17,706
L
Lancelot
Suffren
Lancelot
6,867
630
1,215
2,503
15,263
8,696
0
5,761
9,502
0
10,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,977
Gold Earned
48,698
117
Minions Killed
124
0
Camps Cleared
0
1,069,401
Distance Traveled
1,184,009
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,860
738
42
4
0
166,227
0
W
He Bo
9,465
789
27
2
0
248,300
0
W
Odin
9,379
782
16
1
0
264,414
2
L
Kuzenbo
9,498
792
15
1
0
218,475
1
L
Danzaburou
8,206
684
27
2
0
226,200
0
W
Sun Wukong
10,329
861
22
2
0
251,275
0
W
Izanami
9,289
774
36
3
0
201,023
0
W
Tiamat
10,236
853
23
2
0
218,997
2
L
Pele
9,182
765
29
2
0
213,668
0
L
Lancelot
7,231
603
4
0
0
244,831
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role