Player Matchup

Kali
Kali
dark_wyvern69
Kali
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,383 Elo+
Party 1
Da Ji
Da Ji
l_d_G_a_F_010
Da Ji
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 147L
1,286 Elo+
Party 1
Fenrir
Fenrir
markspy93
Fenrir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 161L
1,278 Elo+
Party 1
Team Averages
Level 105
1,500 SR
1,315 Elo+

VS

Team Averages
Level 101
1,560 SR
1,388 Elo+
Kukulkan
Kukulkan
Th3babymaker
Kukulkan
Level 64
God Stats
2W - 3L
1,535 SR
Queue Stats
5W - 4L
1,168 Elo+
Party 2
Cthulhu
Cthulhu
joker25me
Cthulhu
Level 82
God Stats
15W - 14L
1,551 SR
Queue Stats
162W - 137L
1,539 Elo+
Party 2
Arachne
Arachne
smokenclowns
Arachne
Level 156
God Stats
58W - 43L
1,593 SR
Queue Stats
808W - 793L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
9,123
652
8,334
14,746
8,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 6 / 4
8,837
631
7,162
14,136
6,836
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
markspy93
Fenrir
14
2 / 4 / 3
9,105
650
6,263
21,264
15,033
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Th3babymaker
Kukulkan
15
4 / 0 / 9
10,478
748
9,923
3,825
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
joker25me
Cthulhu
16
6 / 1 / 10
10,799
771
13,611
13,364
14,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Arachne
smokenclowns
Arachne
15
7 / 4 / 10
10,927
781
19,233
15,547
15,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
5
Kills
17
17
Deaths
5
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Th3babymaker
Kukulkan
4
0
9
8.5
L
2
7
2
0.43
W
Cthulhu
joker25me
Cthulhu
6
1
10
11
L
1
6
4
0.5
L
Fenrir
markspy93
Fenrir
2
4
3
0.88
W
Arachne
smokenclowns
Arachne
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,759
Damage
42,767
50,146
Taken
32,736
30,019
Mitigated
31,481
7,681
Healing
8,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Th3babymaker
Kukulkan
9,923
159
563
1,016
3,825
1,842
1,385
315
3,510
42,240
0
L
8,334
4,139
0
1,612
14,746
8,150
0
6,278
8,220
0
29,327
W
Cthulhu
joker25me
Cthulhu
13,611
1,481
674
0
13,364
14,106
489
62
13,302
35,254
0
L
7,162
1,438
80
510
14,136
6,836
0
7,433
6,351
0
23,539
L
Fenrir
markspy93
Fenrir
6,263
1,857
103
5,376
21,264
15,033
0
9,405
11,467
0
24,005
W
Arachne
smokenclowns
Arachne
19,233
10,767
0
6,269
15,547
15,533
0
216
15,331
0
30,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,065
Gold Earned
32,204
135
Minions Killed
157
5
Camps Cleared
7
753,005
Distance Traveled
797,114
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,478
748
71
5
1
260,302
5
L
Kali
9,123
652
41
3
1
236,543
1
W
Cthulhu
10,799
771
54
4
3
292,002
2
L
Da Ji
8,837
631
53
4
2
241,892
3
L
Fenrir
9,105
650
41
3
2
274,570
1
W
Arachne
10,927
781
32
2
3
244,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role