Player Matchup

Ares
Ares
Da_Raikage
Ares
Level 60
God Stats
16W - 13L
1,505 SR
Queue Stats
282W - 305L
1,402 Elo+
Solo
King Arthur
King Arthur
DrZummey
King Arthur
Level 59
God Stats
2W - 6L
1,422 SR
Queue Stats
115W - 165L
1,332 Elo+
Solo
Ra
Ra
Kingshark64
Ra
Level 65
God Stats
0W - 1L
1,630 SR
Queue Stats
9W - 15L
1,361 Elo+
Solo
Neith
Neith
Thelthario
Neith
Level 145
God Stats
22W - 24L
1,409 SR
Queue Stats
254W - 282L
1,326 Elo+
Solo
Arachne
Arachne
grim-reaper-c
Arachne
Level 56
God Stats
1W - 6L
1,251 SR
Queue Stats
211W - 251L
1,318 Elo+
Solo
Team Averages
Level 77
1,443 SR
1,348 Elo+

VS

Team Averages
Level 90
1,501 SR
1,390 Elo+
Zeus
Zeus
PatPhenis
Zeus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 123L
1,358 Elo+
Party 1
Achilles
Achilles
ThingManXP
Achilles
Level 103
God Stats
3W - 3L
1,506 SR
Queue Stats
205W - 203L
1,405 Elo+
Party 1
Fenrir
Fenrir
Wrothspade
Fenrir
Level 102
God Stats
26W - 13L
1,505 SR
Queue Stats
214W - 201L
1,392 Elo+
Party 1
Danzaburou
Danzaburou
l_EndGameh_l
Danzaburou
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 39L
1,442 Elo+
Solo
Ares
Ares
shadowd65
Ares
Level 26
God Stats
4W - 1L
1,493 SR
Queue Stats
23W - 30L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,507
501
2,615
7,103
5,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
DrZummey
King Arthur
10
0 / 4 / 0
5,597
509
2,291
10,106
3,889
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 0
5,665
515
2,992
6,187
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
9
0 / 1 / 0
5,310
483
4,570
6,999
3,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
9
1 / 5 / 1
5,544
504
2,193
11,342
3,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
3 / 1 / 5
6,556
596
6,907
4,187
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
ThingManXP
Achilles
11
3 / 0 / 3
7,028
639
6,591
5,569
5,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Wrothspade
Fenrir
11
7 / 0 / 4
6,892
627
3,828
6,207
2,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
l_EndGameh_l
Danzaburou
9
2 / 0 / 2
5,605
510
4,115
4,295
1,511
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
9
0 / 1 / 3
5,914
538
2,435
7,499
4,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
15
15
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
King Arthur
DrZummey
King Arthur
0
4
0
0
L
1
4
0
0.25
W
Zeus
3
1
5
5.5
L
Neith
0
1
0
0
W
Achilles
ThingManXP
Achilles
3
0
3
4.5
W
Fenrir
Wrothspade
Fenrir
7
0
4
9
L
Arachne
1
5
1
0.3
W
Danzaburou
l_EndGameh_l
Danzaburou
2
0
2
3
W
Ares
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,661
Damage
23,876
41,737
Taken
27,757
18,841
Mitigated
15,141
11,142
Healing
7,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,615
52
232
2,213
7,103
5,193
0
2,149
4,954
15,766
0
L
King Arthur
DrZummey
King Arthur
2,291
453
0
2,996
10,106
3,889
0
138
9,492
0
30,821
L
2,992
574
136
797
6,187
2,616
0
3,879
2,308
30,839
0
W
Zeus
6,907
1,796
178
768
4,187
1,506
990
1,417
2,770
39,132
0
L
Neith
4,570
1,859
0
3,489
6,999
3,232
0
1,562
5,437
0
47,197
W
Achilles
ThingManXP
Achilles
6,591
974
0
2,392
5,569
5,066
306
0
5,569
0
34,671
W
Fenrir
Wrothspade
Fenrir
3,828
1,243
0
1,584
6,207
2,399
432
1,270
4,937
0
33,665
L
Arachne
2,193
1,472
0
1,279
11,342
3,911
0
1,614
9,643
0
30,441
W
Danzaburou
l_EndGameh_l
Danzaburou
4,115
830
0
1,216
4,295
1,511
198
1,067
3,228
0
33,371
W
Ares
2,435
122
164
907
7,499
4,659
75
1,853
5,646
16,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,623
Gold Earned
31,995
271
Minions Killed
268
0
Camps Cleared
0
1,043,061
Distance Traveled
1,174,495
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,507
501
19
2
0
218,440
2
L
King Arthur
5,597
509
53
5
0
205,081
2
L
Ra
5,665
515
63
6
0
205,650
3
W
Zeus
6,556
596
70
6
0
206,125
0
L
Neith
5,310
483
78
7
0
172,122
4
W
Achilles
7,028
639
56
5
0
234,274
3
W
Fenrir
6,892
627
56
5
0
276,072
4
L
Arachne
5,544
504
58
5
0
241,768
0
W
Danzaburou
5,605
510
55
5
0
219,420
2
W
Ares
5,914
538
31
3
0
238,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role