Player Matchup

Lancelot
Lancelot
Aphrodite046826
Lancelot
Level 123
God Stats
12W - 28L
1,349 SR
Queue Stats
349W - 590L
1,306 Elo+
Party 1
Sol
Sol
VengfulAzula
Sol
Level 153
God Stats
11W - 10L
1,529 SR
Queue Stats
373W - 608L
1,306 Elo+
Party 1
Agni
Agni
VileNDefile
Agni
Level 107
God Stats
0W - 2L
1,811 SR
Queue Stats
171W - 268L
1,331 Elo+
Party 1
Team Averages
Level 128
1,563 SR
1,314 Elo+

VS

Team Averages
Level 100
1,440 SR
1,511 Elo+
Cerberus
Cerberus
GradyDraconisJr
Cerberus
Level 146
God Stats
76W - 74L
1,532 SR
Queue Stats
844W - 938L
1,496 Elo+
Solo
Thanatos
Thanatos
HsmRetro
Thanatos
Level 80
God Stats
7W - 13L
1,288 SR
Queue Stats
23W - 28L
1,374 Elo+
Solo
Anubis
Anubis
tobeboy10
Anubis
Level 74
God Stats
9W - 6L
1,500 SR
Queue Stats
36W - 33L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
1 / 4 / 2
8,808
587
7,266
12,673
2,946
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
2 / 3 / 2
9,493
633
11,478
12,569
3,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 5 / 1
9,147
610
11,599
11,542
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
1 / 1 / 11
11,442
763
8,636
19,725
18,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thanatos
HsmRetro
Thanatos
15
6 / 3 / 4
10,826
722
8,805
11,790
5,469
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
tobeboy10
Anubis
17
5 / 0 / 6
10,946
730
13,976
10,290
6,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
12
12
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
4
2
0.5
W
Cerberus
1
1
11
6.5
W
Thanatos
HsmRetro
Thanatos
6
3
4
2.67
L
2
3
2
1
L
1
5
1
0.3
W
Anubis
tobeboy10
Anubis
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,343
Damage
31,417
36,784
Taken
41,805
9,336
Mitigated
30,333
6,405
Healing
19,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
7,266
691
0
296
12,673
2,946
0
8,934
3,739
0
24,442
W
Cerberus
8,636
154
67
7,828
19,725
18,777
652
9,617
10,009
25,558
0
W
Thanatos
HsmRetro
Thanatos
8,805
794
0
6,583
11,790
5,469
462
6,412
5,378
0
29,226
L
11,478
3,545
435
4,343
12,569
3,938
0
7,491
5,078
36,338
3,243
L
11,599
452
46
1,285
11,542
2,452
0
6,483
5,059
31,413
0
W
Anubis
tobeboy10
Anubis
13,976
1,205
0
5,398
10,290
6,087
579
5,991
4,299
57,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,448
Gold Earned
33,214
159
Minions Killed
186
7
Camps Cleared
6
784,031
Distance Traveled
811,973
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,808
587
31
2
5
257,296
2
W
Cerberus
11,442
763
55
4
0
253,449
3
W
Thanatos
10,826
722
36
2
2
287,415
3
L
Sol
9,493
633
72
5
1
264,449
2
L
Agni
9,147
610
56
4
1
262,286
1
W
Anubis
10,946
730
95
6
4
271,109
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role