Player Matchup

Izanami
Izanami
CapoeiraShotz
Izanami
Level 38
God Stats
4W - 2L
1,247 SR
Queue Stats
18W - 25L
1,270 Elo+
Party 3
Danzaburou
Danzaburou
D3AK5_282
Danzaburou
Level 17
God Stats
14W - 12L
1,478 SR
Queue Stats
17W - 26L
1,268 Elo+
Party 3
Thoth
Thoth
DmBrAnDeN
Thoth
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 32L
1,906 Elo+
Party 1
Shiva
Shiva
SnIpErBoY5150
Shiva
Level 158
God Stats
7W - 0L
2,043 SR
Queue Stats
172W - 110L
1,631 Elo+
Party 1
Ymir
Ymir
Xenacy7070
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 1L
1,887 Elo+
Party 1
Team Averages
Level 48
1,553 SR
1,592 Elo+

VS

Team Averages
Level 58
1,498 SR
1,536 Elo+
Nu Wa
Nu Wa
BONECRUSHERXT
Nu Wa
Level 82
God Stats
2W - 6L
1,354 SR
Queue Stats
117W - 154L
1,428 Elo+
Party 2
Jing Wei
Jing Wei
BigRy513
Jing Wei
Level 27
God Stats
1W - 1L
1,692 SR
Queue Stats
1W - 1L
1,689 Elo+
Party 2
Charybdis
Charybdis
Foxy Maid
Charybdis
Level 56
God Stats
31W - 37L
1,580 SR
Queue Stats
86W - 92L
1,495 Elo+
Solo
Jormungandr
Jormungandr
MyBlueNards
Jormungandr
Level 6
God Stats
0W - 2L
1,274 SR
Queue Stats
2W - 2L
1,549 Elo+
Party 2
Zeus
Zeus
WaRp x PoLar
Zeus
Level 119
God Stats
0W - 2L
1,592 SR
Queue Stats
15W - 12L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
5 / 0 / 14
11,189
1,119
9,429
4,737
2,465
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Danzaburou
D3AK5_282
Danzaburou
16
2 / 1 / 11
10,968
1,097
8,929
7,735
3,136
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Thoth
DmBrAnDeN
Thoth
16
4 / 0 / 10
10,976
1,098
25,948
6,481
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 0 / 14
10,885
1,089
17,147
12,205
10,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 1 / 13
11,165
1,117
13,486
12,476
9,942
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Team 1 Tickets

334

VS

Team 2 Tickets

119

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 0
9,911
991
7,369
14,287
11,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
BigRy513
Jing Wei
14
0 / 4 / 1
9,279
928
4,464
17,495
6,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
Foxy Maid
Charybdis
15
0 / 6 / 1
9,806
981
8,200
20,630
7,134
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
MyBlueNards
Jormungandr
14
0 / 4 / 1
9,284
928
3,228
10,312
7,612
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 5 / 1
9,189
919
12,162
15,117
5,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
6
19
Kills
2
2
Deaths
19
62
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
0
0
2
L
Jing Wei
BigRy513
Jing Wei
0
4
1
0.13
W
Izanami
5
0
14
12
W
Danzaburou
D3AK5_282
Danzaburou
2
1
11
7.5
W
Thoth
DmBrAnDeN
Thoth
4
0
10
9
L
Charybdis
Foxy Maid
Charybdis
0
6
1
0.08
L
Jormungandr
MyBlueNards
Jormungandr
0
4
1
0.13
W
3
0
14
10
L
0
5
1
0.1
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,939
Damage
35,423
43,634
Taken
77,841
28,130
Mitigated
37,779
9,836
Healing
2,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,369
3,556
0
271
14,287
11,546
0
6,628
7,476
19,995
0
L
Jing Wei
BigRy513
Jing Wei
4,464
3,999
0
322
17,495
6,027
0
8,433
8,803
0
15,411
W
Izanami
9,429
7,239
0
685
4,737
2,465
0
3,554
1,183
0
28,816
W
Danzaburou
D3AK5_282
Danzaburou
8,929
5,301
0
1,700
7,735
3,136
0
4,562
3,173
0
26,328
W
Thoth
DmBrAnDeN
Thoth
25,948
221
0
868
6,481
2,194
0
3,991
2,490
49,313
0
L
Charybdis
Foxy Maid
Charybdis
8,200
2,505
0
1,299
20,630
7,134
0
11,351
9,083
0
33,744
L
Jormungandr
MyBlueNards
Jormungandr
3,228
551
0
81
10,312
7,612
0
6,909
3,403
12,048
0
W
17,147
4,218
1,069
5,110
12,205
10,393
0
5,554
6,651
0
35,318
L
12,162
951
0
746
15,117
5,460
0
6,113
8,767
21,979
899
W
13,486
2,560
0
404
12,476
9,942
0
4,851
7,625
36,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,183
Gold Earned
47,469
233
Minions Killed
149
11
Camps Cleared
6
1,021,661
Distance Traveled
860,355
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,911
991
21
2
0
161,906
0
L
Jing Wei
9,279
928
22
2
1
196,327
0
W
Izanami
11,189
1,119
57
6
2
177,518
0
W
Danzaburou
10,968
1,097
49
5
3
185,363
0
W
Thoth
10,976
1,098
47
5
2
207,261
4
L
Charybdis
9,806
981
66
7
1
174,344
1
L
Jormungandr
9,284
928
20
2
2
153,647
0
W
Shiva
10,885
1,089
30
3
2
237,282
2
L
Zeus
9,189
919
20
2
2
174,131
0
W
Ymir
11,165
1,117
50
5
2
214,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role