Player Matchup

Sol
Sol
Eoiny_x
Sol
Level 27
God Stats
4W - 7L
1,325 SR
Queue Stats
143W - 174L
1,428 Elo+
Party 2
Ne Zha
Ne Zha
Fuzzbeans
Ne Zha
Level 73
God Stats
3W - 3L
1,500 SR
Queue Stats
234W - 260L
1,439 Elo+
Party 2
Gilgamesh
Gilgamesh
ethbb
Gilgamesh
Level 49
God Stats
5W - 3L
1,477 SR
Queue Stats
16W - 27L
1,387 Elo+
Solo
Team Averages
Level 50
1,434 SR
1,418 Elo+

VS

Team Averages
Level 95
1,482 SR
1,634 Elo+
Chaac
Chaac
Ghosteek
Chaac
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
RoraNess
Neith
Level 126
God Stats
3W - 3L
1,372 SR
Queue Stats
4W - 7L
1,806 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
g0lubika
Morgan Le Fay
Level 158
God Stats
11W - 10L
1,572 SR
Queue Stats
58W - 41L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
1 / 0 / 14
10,131
724
8,835
7,950
3,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Fuzzbeans
Ne Zha
15
8 / 3 / 6
10,972
784
19,875
16,028
7,978
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
ethbb
Gilgamesh
16
7 / 1 / 9
11,106
793
10,758
17,527
12,777
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ghosteek
Chaac
12
0 / 7 / 2
7,960
569
6,462
16,387
10,347
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
RoraNess
Neith
13
1 / 4 / 1
8,606
615
8,892
11,110
4,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
g0lubika
Morgan Le Fay
14
3 / 5 / 1
10,085
720
17,514
17,922
6,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
16
Kills
4
4
Deaths
16
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
1
0
14
8
W
Ne Zha
Fuzzbeans
Ne Zha
8
3
6
3.67
L
Chaac
Ghosteek
Chaac
0
7
2
0.14
L
Neith
RoraNess
Neith
1
4
1
0.38
W
Gilgamesh
ethbb
Gilgamesh
7
1
9
11.5
L
Morgan Le Fay
g0lubika
Morgan Le Fay
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,468
Damage
32,868
41,505
Taken
45,419
24,163
Mitigated
20,747
12,018
Healing
5,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
8,835
2,236
0
2,742
7,950
3,408
2,179
4,121
3,647
27,083
2,654
W
Ne Zha
Fuzzbeans
Ne Zha
19,875
5,197
0
6,041
16,028
7,978
564
6,732
8,882
0
53,120
L
Chaac
Ghosteek
Chaac
6,462
1,269
0
1,084
16,387
10,347
0
3,219
13,168
0
10,063
L
Neith
RoraNess
Neith
8,892
3,712
0
1,254
11,110
4,372
0
2,389
8,721
0
31,490
W
Gilgamesh
ethbb
Gilgamesh
10,758
3,668
300
2,935
17,527
12,777
600
6,277
10,858
0
37,468
L
Morgan Le Fay
g0lubika
Morgan Le Fay
17,514
918
92
3,339
17,922
6,028
0
2,799
15,123
48,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,209
Gold Earned
26,651
159
Minions Killed
129
8
Camps Cleared
4
799,304
Distance Traveled
669,009
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,131
724
52
4
3
250,661
0
W
Ne Zha
10,972
784
57
4
4
270,479
3
L
Chaac
7,960
569
8
1
0
214,295
0
L
Neith
8,606
615
56
4
2
222,454
2
W
Gilgamesh
11,106
793
50
4
1
278,164
2
L
Morgan Le Fay
10,085
720
65
5
2
232,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role