Player Matchup

Ganesha
Ganesha
Big_TasteyJr300
Ganesha
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,385 Elo+
Party 1
Pele
Pele
DjBurritoBandit
Pele
Level 123
God Stats
2W - 0L
2,038 SR
Queue Stats
208W - 184L
1,464 Elo+
Party 1
Set
Set
MOTD_Leader
Set
Level 128
God Stats
2W - 0L
1,339 SR
Queue Stats
55W - 36L
1,585 Elo+
Party 1
Nu Wa
Nu Wa
PWillowQuilts
Nu Wa
Level 53
God Stats
61W - 56L
1,530 SR
Queue Stats
67W - 73L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
Tacoboi144820
Cthulhu
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 135L
1,387 Elo+
Solo
Team Averages
Level 72
1,581 SR
1,455 Elo+

VS

Team Averages
Level 46
1,517 SR
1,489 Elo+
King Arthur
King Arthur
 
King Arthur
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
YoMistaM
Chernobog
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,492 Elo+
Party 2
Neith
Neith
kwispykock
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
scarfacezae
Ra
Level 44
God Stats
13W - 11L
1,516 SR
Queue Stats
186W - 213L
1,472 Elo+
Solo
Thor
Thor
yousefalqahtani2
Thor
Level 58
God Stats
14W - 13L
1,567 SR
Queue Stats
93W - 100L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 4
7,353
1,050
587
2,864
2,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
6 / 2 / 3
8,530
1,219
12,811
8,046
3,444
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 0 / 6
7,663
1,095
7,665
4,727
2,574
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 2 / 6
7,558
1,080
3,360
4,084
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
14
3 / 0 / 7
8,312
1,187
5,107
4,463
4,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Team 1 Tickets

384

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 2 / 1
6,766
967
1,551
4,594
2,210
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
YoMistaM
Chernobog
12
2 / 5 / 1
7,630
1,090
6,004
13,357
5,764
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
11
0 / 5 / 1
6,648
950
3,929
8,122
3,876
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 0 / 2
7,463
1,066
8,386
5,880
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 0 / 0
4,653
665
0
353
129

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
12
Kills
4
4
Deaths
12
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
1
0.75
W
0
0
4
2
W
6
2
3
3.75
W
3
0
6
6
W
0
2
6
1.5
W
Cthulhu
3
0
7
6.5
L
Chernobog
YoMistaM
Chernobog
2
5
1
0.5
L
Neith
0
5
1
0.1
L
1
0
2
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,530
Damage
19,870
24,184
Taken
32,306
14,241
Mitigated
14,315
4,100
Healing
3,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,551
143
0
250
4,594
2,210
0
1,314
3,197
0
3,699
W
587
38
0
523
2,864
2,144
0
1,178
1,608
2,826
0
W
12,811
2,476
0
1,423
8,046
3,444
0
2,441
5,365
0
19,371
W
7,665
3,263
0
473
4,727
2,574
0
1,736
2,801
0
13,747
W
3,360
827
0
529
4,084
1,654
0
1,093
2,859
33,374
0
W
Cthulhu
5,107
417
0
1,152
4,463
4,425
0
1,207
3,165
13,506
0
L
Chernobog
YoMistaM
Chernobog
6,004
4,640
0
1,574
13,357
5,764
0
3,608
9,544
0
26,499
L
Neith
3,929
2,836
0
212
8,122
3,876
0
1,381
6,697
0
12,075
L
8,386
716
327
815
5,880
2,336
0
1,962
3,814
16,046
0
L
0
0
0
0
353
129
0
353
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,416
Gold Earned
33,160
129
Minions Killed
95
6
Camps Cleared
3
653,745
Distance Traveled
423,812
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,766
967
9
1
1
89,064
0
W
Ganesha
7,353
1,050
3
0
0
107,637
0
W
Pele
8,530
1,219
16
2
2
142,804
0
W
Set
7,663
1,095
12
2
2
130,764
3
W
Nu Wa
7,558
1,080
72
10
0
123,032
0
W
Cthulhu
8,312
1,187
26
4
2
149,508
1
L
Chernobog
7,630
1,090
45
6
1
123,807
0
L
Neith
6,648
950
22
3
0
83,754
1
L
Ra
7,463
1,066
19
3
1
127,187
0
L
Thor
4,653
665
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role