Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Sleepless10342
Lancelot
Level 128
God Stats
22W - 13L
1,700 SR
Queue Stats
135W - 113L
1,609 Elo+
Party 2
Danzaburou
Danzaburou
ooCHUDLEYoo
Danzaburou
Level 18
God Stats
10W - 9L
1,630 SR
Queue Stats
46W - 35L
1,640 Elo+
Party 2
Hercules
Hercules
righteouslegend
Hercules
Level 139
God Stats
25W - 19L
1,518 SR
Queue Stats
329W - 290L
1,647 Elo+
Party 2
Hel
Hel
teyton11
Hel
Level 129
God Stats
2W - 1L
1,720 SR
Queue Stats
172W - 149L
1,636 Elo+
Party 2
Team Averages
Level 108
1,614 SR
1,606 Elo+

VS

Team Averages
Level 52
1,346 SR
1,309 Elo+
Cerberus
Cerberus
BreezyBuck
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,166 Elo+
Party 3
Mercury
Mercury
Contopia02
Mercury
Level 144
God Stats
6W - 6L
1,380 SR
Queue Stats
329W - 318L
1,513 Elo+
Party 1
Jing Wei
Jing Wei
EchoRiver44
Jing Wei
Level 5
God Stats
1W - 8L
1,078 SR
Queue Stats
1W - 8L
1,077 Elo+
Party 3
Amaterasu
Amaterasu
Emerson17
Amaterasu
Level 47
God Stats
1W - 4L
1,238 SR
Queue Stats
5W - 10L
1,319 Elo+
Party 3
Janus
Janus
FaZe_Noivern
Janus
Level 47
God Stats
6W - 9L
1,534 SR
Queue Stats
231W - 237L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 0
5,967
597
4,044
3,388
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lancelot
10
3 / 0 / 3
5,609
561
6,571
6,092
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
ooCHUDLEYoo
Danzaburou
10
1 / 0 / 2
6,051
605
2,325
3,461
1,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
9
2 / 0 / 3
5,178
518
4,235
5,852
2,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 1
5,982
598
2,507
4,851
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BreezyBuck
Cerberus
6
0 / 1 / 0
3,868
387
1,621
4,535
2,597
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Contopia02
Mercury
7
0 / 3 / 0
4,477
448
2,511
8,605
2,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
EchoRiver44
Jing Wei
7
0 / 0 / 0
4,345
435
1,865
2,874
716
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Emerson17
Amaterasu
6
0 / 4 / 0
4,063
406
1,700
8,864
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 2 / 0
4,615
462
705
3,993
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
9
Kills
0
0
Deaths
10
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
0
1
L
Cerberus
BreezyBuck
Cerberus
0
1
0
0
L
Mercury
Contopia02
Mercury
0
3
0
0
L
Jing Wei
EchoRiver44
Jing Wei
0
0
0
0
L
Amaterasu
Emerson17
Amaterasu
0
4
0
0
L
0
2
0
0
W
Lancelot
3
0
3
4.5
W
Danzaburou
ooCHUDLEYoo
Danzaburou
1
0
2
2
W
Hercules
2
0
3
3.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,682
Damage
8,402
23,644
Taken
28,871
10,014
Mitigated
11,429
11,245
Healing
2,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,044
687
0
750
3,388
1,837
0
0
3,388
30,085
0
L
Cerberus
BreezyBuck
Cerberus
1,621
255
0
150
4,535
2,597
0
0
4,459
8,459
0
L
Mercury
Contopia02
Mercury
2,511
1,534
0
445
8,605
2,784
0
471
8,012
0
26,738
L
Jing Wei
EchoRiver44
Jing Wei
1,865
1,263
0
306
2,874
716
0
0
2,851
0
22,612
L
Amaterasu
Emerson17
Amaterasu
1,700
977
0
1,455
8,864
4,005
0
3,831
4,610
0
12,447
L
705
37
0
0
3,993
1,327
0
1,582
2,145
23,392
0
W
Lancelot
6,571
1,996
0
3,388
6,092
2,449
0
122
5,938
0
33,821
W
Danzaburou
ooCHUDLEYoo
Danzaburou
2,325
1,628
0
1,654
3,461
1,237
0
860
2,601
0
38,373
W
Hercules
4,235
1,709
0
2,118
5,852
2,980
0
854
4,958
0
13,468
W
2,507
0
553
2,782
4,851
1,511
0
358
4,433
38,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,787
Gold Earned
21,368
319
Minions Killed
159
0
Camps Cleared
0
970,548
Distance Traveled
960,156
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,967
597
71
7
0
177,083
3
L
Cerberus
3,868
387
8
1
0
189,580
1
L
Mercury
4,477
448
50
5
0
218,432
2
L
Jing Wei
4,345
435
40
4
0
190,409
0
L
Amaterasu
4,063
406
20
2
0
189,337
0
L
Janus
4,615
462
41
4
0
172,398
0
W
Lancelot
5,609
561
63
6
0
224,434
2
W
Danzaburou
6,051
605
77
8
0
180,375
0
W
Hercules
5,178
518
18
2
0
197,919
1
W
Hel
5,982
598
90
9
0
190,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role