Player Matchup

Hun Batz
Hun Batz
BrainTooBig4NA
Hun Batz
Level 42
God Stats
0W - 1L
1,665 SR
Queue Stats
36W - 13L
1,695 Elo+
Solo
Olorun
Olorun
MrRobert54figuer
Olorun
Level 107
God Stats
2W - 4L
1,624 SR
Queue Stats
228W - 228L
1,474 Elo+
Solo
Chronos
Chronos
WordOfMeeseeks
Chronos
Level 26
God Stats
0W - 2L
1,231 SR
Queue Stats
15W - 30L
1,276 Elo+
Party 1
Amaterasu
Amaterasu
WordOfOne
Amaterasu
Level 114
God Stats
2W - 7L
1,314 SR
Queue Stats
495W - 533L
1,444 Elo+
Party 1
Ullr
Ullr
Xsyphilaids
Ullr
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
21W - 19L
1,517 Elo+
Party 1
Team Averages
Level 61
1,467 SR
1,481 Elo+

VS

Team Averages
Level 129
1,382 SR
1,451 Elo+
Agni
Agni
DARK-SIDER22
Agni
Level 109
God Stats
6W - 4L
1,221 SR
Queue Stats
186W - 185L
1,504 Elo+
Solo
Anhur
Anhur
Ghostanker03
Anhur
Level 123
God Stats
5W - 9L
1,380 SR
Queue Stats
112W - 107L
1,470 Elo+
Solo
Tsukuyomi
Tsukuyomi
ayalaylin
Tsukuyomi
Level 149
God Stats
2W - 6L
1,471 SR
Queue Stats
5W - 9L
1,344 Elo+
Solo
Ymir
Ymir
iSarcxsm
Ymir
Level 139
God Stats
2W - 2L
1,351 SR
Queue Stats
100W - 107L
1,466 Elo+
Solo
Mercury
Mercury
smilortwins357
Mercury
Level 127
God Stats
9W - 11L
1,489 SR
Queue Stats
538W - 528L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
1 / 1 / 1
5,846
585
3,647
9,156
3,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 0
5,803
580
1,779
5,477
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 1 / 1
4,788
479
1,263
3,817
1,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
WordOfOne
Amaterasu
8
0 / 3 / 0
5,111
511
3,790
8,836
4,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 1 / 0
5,077
508
3,407
3,134
1,196
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,529
553
3,970
4,572
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 1
5,391
539
2,238
4,547
1,437
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
ayalaylin
Tsukuyomi
11
3 / 0 / 0
6,199
620
7,037
7,594
4,263
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ymir
9
1 / 1 / 0
4,998
500
1,698
5,186
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 1 / 0
5,826
583
3,167
7,229
2,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
7
7
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
1
1
1
1.5
W
0
0
0
0
W
0
1
1
0.5
L
0
1
0
0
L
0
1
1
0.5
L
Amaterasu
WordOfOne
Amaterasu
0
3
0
0
L
2
1
0
2
W
Tsukuyomi
ayalaylin
Tsukuyomi
3
0
0
3
W
Ymir
1
1
0
1
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,886
Damage
18,110
30,420
Taken
29,128
12,655
Mitigated
12,442
9,338
Healing
7,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
3,647
1,529
0
3,989
9,156
3,667
0
2,413
6,743
0
38,694
W
3,970
462
0
739
4,572
1,597
0
1,232
3,340
47,272
0
W
2,238
1,071
0
1,603
4,547
1,437
0
270
4,277
0
36,794
L
1,779
564
128
1,642
5,477
2,234
402
1,804
3,673
42,481
0
L
1,263
421
0
450
3,817
1,283
46
1,190
2,627
14,309
2,330
L
Amaterasu
WordOfOne
Amaterasu
3,790
1,562
0
3,043
8,836
4,275
0
0
8,836
0
28,736
L
3,407
1,240
0
86
3,134
1,196
0
261
2,873
0
31,043
W
Tsukuyomi
ayalaylin
Tsukuyomi
7,037
1,971
0
2,441
7,594
4,263
0
0
7,594
0
41,873
W
Ymir
1,698
402
0
750
5,186
2,714
0
932
4,254
20,494
0
W
3,167
1,944
0
2,419
7,229
2,431
0
483
6,746
0
26,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,625
Gold Earned
27,943
319
Minions Killed
288
0
Camps Cleared
0
894,600
Distance Traveled
1,060,663
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,846
585
86
9
0
221,073
3
W
Agni
5,529
553
71
7
0
213,085
0
W
Anhur
5,391
539
74
7
0
177,133
1
L
Olorun
5,803
580
86
9
0
176,599
2
L
Chronos
4,788
479
47
5
0
172,809
3
L
Amaterasu
5,111
511
54
5
0
163,871
0
L
Ullr
5,077
508
46
5
0
160,248
0
W
Tsukuyomi
6,199
620
63
6
0
214,140
4
W
Ymir
4,998
500
23
2
0
205,135
0
W
Mercury
5,826
583
57
6
0
251,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role