Player Matchup

Lancelot
Lancelot
Masters
CatGoMeowMeow
Lancelot
Masters
Level 65
God Stats
3W - 2L
1,747 SR
Queue Stats
80W - 52L
2,790 MMR
Solo
Chiron
Chiron
Masters
Cyclone00
Chiron
Masters
Level 155
God Stats
0W - 2L
1,372 SR
Queue Stats
146W - 132L
2,695 MMR
Solo
Osiris
Osiris
Masters
Focus
Osiris
Masters
Level 144
God Stats
3W - 6L
1,412 SR
Queue Stats
235W - 197L
2,819 MMR
Solo
Chang'e
Chang'e
Masters
Jwr1ght
Chang'e
Masters
Level 160
God Stats
5W - 4L
1,741 SR
Queue Stats
233W - 211L
2,599 MMR
Solo
Terra
Terra
Masters
PacSki
Terra
Masters
Level 159
God Stats
30W - 26L
1,811 SR
Queue Stats
597W - 586L
2,696 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 137
1,617 SR
2,720 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 110
1,615 SR
2,724 MMR
Anhur
Anhur
Diamond III
Cryó
Anhur
Diamond III
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 52L
2,396 MMR
Party 1
Merlin
Merlin
Masters
DogGoWoofWoof
Merlin
Masters
Level 83
God Stats
5W - 4L
1,626 SR
Queue Stats
81W - 56L
2,559 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
GucciGoatskin
Sun Wukong
Diamond IV
Level 149
God Stats
22W - 5L
1,792 SR
Queue Stats
46W - 25L
2,216 MMR
Party 1
Hercules
Hercules
Masters
JPrro
Hercules
Masters
Level 160
God Stats
3W - 6L
1,357 SR
Queue Stats
305W - 302L
3,048 MMR
Solo
Erlang Shen
Erlang Shen
Grandmaster
ThunderboIt
Erlang Shen
Grandmaster
Level 94
God Stats
12W - 6L
1,800 SR
Queue Stats
318W - 215L
3,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CatGoMeowMeow
Lancelot
20
4 / 4 / 10
18,310
523
42,023
48,435
67,888
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
Cyclone00
Chiron
20
4 / 4 / 16
18,646
533
27,231
32,402
14,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Osiris
Focus
Osiris
20
17 / 6 / 11
21,690
620
34,948
39,464
40,633
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
Jwr1ght
Chang'e
20
15 / 4 / 12
20,997
600
45,262
37,373
19,664
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Terra
PacSki
Terra
20
2 / 6 / 19
17,220
492
15,118
54,788
84,012
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
KaliNoxNemesis

VS

Bans
CliodhnaJing WeiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cryó
Anhur
20
4 / 7 / 7
20,075
574
18,705
38,056
18,446
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
5 / 10 / 8
18,937
541
39,556
27,645
15,681
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
GucciGoatskin
Sun Wukong
20
4 / 5 / 14
19,177
548
39,660
50,688
58,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
JPrro
Hercules
20
0 / 11 / 16
17,198
491
15,657
57,032
77,938
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
ThunderboIt
Erlang Shen
20
11 / 9 / 5
21,497
614
31,467
50,338
38,047
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
74
42
Kills
24
24
Deaths
42
68
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CatGoMeowMeow
Lancelot
4
4
10
2.25
W
Anhur
Cryó
Anhur
4
7
7
1.07
L
Chiron
Cyclone00
Chiron
4
4
16
3
W
5
10
8
0.9
L
Osiris
Focus
Osiris
17
6
11
3.75
W
Sun Wukong
GucciGoatskin
Sun Wukong
4
5
14
2.2
W
Hercules
JPrro
Hercules
0
11
16
0.73
L
Chang'e
Jwr1ght
Chang'e
15
4
12
5.25
L
Terra
PacSki
Terra
2
6
19
1.92
W
Erlang Shen
ThunderboIt
Erlang Shen
11
9
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

164,582
Damage
145,045
212,462
Taken
223,759
226,504
Mitigated
208,446
78,560
Healing
76,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CatGoMeowMeow
Lancelot
42,023
3,357
0
11,119
48,435
67,888
1,201
10,819
37,485
0
150,785
W
Anhur
Cryó
Anhur
18,705
11,466
0
17,692
38,056
18,446
1,976
7,140
30,916
0
225,124
L
Chiron
Cyclone00
Chiron
27,231
7,587
2,337
6,903
32,402
14,307
12,051
5,246
27,130
0
183,240
W
39,556
1,527
0
2,079
27,645
15,681
1,357
7,145
20,500
224,995
0
L
Osiris
Focus
Osiris
34,948
17,621
0
8,138
39,464
40,633
3,151
6,529
32,786
0
239,129
W
Sun Wukong
GucciGoatskin
Sun Wukong
39,660
6,830
0
19,943
50,688
58,334
346
15,950
33,898
0
168,780
W
Hercules
JPrro
Hercules
15,657
4,052
0
18,862
57,032
77,938
271
20,150
36,882
2,022
71,283
L
Chang'e
Jwr1ght
Chang'e
45,262
4,311
11,193
18,388
37,373
19,664
4,645
8,150
29,038
189,288
0
L
Terra
PacSki
Terra
15,118
3,498
6,465
14,017
54,788
84,012
512
18,737
35,773
61,061
0
W
Erlang Shen
ThunderboIt
Erlang Shen
31,467
15,363
0
18,201
50,338
38,047
3,869
11,789
38,549
0
239,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

96,863
Gold Earned
96,884
949
Minions Killed
1,129
0
Camps Cleared
0
3,596,650
Distance Traveled
3,158,126
42
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
18,310
523
176
5
0
832,837
3
W
Anhur
20,075
574
300
9
0
587,060
4
L
Chiron
18,646
533
218
6
0
629,043
17
W
Merlin
18,937
541
307
9
0
590,341
6
L
Osiris
21,690
620
238
7
0
772,253
5
W
Sun Wukong
19,177
548
210
6
0
672,404
2
W
Hercules
17,198
491
72
2
0
625,031
10
L
Chang'e
20,997
600
234
7
0
698,300
4
L
Terra
17,220
492
83
2
0
664,217
13
W
Erlang Shen
21,497
614
240
7
0
683,290
17

Distance Traveled

Minion Kills by Role

Gold Earned by Role