Player Matchup

Zeus
Zeus
Dinama
Zeus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,130 Elo+
Party 2
Charybdis
Charybdis
Paa_Vo911
Charybdis
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 102L
1,408 Elo+
Party 3
Achilles
Achilles
ValtronSpb
Achilles
Level 107
God Stats
1W - 5L
1,232 SR
Queue Stats
189W - 184L
1,478 Elo+
Party 3
Ymir
Ymir
capybarra
Ymir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,097 Elo+
Party 2
Chaac
Chaac
xXShannaro_7354X
Chaac
Level 145
God Stats
1W - 6L
1,508 SR
Queue Stats
646W - 646L
1,479 Elo+
Solo
Team Averages
Level 118
1,448 SR
1,318 Elo+

VS

Team Averages
Level 82
1,578 SR
1,508 Elo+
Chronos
Chronos
AgentBär
Chronos
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 16L
1,467 Elo+
Party 1
Merlin
Merlin
MoonFacedA
Merlin
Level 84
God Stats
2W - 0L
1,745 SR
Queue Stats
31W - 13L
1,654 Elo+
Party 4
Chaac
Chaac
Sigaunet
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,373 Elo+
Party 1
Tiamat
Tiamat
SirBriticus
Tiamat
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 15L
1,617 Elo+
Party 4
Ymir
Ymir
tsukuyomee11
Ymir
Level 128
God Stats
24W - 14L
1,643 SR
Queue Stats
1,537W - 1,618L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Dinama
Zeus
18
5 / 6 / 8
10,958
685
25,825
12,985
6,609
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Paa_Vo911
Charybdis
17
3 / 10 / 8
10,471
654
15,180
23,191
10,644
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
ValtronSpb
Achilles
17
3 / 8 / 8
10,441
653
14,305
23,250
29,290
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
17
0 / 3 / 9
9,172
573
7,681
14,346
17,292
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
3 / 5 / 11
10,761
673
17,125
28,435
38,475
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AgentBär
Chronos
18
1 / 1 / 22
10,892
681
8,777
14,981
8,234
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
MoonFacedA
Merlin
20
10 / 3 / 16
12,874
805
24,621
13,601
7,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Sigaunet
Chaac
20
9 / 3 / 16
12,388
774
25,181
29,176
29,082
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
19
10 / 6 / 19
12,475
780
27,747
18,559
17,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 2 / 19
10,651
666
5,848
23,995
26,438
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
124
14
Kills
32
32
Deaths
15
44
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Chronos
AgentBär
Chronos
1
1
22
12
L
Zeus
Dinama
Zeus
5
6
8
1.5
W
Merlin
MoonFacedA
Merlin
10
3
16
6
L
Charybdis
Paa_Vo911
Charybdis
3
10
8
0.7
W
Chaac
Sigaunet
Chaac
9
3
16
5.67
W
Tiamat
10
6
19
3.25
L
Achilles
ValtronSpb
Achilles
3
8
8
0.88
L
Ymir
0
3
9
1.5
W
2
2
19
5.75
L
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,116
Damage
92,174
102,207
Taken
100,312
102,310
Mitigated
88,322
30,343
Healing
34,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
AgentBär
Chronos
8,777
3,818
3,038
4,661
14,981
8,234
3,613
4,676
10,305
27,430
0
L
Zeus
Dinama
Zeus
25,825
4,663
1,316
1,532
12,985
6,609
0
9,053
3,932
50,886
0
W
Merlin
MoonFacedA
Merlin
24,621
1,233
2,562
1,725
13,601
7,537
2,249
3,361
10,240
51,601
0
L
Charybdis
Paa_Vo911
Charybdis
15,180
5,340
914
4,624
23,191
10,644
0
17,512
5,679
58
30,100
W
Chaac
Sigaunet
Chaac
25,181
5,336
1,428
6,899
29,176
29,082
510
10,231
18,945
0
43,078
W
Tiamat
27,747
2,269
2,416
3,294
18,559
17,031
714
6,693
11,866
43,412
0
L
Achilles
ValtronSpb
Achilles
14,305
2,561
2,587
3,978
23,250
29,290
0
15,336
7,914
0
21,043
L
Ymir
7,681
392
1,084
808
14,346
17,292
0
9,703
4,643
12,650
0
W
5,848
363
2,611
5,502
23,995
26,438
415
8,603
15,392
11,544
0
L
17,125
853
2,088
11,412
28,435
38,475
0
15,389
13,046
0
36,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,803
Gold Earned
59,280
153
Minions Killed
154
0
Camps Cleared
0
1,318,449
Distance Traveled
1,531,166
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,892
681
19
1
0
295,347
0
L
Zeus
10,958
685
57
4
0
242,880
0
W
Merlin
12,874
805
57
4
0
308,346
0
L
Charybdis
10,471
654
32
2
0
222,734
0
W
Chaac
12,388
774
31
2
0
329,674
0
W
Tiamat
12,475
780
35
2
0
281,034
3
L
Achilles
10,441
653
15
1
0
266,867
5
L
Ymir
9,172
573
11
1
0
303,472
1
W
Ymir
10,651
666
12
1
0
316,765
1
L
Chaac
10,761
673
38
2
0
282,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role