Player Matchup

Tiamat
Tiamat
Critikal07
Tiamat
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 44L
1,411 Elo+
Party 1
Sylvanus
Sylvanus
MuteWolf54
Sylvanus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,303 Elo+
Solo
Izanami
Izanami
T0xicDesirez
Izanami
Level 11
God Stats
12W - 13L
1,502 SR
Queue Stats
46W - 54L
1,414 Elo+
Party 1
Chaac
Chaac
jaofranlima13
Chaac
Level 70
God Stats
5W - 6L
1,789 SR
Queue Stats
94W - 113L
1,474 Elo+
Solo
Mercury
Mercury
miajolie435
Mercury
Level 42
God Stats
1W - 8L
1,362 SR
Queue Stats
15W - 33L
1,324 Elo+
Solo
Team Averages
Level 59
1,531 SR
1,385 Elo+

VS

Team Averages
Level 61
1,461 SR
1,488 Elo+
Kukulkan
Kukulkan
Blade Summoner
Kukulkan
Level 43
God Stats
9W - 7L
1,500 SR
Queue Stats
172W - 173L
1,494 Elo+
Solo
Cthulhu
Cthulhu
Mozfel
Cthulhu
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 5L
1,677 Elo+
Solo
Vamana
Vamana
PDiddy541
Vamana
Level 127
God Stats
1W - 0L
1,632 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Neith
Neith
Scrubadubrub
Neith
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Pele
Pele
gotsaintsa1st
Pele
Level 86
God Stats
2W - 4L
1,172 SR
Queue Stats
41W - 58L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Critikal07
Tiamat
15
1 / 7 / 3
10,265
1,027
18,120
22,582
16,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
MuteWolf54
Sylvanus
15
3 / 4 / 2
10,129
1,013
9,668
17,411
15,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
T0xicDesirez
Izanami
15
0 / 5 / 3
9,266
927
7,901
18,670
8,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 3 / 2
9,403
940
9,430
22,961
21,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
miajolie435
Mercury
15
0 / 11 / 2
8,998
900
6,997
23,076
14,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

150

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
5 / 1 / 10
11,071
1,107
15,555
5,728
3,061
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Mozfel
Cthulhu
17
4 / 0 / 10
10,771
1,077
14,588
12,165
19,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vamana
PDiddy541
Vamana
18
11 / 1 / 15
12,128
1,213
28,363
21,715
20,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
8 / 0 / 17
11,759
1,176
31,408
7,519
4,000
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 3 / 6
10,242
1,024
7,803
11,805
9,229
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
88
5
Kills
30
30
Deaths
5
12
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
5
1
10
10
L
Tiamat
Critikal07
Tiamat
1
7
3
0.36
W
Cthulhu
Mozfel
Cthulhu
4
0
10
9
L
Sylvanus
MuteWolf54
Sylvanus
3
4
2
1
W
Vamana
PDiddy541
Vamana
11
1
15
18.5
W
8
0
17
16.5
L
Izanami
T0xicDesirez
Izanami
0
5
3
0.3
W
2
3
6
1.67
L
1
3
2
0.67
L
Mercury
miajolie435
Mercury
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,116
Damage
97,717
104,700
Taken
58,932
76,772
Mitigated
56,517
20,972
Healing
10,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
15,555
1,460
0
643
5,728
3,061
0
2,969
2,726
29,377
0
L
Tiamat
Critikal07
Tiamat
18,120
1,372
407
5,252
22,582
16,363
0
5,129
17,245
41,198
0
W
Cthulhu
Mozfel
Cthulhu
14,588
1,358
0
803
12,165
19,976
0
5,670
6,266
28,065
0
L
Sylvanus
MuteWolf54
Sylvanus
9,668
4,330
3,570
4,973
17,411
15,688
0
6,396
10,769
24,007
0
W
Vamana
PDiddy541
Vamana
28,363
17,151
151
5,283
21,715
20,251
0
9,665
11,598
31
40,104
W
31,408
15,057
0
3,188
7,519
4,000
0
3,852
3,636
0
47,248
L
Izanami
T0xicDesirez
Izanami
7,901
7,673
0
1,536
18,670
8,842
0
4,055
14,543
0
23,592
W
7,803
2,452
0
557
11,805
9,229
0
5,707
6,058
0
28,187
L
9,430
1,548
0
5,234
22,961
21,557
0
7,072
15,598
75
19,392
L
Mercury
miajolie435
Mercury
6,997
3,364
0
0
23,076
14,322
0
6,494
16,371
0
19,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,061
Gold Earned
55,971
165
Minions Killed
203
4
Camps Cleared
9
847,612
Distance Traveled
963,874
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,071
1,107
51
5
0
203,866
2
L
Tiamat
10,265
1,027
55
6
0
176,715
0
W
Cthulhu
10,771
1,077
31
3
1
183,333
0
L
Sylvanus
10,129
1,013
21
2
2
129,761
3
W
Vamana
12,128
1,213
27
3
0
222,651
0
W
Neith
11,759
1,176
38
4
0
178,052
1
L
Izanami
9,266
927
46
5
1
155,725
0
W
Pele
10,242
1,024
56
6
8
175,972
3
L
Chaac
9,403
940
18
2
0
197,204
1
L
Mercury
8,998
900
25
3
1
188,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role