Player Matchup

Olorun
Olorun
Gamingpro270
Olorun
Level 48
God Stats
4W - 1L
1,627 SR
Queue Stats
16W - 35L
1,324 Elo+
Party 2
Merlin
Merlin
RaamHyper22
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
991 Elo+
Party 2
Fenrir
Fenrir
oD4RKVIP3Ro
Fenrir
Level 39
God Stats
0W - 6L
1,346 SR
Queue Stats
10W - 32L
1,277 Elo+
Party 2
Team Averages
Level 34
1,491 SR
1,197 Elo+

VS

Team Averages
Level 49
1,455 SR
1,277 Elo+
Ah Muzen Cab
Ah Muzen Cab
Asesino007
Ah Muzen Cab
Level 109
God Stats
3W - 3L
1,548 SR
Queue Stats
56W - 71L
1,296 Elo+
Solo
Discordia
Discordia
Niwgytsu
Discordia
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,377 Elo+
Party 1
Hades
Hades
SUper228Smork
Hades
Level 4
God Stats
1W - 2L
1,316 SR
Queue Stats
17W - 19L
1,158 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
0 / 8 / 4
8,563
571
6,771
15,255
6,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
13
0 / 7 / 7
9,100
607
9,111
12,610
5,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
9 / 3 / 0
11,047
736
11,284
15,568
8,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Asesino007
Ah Muzen Cab
17
7 / 2 / 11
11,800
787
16,989
14,351
7,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Niwgytsu
Discordia
15
4 / 4 / 12
10,341
689
10,201
8,361
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

16
7 / 3 / 11
12,064
804
11,622
15,461
9,060
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
9
Kills
18
18
Deaths
9
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Asesino007
Ah Muzen Cab
7
2
11
6.25
L
Olorun
0
8
4
0.25
W
Discordia
Niwgytsu
Discordia
4
4
12
2.5
L
Merlin
0
7
7
0.5
W
7
3
11
4.17
L
Fenrir
9
3
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,166
Damage
38,812
43,433
Taken
38,173
19,899
Mitigated
20,334
5,453
Healing
10,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Asesino007
Ah Muzen Cab
16,989
7,440
0
5,687
14,351
7,348
1,485
4,931
9,420
0
60,800
L
Olorun
6,771
4,071
288
2,102
15,255
6,314
0
7,415
7,331
23,622
0
W
Discordia
Niwgytsu
Discordia
10,201
769
0
579
8,361
3,926
96
3,976
4,385
36,812
0
L
Merlin
9,111
802
0
513
12,610
5,538
288
8,090
4,175
26,668
0
W
11,622
1,914
181
3,635
15,461
9,060
78
7,639
7,822
23,322
0
L
Fenrir
11,284
3,046
0
2,550
15,568
8,047
255
6,485
8,904
0
32,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,710
Gold Earned
34,205
161
Minions Killed
156
5
Camps Cleared
8
683,942
Distance Traveled
764,208
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,800
787
84
6
6
254,412
4
L
Olorun
8,563
571
40
3
0
208,660
0
W
Discordia
10,341
689
48
3
1
253,357
2
L
Merlin
9,100
607
48
3
0
216,495
0
W
Hades
12,064
804
24
2
1
256,439
2
L
Fenrir
11,047
736
73
5
5
258,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role