Player Matchup

Baron Samedi
Baron Samedi
A2G Stinks
Baron Samedi
Level 73
God Stats
123W - 107L
1,547 SR
Queue Stats
270W - 305L
1,460 Elo+
Party 2
King Arthur
King Arthur
BeamTheTobi
King Arthur
Level 17
God Stats
5W - 2L
1,870 SR
Queue Stats
88W - 80L
1,433 Elo+
Party 2
Thanatos
Thanatos
krt og
Thanatos
Level 86
God Stats
43W - 35L
1,522 SR
Queue Stats
391W - 403L
1,421 Elo+
Party 2
Team Averages
Level 59
1,646 SR
1,438 Elo+

VS

Team Averages
Level 88
1,561 SR
1,595 Elo+
Danzaburou
Danzaburou
Kumafairy
Danzaburou
Level 89
God Stats
1W - 2L
1,438 SR
Queue Stats
51W - 38L
1,558 Elo+
Party 1
Janus
Janus
SnowmanJr-
Janus
Level 148
God Stats
2W - 3L
1,551 SR
Queue Stats
106W - 82L
1,668 Elo+
Party 1
Ares
Ares
Treble_Chef
Ares
Level 26
God Stats
8W - 5L
1,692 SR
Queue Stats
36W - 20L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A2G Stinks
Baron Samedi
19
3 / 4 / 9
13,241
662
16,290
23,830
13,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
BeamTheTobi
King Arthur
18
0 / 3 / 8
12,311
616
5,411
18,067
14,036
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thanatos
krt og
Thanatos
20
14 / 3 / 3
15,468
773
24,375
26,870
12,614
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kumafairy
Danzaburou
17
3 / 6 / 6
12,727
636
12,232
15,798
7,172
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
18
6 / 5 / 4
13,720
686
26,152
12,529
5,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 6 / 8
13,178
659
13,815
24,008
32,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
28
17
Kills
10
10
Deaths
17
20
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
A2G Stinks
Baron Samedi
3
4
9
1.88
W
King Arthur
BeamTheTobi
King Arthur
0
3
8
1.33
L
Danzaburou
Kumafairy
Danzaburou
3
6
6
1
L
Janus
6
5
4
1.6
L
1
6
8
0.83
W
Thanatos
krt og
Thanatos
14
3
3
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,076
Damage
52,199
68,767
Taken
52,335
40,599
Mitigated
44,750
42,456
Healing
3,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
A2G Stinks
Baron Samedi
16,290
1,170
4,021
11,841
23,830
13,949
556
13,670
9,780
65,671
0
W
King Arthur
BeamTheTobi
King Arthur
5,411
267
0
1,471
18,067
14,036
219
11,463
6,261
0
23,522
L
Danzaburou
Kumafairy
Danzaburou
12,232
4,749
0
1,950
15,798
7,172
1,730
4,532
11,266
0
46,058
L
Janus
26,152
963
0
205
12,529
5,290
874
2,490
10,039
72,719
0
L
13,815
30
0
1,684
24,008
32,288
267
9,609
14,399
16,864
0
W
Thanatos
krt og
Thanatos
24,375
6,421
0
25,123
26,870
12,614
2,244
14,133
12,321
0
84,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,020
Gold Earned
39,625
211
Minions Killed
189
10
Camps Cleared
6
1,077,754
Distance Traveled
1,002,276
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,241
662
88
4
0
306,663
1
W
King Arthur
12,311
616
24
1
1
361,223
0
L
Danzaburou
12,727
636
70
4
2
309,841
2
L
Janus
13,720
686
115
6
4
331,153
2
L
Ares
13,178
659
4
0
0
361,282
0
W
Thanatos
15,468
773
99
5
9
409,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role