Player Matchup

Tyr
Tyr
Demacadocious
Tyr
Level 160
God Stats
1W - 2L
1,393 SR
Queue Stats
193W - 131L
1,693 Elo+
Party 2
Medusa
Medusa
Deyubry
Medusa
Level 157
God Stats
7W - 8L
1,510 SR
Queue Stats
122W - 90L
1,710 Elo+
Party 2
Janus
Janus
Juidi
Janus
Level 128
God Stats
3W - 6L
1,437 SR
Queue Stats
130W - 81L
1,715 Elo+
Party 2
Team Averages
Level 148
1,447 SR
1,706 Elo+

VS

Team Averages
Level 57
1,540 SR
1,417 Elo+
Fafnir
Fafnir
ElDonVivec
Fafnir
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,310 Elo+
Party 1
Lancelot
Lancelot
Megumann
Lancelot
Level 84
God Stats
1W - 3L
1,448 SR
Queue Stats
22W - 24L
1,511 Elo+
Party 1
Tiamat
Tiamat
PrutoMann
Tiamat
Level 77
God Stats
1W - 1L
1,674 SR
Queue Stats
34W - 40L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 16
10,924
728
12,527
16,112
12,867
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Deyubry
Medusa
18
9 / 3 / 10
12,385
826
20,309
15,390
6,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
Juidi
Janus
17
9 / 3 / 6
11,848
790
11,735
9,328
3,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ElDonVivec
Fafnir
12
0 / 8 / 3
8,625
575
4,795
15,916
19,041
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
Megumann
Lancelot
17
8 / 6 / 2
12,569
838
16,364
20,418
12,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
PrutoMann
Tiamat
13
2 / 7 / 4
9,440
629
9,499
16,441
9,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
21
Kills
10
11
Deaths
21
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
5
16
2.2
W
Medusa
Deyubry
Medusa
9
3
10
4.67
L
Fafnir
ElDonVivec
Fafnir
0
8
3
0.19
W
Janus
Juidi
Janus
9
3
6
4
L
Lancelot
Megumann
Lancelot
8
6
2
1.5
L
Tiamat
PrutoMann
Tiamat
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,571
Damage
30,658
40,830
Taken
52,775
22,732
Mitigated
41,237
9,430
Healing
9,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,527
1,746
0
3,879
16,112
12,867
108
6,811
8,592
0
25,252
W
Medusa
Deyubry
Medusa
20,309
12,615
0
4,010
15,390
6,727
1,880
5,171
9,768
0
63,572
L
Fafnir
ElDonVivec
Fafnir
4,795
1,829
202
1,008
15,916
19,041
0
3,386
12,289
7,252
0
W
Janus
Juidi
Janus
11,735
1,342
0
1,541
9,328
3,138
381
1,886
6,973
48,638
0
L
Lancelot
Megumann
Lancelot
16,364
4,035
0
6,256
20,418
12,480
0
4,852
15,118
0
45,884
L
Tiamat
PrutoMann
Tiamat
9,499
1,030
58
2,090
16,441
9,716
9
2,773
13,536
26,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,157
Gold Earned
30,634
183
Minions Killed
123
11
Camps Cleared
2
786,335
Distance Traveled
722,481
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,924
728
18
1
2
270,235
2
W
Medusa
12,385
826
85
6
3
251,740
1
L
Fafnir
8,625
575
13
1
0
199,168
0
W
Janus
11,848
790
80
5
6
264,360
2
L
Lancelot
12,569
838
60
4
1
278,524
2
L
Tiamat
9,440
629
50
3
1
244,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role