Player Matchup

Horus
Horus
Bronze V
JannikRadi
Horus
Bronze V
Level 120
God Stats
1W - 2L
1,492 SR
Queue Stats
1W - 2L
1,483 MMR
Party 1
Chang'e
Chang'e
Bronze V
Passkontrolle_
Chang'e
Bronze V
Level 108
God Stats
1W - 1L
1,834 SR
Queue Stats
1W - 2L
1,483 MMR
Party 1
Anhur
Anhur
Silver II
joshigraffi
Anhur
Silver II
Level 126
God Stats
0W - 1L
1,307 SR
Queue Stats
1W - 2L
1,483 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 118
1,544 SR
1,483 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,470 SR
1,565 MMR
Amaterasu
Amaterasu
Silver III
 
Amaterasu
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
RollinRevolver
Gilgamesh
Gold III
Level 128
God Stats
5W - 10L
1,402 SR
Queue Stats
284W - 399L
1,577 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
ScrumptiousCheek
Baron Samedi
Gold V
Level 48
God Stats
2W - 3L
1,507 SR
Queue Stats
31W - 40L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
0 / 3 / 6
10,168
636
5,268
18,415
21,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
4 / 2 / 2
10,253
641
14,771
14,370
8,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 2 / 4
10,235
640
14,987
15,618
6,802
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
AthenaBacchusCabrakanCthulhu

VS

Bans
KumbhakarnaArtemisChaacMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
0 / 2 / 6
9,885
618
13,035
17,735
17,404
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
RollinRevolver
Gilgamesh
17
5 / 3 / 2
12,737
796
12,166
17,948
12,146
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
ScrumptiousCheek
Baron Samedi
16
2 / 1 / 5
10,814
676
16,857
5,856
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
6
Kills
7
7
Deaths
6
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
0
2
6
1.5
L
Horus
0
3
6
1
L
4
2
2
2.5
W
Gilgamesh
RollinRevolver
Gilgamesh
5
3
2
2
W
Baron Samedi
ScrumptiousCheek
Baron Samedi
2
1
5
4.5
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,026
Damage
42,058
48,403
Taken
41,539
36,830
Mitigated
32,940
23,174
Healing
15,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
13,035
2,656
0
5,212
17,735
17,404
480
5,417
12,318
3,361
22,870
L
Horus
5,268
2,815
3,040
6,612
18,415
21,220
0
6,003
12,412
0
20,081
L
14,771
725
3,075
5,870
14,370
8,808
0
7,214
7,156
37,856
0
W
Gilgamesh
RollinRevolver
Gilgamesh
12,166
3,366
1,565
4,056
17,948
12,146
464
6,859
11,089
0
38,274
W
Baron Samedi
ScrumptiousCheek
Baron Samedi
16,857
703
3,480
1,649
5,856
3,390
1,017
2,927
2,929
61,844
0
L
14,987
8,514
0
4,577
15,618
6,802
0
5,183
10,435
0
52,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,656
Gold Earned
33,436
171
Minions Killed
172
6
Camps Cleared
9
840,057
Distance Traveled
911,643
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,885
618
35
2
1
328,084
4
L
Horus
10,168
636
34
2
2
295,856
1
L
Chang'e
10,253
641
54
3
3
298,874
5
W
Gilgamesh
12,737
796
62
4
4
313,393
3
W
Baron Samedi
10,814
676
75
5
4
270,166
7
L
Anhur
10,235
640
83
5
1
245,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role