Player Matchup

Chronos
Chronos
 
Chronos
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Gray_Skoll
Sun Wukong
Level 102
God Stats
10W - 11L
1,739 SR
Queue Stats
44W - 63L
1,423 Elo+
Party 2
Cerberus
Cerberus
tsanaktzidis
Cerberus
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 64L
1,423 Elo+
Party 2
Team Averages
Level 101
1,580 SR
1,449 Elo+

VS

Team Averages
Level 91
1,393 SR
1,498 Elo+
Anubis
Anubis
Defailed
Anubis
Level 6
God Stats
1W - 2L
1,307 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Hachiman
Hachiman
final11silva
Hachiman
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 33L
1,646 Elo+
Solo
Osiris
Osiris
Сайтамаа
Osiris
Level 159
God Stats
0W - 2L
1,373 SR
Queue Stats
19W - 34L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
7 / 8 / 6
11,495
718
13,291
17,698
9,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
Gray_Skoll
Sun Wukong
18
7 / 3 / 15
13,172
823
13,343
18,299
13,260
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
tsanaktzidis
Cerberus
19
9 / 5 / 14
13,962
873
17,954
19,969
12,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Defailed
Anubis
12
0 / 12 / 7
9,624
602
4,438
16,606
6,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
final11silva
Hachiman
18
9 / 5 / 5
13,185
824
28,656
16,159
6,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
7 / 7 / 6
11,593
725
14,601
21,860
28,368
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
34
23
Kills
16
16
Deaths
24
35
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
7
8
6
1.25
L
Anubis
Defailed
Anubis
0
12
7
0.29
W
Sun Wukong
Gray_Skoll
Sun Wukong
7
3
15
4.83
L
Hachiman
final11silva
Hachiman
9
5
5
2.3
W
Cerberus
tsanaktzidis
Cerberus
9
5
14
3.2
L
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,588
Damage
47,695
55,966
Taken
54,625
34,608
Mitigated
40,992
14,586
Healing
5,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
13,291
5,106
0
2,441
17,698
9,031
1,104
279
17,419
40,224
5,119
L
Anubis
Defailed
Anubis
4,438
977
0
799
16,606
6,185
370
10,641
5,965
13,170
0
W
Sun Wukong
Gray_Skoll
Sun Wukong
13,343
2,750
0
5,445
18,299
13,260
788
2,081
16,218
0
35,935
L
Hachiman
final11silva
Hachiman
28,656
17,528
0
3,622
16,159
6,439
450
7,635
8,524
0
85,738
W
Cerberus
tsanaktzidis
Cerberus
17,954
1,292
0
6,700
19,969
12,317
699
2,169
17,800
42,891
618
L
14,601
6,393
426
592
21,860
28,368
263
11,288
10,572
0
27,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,629
Gold Earned
34,402
165
Minions Killed
162
4
Camps Cleared
8
806,881
Distance Traveled
763,581
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,495
718
49
3
3
240,641
0
L
Anubis
9,624
602
21
1
0
207,737
0
W
Sun Wukong
13,172
823
42
3
1
302,661
3
L
Hachiman
13,185
824
130
8
7
271,824
4
W
Cerberus
13,962
873
74
5
0
263,579
2
L
Osiris
11,593
725
11
1
1
284,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role