Player Matchup

King Arthur
King Arthur
Gold I
JAMAJAMS98
King Arthur
Gold I
Level 127
God Stats
19W - 14L
1,571 SR
Queue Stats
129W - 130L
1,231 MMR
Solo
Cthulhu
Cthulhu
Gold V
Justin455238
Cthulhu
Gold V
Level 105
God Stats
281W - 276L
1,537 SR
Queue Stats
643W - 648L
1,205 MMR
Solo
Merlin
Merlin
Silver I
Quicc Shots
Merlin
Silver I
Level 85
God Stats
2W - 0L
1,783 SR
Queue Stats
65W - 73L
1,083 MMR
Solo
Da Ji
Da Ji
Gold V
qlosop
Da Ji
Gold V
Level 156
God Stats
2W - 0L
1,693 SR
Queue Stats
116W - 119L
1,261 MMR
Solo
Izanami
Izanami
Silver II
xoamirrr
Izanami
Silver II
Level 62
God Stats
3W - 0L
1,686 SR
Queue Stats
44W - 59L
996 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 107
1,654 SR
1,155 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 99
1,475 SR
1,156 MMR
Cupid
Cupid
Silver IV
CarryWhoEver
Cupid
Silver IV
Level 65
God Stats
15W - 10L
1,506 SR
Queue Stats
23W - 22L
1,421 MMR
Party 1
Athena
Athena
Silver I
Commander_XX
Athena
Silver I
Level 158
God Stats
15W - 18L
1,534 SR
Queue Stats
412W - 416L
1,054 MMR
Solo
Bellona
Bellona
Silver II
Darknes006
Bellona
Silver II
Level 87
God Stats
1W - 1L
1,551 SR
Queue Stats
142W - 145L
1,016 MMR
Solo
Thoth
Thoth
Silver V
DipIomatics
Thoth
Silver V
Level 86
God Stats
3W - 9L
1,414 SR
Queue Stats
53W - 63L
993 MMR
Party 1
Awilix
Awilix
Silver I
WOLVER1NE-04
Awilix
Silver I
Level 99
God Stats
0W - 2L
1,370 SR
Queue Stats
104W - 116L
1,295 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JAMAJAMS98
King Arthur
17
3 / 0 / 1
10,231
602
13,102
15,033
16,973
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Cthulhu
Justin455238
Cthulhu
13
3 / 1 / 8
7,872
463
13,185
11,431
8,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
15
2 / 2 / 7
9,020
531
7,904
7,760
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
qlosop
Da Ji
14
6 / 1 / 4
9,039
532
8,682
14,060
6,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
xoamirrr
Izanami
15
1 / 4 / 3
9,002
530
8,862
14,345
5,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Baron SamediLancelotArachneKhepri

VS

Bans
KaliMercuryLokiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
8,448
497
7,332
13,029
5,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
10
2 / 4 / 2
7,407
436
5,027
15,528
9,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Darknes006
Bellona
14
1 / 2 / 2
8,153
480
7,739
17,949
18,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 3 / 1
7,488
440
5,967
10,536
4,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
15
1 / 3 / 3
8,754
515
4,326
14,513
6,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
15
Kills
7
8
Deaths
15
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
L
Athena
2
4
2
0.75
L
Bellona
Darknes006
Bellona
1
2
2
1
L
0
3
1
0.17
W
King Arthur
JAMAJAMS98
King Arthur
3
0
1
3.5
W
Cthulhu
Justin455238
Cthulhu
3
1
8
7
W
Merlin
2
2
7
2.75
L
Awilix
1
3
3
0.83
W
Da Ji
qlosop
Da Ji
6
1
4
8
W
Izanami
xoamirrr
Izanami
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,735
Damage
30,391
62,629
Taken
71,555
41,460
Mitigated
43,631
15,063
Healing
25,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,332
2,861
1,070
5,696
13,029
5,080
852
3,379
9,309
0
64,166
L
Athena
5,027
1,277
593
4,861
15,528
9,114
0
7,022
7,895
18,406
0
L
Bellona
Darknes006
Bellona
7,739
2,403
0
5,490
17,949
18,124
268
1,188
16,733
0
58,000
L
5,967
302
0
1,650
10,536
4,529
0
5,795
4,560
58,064
0
W
King Arthur
JAMAJAMS98
King Arthur
13,102
938
0
1,000
15,033
16,973
88
1,133
13,900
0
86,583
W
Cthulhu
Justin455238
Cthulhu
13,185
1,144
422
2,573
11,431
8,948
0
4,059
7,372
30,497
0
W
Merlin
7,904
231
265
1,597
7,760
3,490
352
1,726
6,034
73,746
0
L
Awilix
4,326
2,058
0
6,420
14,513
6,784
0
2,443
11,969
0
70,644
W
Da Ji
qlosop
Da Ji
8,682
2,469
0
3,874
14,060
6,437
0
2,147
11,913
0
54,710
W
Izanami
xoamirrr
Izanami
8,862
5,984
0
5,332
14,345
5,612
672
2,804
11,541
0
86,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,164
Gold Earned
40,250
548
Minions Killed
451
0
Camps Cleared
0
1,687,962
Distance Traveled
1,613,990
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,448
497
110
6
0
334,867
6
L
Athena
7,407
436
28
2
0
292,909
6
L
Bellona
8,153
480
105
6
0
298,088
1
L
Thoth
7,488
440
87
5
0
317,254
5
W
King Arthur
10,231
602
146
9
0
336,425
3
W
Cthulhu
7,872
463
38
2
0
362,496
3
W
Merlin
9,020
531
136
8
0
313,540
4
L
Awilix
8,754
515
121
7
0
370,872
0
W
Da Ji
9,039
532
82
5
0
380,058
5
W
Izanami
9,002
530
146
9
0
295,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role