Player Matchup

Charybdis
Charybdis
Art is wherever
Charybdis
Level 108
God Stats
22W - 32L
1,349 SR
Queue Stats
289W - 291L
1,437 Elo+
Solo
Jing Wei
Jing Wei
Ghost77227
Jing Wei
Level 50
God Stats
2W - 1L
1,813 SR
Queue Stats
50W - 42L
1,481 Elo+
Solo
Yemoja
Yemoja
StayFrostytK
Yemoja
Level 107
God Stats
0W - 4L
1,306 SR
Queue Stats
16W - 14L
1,502 Elo+
Solo
Mercury
Mercury
ZootdProphet
Mercury
Level 53
God Stats
17W - 25L
1,501 SR
Queue Stats
110W - 142L
1,405 Elo+
Solo
Osiris
Osiris
billybobjones667
Osiris
Level 103
God Stats
4W - 6L
1,370 SR
Queue Stats
128W - 143L
1,410 Elo+
Solo
Team Averages
Level 84
1,468 SR
1,447 Elo+

VS

Team Averages
Level 67
1,555 SR
1,399 Elo+
Jing Wei
Jing Wei
Argonaut-Kun-_-
Jing Wei
Level 27
God Stats
4W - 2L
1,833 SR
Queue Stats
36W - 54L
1,315 Elo+
Party 2
Ganesha
Ganesha
Atrak16
Ganesha
Level 79
God Stats
7W - 3L
1,686 SR
Queue Stats
349W - 368L
1,421 Elo+
Party 1
Olorun
Olorun
Emorrii
Olorun
Level 81
God Stats
2W - 5L
1,257 SR
Queue Stats
383W - 390L
1,424 Elo+
Party 1
Hera
Hera
RealChthulhu
Hera
Level 98
God Stats
7W - 4L
1,500 SR
Queue Stats
226W - 224L
1,517 Elo+
Solo
Susano
Susano
yGaaBR__
Susano
Level 49
God Stats
5W - 2L
1,500 SR
Queue Stats
166W - 214L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Art is wherever
Charybdis
15
3 / 5 / 2
10,099
481
11,495
20,120
8,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
Ghost77227
Jing Wei
15
3 / 4 / 3
9,001
429
18,052
20,877
8,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
16
3 / 4 / 5
10,908
519
11,252
20,410
16,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
ZootdProphet
Mercury
17
2 / 5 / 2
10,348
493
7,157
18,656
7,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 3 / 0
9,527
454
13,367
24,582
24,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
1 / 2 / 9
9,377
447
12,082
15,247
6,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
Atrak16
Ganesha
15
0 / 2 / 13
10,869
518
8,119
22,278
24,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
Emorrii
Olorun
19
5 / 0 / 4
12,198
581
18,828
19,575
10,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

19
10 / 3 / 5
12,494
595
25,769
15,818
8,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Susano
yGaaBR__
Susano
16
5 / 5 / 7
10,663
508
10,569
16,528
7,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
12
Kills
21
21
Deaths
12
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
1
2
9
2.75
L
Charybdis
Art is wherever
Charybdis
3
5
2
0.8
W
Ganesha
Atrak16
Ganesha
0
2
13
3.25
W
Olorun
Emorrii
Olorun
5
0
4
7
L
Jing Wei
Ghost77227
Jing Wei
3
4
3
1.13
W
10
3
5
4.17
L
Yemoja
3
4
5
1.38
L
Mercury
ZootdProphet
Mercury
2
5
2
0.6
L
1
3
0
0.33
W
Susano
yGaaBR__
Susano
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,323
Damage
75,367
104,645
Taken
89,446
65,615
Mitigated
57,671
31,925
Healing
35,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
12,082
9,412
0
4,199
15,247
6,632
2,605
4,092
11,155
0
54,610
L
Charybdis
Art is wherever
Charybdis
11,495
7,018
1
4,125
20,120
8,810
3,126
11,155
8,965
0
84,071
W
Ganesha
Atrak16
Ganesha
8,119
769
335
9,168
22,278
24,256
556
4,489
17,789
39,881
0
W
Olorun
Emorrii
Olorun
18,828
14,106
163
14,750
19,575
10,661
2,711
340
19,235
105,434
0
L
Jing Wei
Ghost77227
Jing Wei
18,052
14,231
0
7,953
20,877
8,194
643
7,284
13,593
0
74,776
W
25,769
5,299
0
3,556
15,818
8,498
1,159
1,064
14,754
115,503
0
L
Yemoja
11,252
2,084
3,845
6,456
20,410
16,151
26
9,071
11,339
50,386
0
L
Mercury
ZootdProphet
Mercury
7,157
4,155
0
0
18,656
7,692
0
9,634
9,022
0
82,856
L
13,367
3,789
0
9,545
24,582
24,768
0
15,572
9,010
0
65,609
W
Susano
yGaaBR__
Susano
10,569
1,303
0
3,214
16,528
7,624
1,499
1,267
15,261
0
49,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,883
Gold Earned
55,601
503
Minions Killed
490
0
Camps Cleared
0
1,858,165
Distance Traveled
2,030,625
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,377
447
87
4
0
417,978
0
L
Charybdis
10,099
481
138
7
0
320,260
0
W
Ganesha
10,869
518
10
0
0
394,512
2
W
Olorun
12,198
581
139
7
0
371,526
3
L
Jing Wei
9,001
429
99
5
0
364,626
7
W
Hera
12,494
595
177
8
0
403,507
4
L
Yemoja
10,908
519
60
3
0
336,343
9
L
Mercury
10,348
493
111
5
0
476,655
1
L
Osiris
9,527
454
95
5
0
360,281
4
W
Susano
10,663
508
77
4
0
443,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role