Player Matchup

Kukulkan
Kukulkan
Cralle86
Kukulkan
Level 17
God Stats
2W - 0L
1,731 SR
Queue Stats
8W - 2L
1,816 Elo+
Party 1
Terra
Terra
Drivhusplante
Terra
Level 144
God Stats
2W - 1L
1,359 SR
Queue Stats
63W - 46L
1,541 Elo+
Party 1
Loki
Loki
Guincimund
Loki
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 19L
1,525 Elo+
Party 1
Eset
Eset
HrBrodersen
Eset
Level 88
God Stats
1W - 0L
1,415 SR
Queue Stats
173W - 164L
1,517 Elo+
Party 1
Janus
Janus
PandaFistMonkey
Janus
Level 117
God Stats
3W - 2L
1,501 SR
Queue Stats
146W - 121L
1,527 Elo+
Party 1
Team Averages
Level 93
1,501 SR
1,585 Elo+

VS

Team Averages
Level 23
1,461 SR
1,469 Elo+
Khepri
Khepri
FearForHydra
Khepri
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 49L
1,466 Elo+
Solo
Terra
Terra
HollywoodDon
Terra
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,532 Elo+
Solo
Discordia
Discordia
LeanBeefPatty28
Discordia
Level 28
God Stats
1W - 2L
1,307 SR
Queue Stats
110W - 118L
1,518 Elo+
Solo
Chiron
Chiron
Nallack5054
Chiron
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,470 Elo+
Solo
Serqet
Serqet
pgoody4444
Serqet
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
62W - 92L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cralle86
Kukulkan
18
2 / 2 / 16
11,237
702
15,310
11,171
5,672
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
4 / 3 / 16
12,305
769
9,259
25,808
32,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 5 / 13
11,557
722
13,835
17,888
9,442
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

18
4 / 4 / 16
11,441
715
17,142
17,351
8,776
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 5 / 17
11,701
731
20,714
17,990
8,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
2 / 3 / 11
10,393
650
7,680
22,442
28,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 3 / 9
8,800
550
5,145
17,470
20,226
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
LeanBeefPatty28
Discordia
19
8 / 3 / 7
11,386
712
25,832
12,244
6,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
18
6 / 3 / 9
10,723
670
18,677
12,464
6,759
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
pgoody4444
Serqet
14
1 / 10 / 8
8,898
556
7,771
17,972
12,580
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
61
22
Kills
17
19
Deaths
22
78
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Cralle86
Kukulkan
2
2
16
5
W
4
3
16
4
L
Khepri
2
3
11
2.5
W
8
5
13
2.9
L
0
3
9
1.5
W
4
4
16
3
L
Discordia
LeanBeefPatty28
Discordia
8
3
7
3.83
L
Chiron
6
3
9
3.5
W
4
5
17
2.5
L
Serqet
pgoody4444
Serqet
1
10
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,260
Damage
65,105
90,208
Taken
82,592
65,002
Mitigated
74,822
33,966
Healing
23,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Cralle86
Kukulkan
15,310
1,045
174
164
11,171
5,672
1,860
5,332
5,659
40,620
0
W
9,259
725
9,356
7,714
25,808
32,437
459
7,808
17,194
17,325
0
L
Khepri
7,680
281
894
3,375
22,442
28,446
0
18,218
4,224
11,886
0
W
13,835
3,043
980
998
17,888
9,442
1,314
6,944
10,177
0
27,442
L
5,145
353
4,347
3,185
17,470
20,226
0
12,428
5,042
11,797
0
W
17,142
1,356
4,845
2,501
17,351
8,776
2,373
9,734
7,617
30,229
0
L
Discordia
LeanBeefPatty28
Discordia
25,832
815
3,106
2,202
12,244
6,811
84
7,808
4,436
56,777
0
L
Chiron
18,677
4,238
3,737
1,588
12,464
6,759
121
10,589
1,875
0
38,719
W
20,714
1,152
3,423
3,811
17,990
8,675
2,257
8,839
8,997
43,201
0
L
Serqet
pgoody4444
Serqet
7,771
1,259
817
499
17,972
12,580
0
13,382
4,590
0
9,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,241
Gold Earned
50,200
162
Minions Killed
148
0
Camps Cleared
0
1,479,131
Distance Traveled
1,306,029
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,237
702
59
4
0
271,749
0
W
Terra
12,305
769
12
1
0
317,629
1
L
Khepri
10,393
650
5
0
0
263,910
1
W
Loki
11,557
722
16
1
0
312,824
0
L
Terra
8,800
550
8
1
0
259,093
0
W
Eset
11,441
715
32
2
0
289,156
0
L
Discordia
11,386
712
76
5
0
252,784
3
L
Chiron
10,723
670
56
4
0
261,364
0
W
Janus
11,701
731
43
3
0
287,773
0
L
Serqet
8,898
556
3
0
0
268,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role