Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
BigButterz22
Bakasura
Level 74
God Stats
2W - 3L
1,509 SR
Queue Stats
77W - 92L
1,330 Elo+
Solo
Medusa
Medusa
Celovath29
Medusa
Level 126
God Stats
95W - 89L
1,474 SR
Queue Stats
176W - 169L
1,342 Elo+
Solo
Aphrodite
Aphrodite
MTVMViska
Aphrodite
Level 63
God Stats
5W - 7L
1,500 SR
Queue Stats
122W - 144L
1,312 Elo+
Party 2
Nu Wa
Nu Wa
hannaholivia
Nu Wa
Level 64
God Stats
1W - 0L
1,483 SR
Queue Stats
11W - 7L
1,490 Elo+
Solo
Team Averages
Level 86
1,493 SR
1,395 Elo+

VS

Team Averages
Level 65
1,386 SR
1,390 Elo+
Tyr
Tyr
GBK FOOG
Tyr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,333 Elo+
Solo
Ra
Ra
Helix_stipes
Ra
Level 29
God Stats
10W - 10L
1,455 SR
Queue Stats
104W - 125L
1,484 Elo+
Party 1
Sol
Sol
JDURBO19D
Sol
Level 127
God Stats
17W - 23L
1,343 SR
Queue Stats
311W - 340L
1,293 Elo+
Solo
Pele
Pele
SayneSavage2
Pele
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
170W - 191L
1,359 Elo+
Solo
Hercules
Hercules
burtonlatture853
Hercules
Level 84
God Stats
6W - 10L
1,131 SR
Queue Stats
143W - 158L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
0 / 0 / 0
5,777
578
4,709
3,975
3,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bakasura
BigButterz22
Bakasura
11
2 / 0 / 0
5,858
586
3,999
7,043
2,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Celovath29
Medusa
9
6 / 0 / 0
6,018
602
7,101
5,201
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
MTVMViska
Aphrodite
8
0 / 2 / 5
5,016
502
3,073
5,775
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 0 / 1
4,722
472
2,248
1,645
454
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,297
430
1,525
7,241
4,476
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 2 / 0
5,298
530
1,012
5,380
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 2 / 0
4,337
434
3,748
6,090
1,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
1 / 2 / 0
4,750
475
2,270
7,061
2,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 0 / 0
4,809
481
1,686
6,810
3,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
8
Kills
2
2
Deaths
8
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
0
0
0
W
Bakasura
BigButterz22
Bakasura
2
0
0
2
W
Medusa
Celovath29
Medusa
6
0
0
6
L
0
2
1
0.25
L
0
2
0
0
L
1
2
0
0.5
W
Aphrodite
MTVMViska
Aphrodite
0
2
5
1.25
L
1
2
0
0.5
L
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,130
Damage
10,241
23,639
Taken
32,582
10,959
Mitigated
13,836
11,080
Healing
11,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,709
1,907
0
1,674
3,975
3,994
11
0
3,645
37,189
0
W
Bakasura
BigButterz22
Bakasura
3,999
2,751
0
2,333
7,043
2,651
10
748
6,295
0
37,390
W
Medusa
Celovath29
Medusa
7,101
3,217
215
2,410
5,201
1,762
1,534
1,588
3,613
0
32,065
L
1,525
225
0
868
7,241
4,476
276
2,024
5,217
0
14,988
L
1,012
175
0
1,939
5,380
1,468
1,024
1,300
3,306
41,695
0
L
3,748
1,103
112
3,299
6,090
1,898
0
818
5,272
19,307
2,159
W
Aphrodite
MTVMViska
Aphrodite
3,073
418
1,369
2,858
5,775
2,098
38
1,531
4,211
17,214
0
L
2,270
894
0
2,585
7,061
2,255
0
1,142
5,919
0
21,905
L
1,686
496
0
2,582
6,810
3,739
0
4,261
2,064
0
22,595
W
2,248
328
0
221
1,645
454
398
505
1,140
23,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,391
Gold Earned
23,491
276
Minions Killed
205
0
Camps Cleared
0
921,563
Distance Traveled
907,640
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,777
578
75
8
0
162,884
4
W
Bakasura
5,858
586
85
9
0
210,554
2
W
Medusa
6,018
602
39
4
0
191,010
1
L
Tyr
4,297
430
19
2
0
194,649
0
L
Ra
5,298
530
62
6
0
157,211
1
L
Sol
4,337
434
33
3
0
129,886
2
W
Aphrodite
5,016
502
32
3
0
185,806
1
L
Pele
4,750
475
45
5
0
208,318
1
L
Hercules
4,809
481
46
5
0
217,576
1
W
Nu Wa
4,722
472
45
5
0
171,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role