Player Matchup

Vamana
Vamana
 
Vamana
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Juanman
Kukulkan
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 96L
1,555 Elo+
Party 2
Nox
Nox
Lendеr
Nox
Level 149
God Stats
6W - 8L
1,613 SR
Queue Stats
311W - 232L
1,673 Elo+
Party 2
Neith
Neith
UrrixX
Neith
Level 144
God Stats
1W - 1L
1,300 SR
Queue Stats
70W - 72L
1,512 Elo+
Solo
Team Averages
Level 135
1,482 SR
1,548 Elo+

VS

Team Averages
Level 101
1,526 SR
1,618 Elo+
Artemis
Artemis
Deaminator
Artemis
Level 44
God Stats
2W - 1L
1,277 SR
Queue Stats
64W - 64L
1,439 Elo+
Party 1
Chaac
Chaac
Fromthefuture0
Chaac
Level 115
God Stats
3W - 0L
1,684 SR
Queue Stats
63W - 34L
1,659 Elo+
Party 1
Lancelot
Lancelot
Quntake
Lancelot
Level 81
God Stats
15W - 5L
1,592 SR
Queue Stats
286W - 161L
1,767 Elo+
Party 1
Tiamat
Tiamat
emd2519
Tiamat
Level 108
God Stats
16W - 13L
1,624 SR
Queue Stats
293W - 251L
1,530 Elo+
Party 1
Sylvanus
Sylvanus
thewargrizzly
Sylvanus
Level 159
God Stats
6W - 12L
1,456 SR
Queue Stats
372W - 177L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
1 / 11 / 3
7,502
395
13,528
28,293
20,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
 
Nemesis
10
2 / 9 / 3
7,422
391
7,983
18,540
7,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Juanman
Kukulkan
11
1 / 2 / 1
7,458
393
8,957
8,415
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nox
12
1 / 4 / 7
8,795
463
7,935
19,504
21,112
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
UrrixX
Neith
17
6 / 2 / 0
10,145
534
9,786
9,922
4,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Deaminator
Artemis
14
1 / 3 / 1
8,476
446
4,902
10,915
4,024
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 2 / 8
10,959
577
16,570
15,959
9,425
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
Quntake
Lancelot
16
8 / 2 / 8
10,414
548
21,649
21,418
20,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
emd2519
Tiamat
13
5 / 3 / 5
8,767
461
12,283
11,946
8,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
thewargrizzly
Sylvanus
16
5 / 2 / 9
10,113
532
10,978
20,128
12,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
11
Kills
27
28
Deaths
12
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
11
3
0.23
L
Nemesis
 
Nemesis
2
9
3
0.39
W
Artemis
Deaminator
Artemis
1
3
1
0.5
W
8
2
8
6
L
Kukulkan
Juanman
Kukulkan
1
2
1
0.75
L
Nox
1
4
7
1.13
W
Lancelot
Quntake
Lancelot
8
2
8
6
L
Neith
UrrixX
Neith
6
2
0
3
W
Tiamat
emd2519
Tiamat
5
3
5
2.5
W
Sylvanus
thewargrizzly
Sylvanus
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,189
Damage
66,382
84,674
Taken
80,366
57,600
Mitigated
55,328
13,982
Healing
40,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
13,528
7,666
0
5,446
28,293
20,818
19
5,518
22,638
0
52,777
L
Nemesis
 
Nemesis
7,983
3,249
0
831
18,540
7,236
0
5,309
13,087
0
41,310
W
Artemis
Deaminator
Artemis
4,902
2,566
0
4,446
10,915
4,024
0
1,706
9,209
0
55,959
W
16,570
2,632
0
6,059
15,959
9,425
261
5,227
10,732
0
86,304
L
Kukulkan
Juanman
Kukulkan
8,957
1,189
0
500
8,415
3,512
0
2,804
5,439
57,879
0
L
Nox
7,935
1,960
343
2,965
19,504
21,112
0
5,301
13,553
24,332
0
W
Lancelot
Quntake
Lancelot
21,649
5,839
0
12,272
21,418
20,712
368
2,489
18,929
0
86,358
L
Neith
UrrixX
Neith
9,786
3,665
0
3,897
9,922
4,922
0
2,006
7,638
0
93,161
W
Tiamat
emd2519
Tiamat
12,283
530
1,585
5,412
11,946
8,267
0
3,822
8,124
46,147
0
W
Sylvanus
thewargrizzly
Sylvanus
10,978
3,756
1,957
9,000
20,128
12,900
1,220
4,049
16,079
82,332
22,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,322
Gold Earned
48,729
439
Minions Killed
566
0
Camps Cleared
0
1,682,637
Distance Traveled
1,858,200
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,502
395
73
4
0
344,959
2
L
Nemesis
7,422
391
56
3
0
394,733
2
W
Artemis
8,476
446
94
5
0
316,259
1
W
Chaac
10,959
577
147
8
0
420,275
2
L
Kukulkan
7,458
393
111
6
0
297,000
6
L
Nox
8,795
463
30
2
0
346,795
0
W
Lancelot
10,414
548
108
6
0
434,899
1
L
Neith
10,145
534
169
9
0
299,150
6
W
Tiamat
8,767
461
81
4
0
353,896
2
W
Sylvanus
10,113
532
136
7
0
332,871
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role