Player Matchup

Apollo
Apollo
Butter1897
Apollo
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
47W - 63L
1,496 Elo+
Party 4
Chaac
Chaac
COUX87
Chaac
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 15L
1,276 Elo+
Party 1
Fafnir
Fafnir
GoldenGrampa371
Fafnir
Level 21
God Stats
2W - 2L
1,775 SR
Queue Stats
43W - 66L
1,514 Elo+
Party 4
Thor
Thor
SenJu_TOQUIMA
Thor
Level 68
God Stats
15W - 7L
1,583 SR
Queue Stats
178W - 187L
1,375 Elo+
Party 1
Chernobog
Chernobog
TeoVoa
Chernobog
Level 29
God Stats
22W - 29L
1,658 SR
Queue Stats
152W - 186L
1,360 Elo+
Party 1
Team Averages
Level 38
1,603 SR
1,404 Elo+

VS

Team Averages
Level 52
1,535 SR
1,493 Elo+
Lancelot
Lancelot
Da_Monster156
Lancelot
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
GokusWill
Cthulhu
Level 17
God Stats
6W - 7L
1,535 SR
Queue Stats
74W - 111L
1,486 Elo+
Party 2
Tiamat
Tiamat
PokedHerHard69
Tiamat
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 87L
1,535 Elo+
Party 2
Jing Wei
Jing Wei
XxBeetlexX4882
Jing Wei
Level 45
God Stats
24W - 21L
1,446 SR
Queue Stats
58W - 49L
1,444 Elo+
Solo
Gilgamesh
Gilgamesh
ericXVIII
Gilgamesh
Level 100
God Stats
0W - 1L
1,694 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Butter1897
Apollo
12
5 / 1 / 3
7,627
587
10,331
7,921
3,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chaac
COUX87
Chaac
12
0 / 2 / 0
6,786
522
3,069
8,133
5,138
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
0 / 4 / 5
6,960
535
2,420
11,633
12,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 1 / 4
7,151
550
4,715
9,063
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
TeoVoa
Chernobog
11
2 / 1 / 3
6,848
527
4,630
5,373
1,588
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Da_Monster156
Lancelot
7
0 / 4 / 0
4,913
378
862
7,292
2,179
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
GokusWill
Cthulhu
12
2 / 1 / 2
7,362
566
5,822
6,602
7,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 2 / 1
7,241
557
7,686
11,284
6,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
11
2 / 3 / 3
6,432
495
5,457
8,335
3,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilgamesh
ericXVIII
Gilgamesh
8
2 / 1 / 1
5,457
420
3,571
5,778
3,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
10
Kills
9
9
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
Butter1897
Apollo
5
1
3
6.5
W
Chaac
COUX87
Chaac
0
2
0
0
L
Lancelot
Da_Monster156
Lancelot
0
4
0
0
L
Cthulhu
GokusWill
Cthulhu
2
1
2
3
W
0
4
5
0.63
L
3
2
1
1.75
W
3
1
4
5
W
Chernobog
TeoVoa
Chernobog
2
1
3
3.5
L
Jing Wei
2
3
3
1.17
L
Gilgamesh
ericXVIII
Gilgamesh
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,165
Damage
23,398
42,123
Taken
39,291
27,115
Mitigated
23,100
10,430
Healing
11,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Butter1897
Apollo
10,331
6,172
0
1,980
7,921
3,912
1,990
3,378
4,239
0
56,869
W
Chaac
COUX87
Chaac
3,069
790
0
1,737
8,133
5,138
0
4,345
3,788
28
34,973
L
Lancelot
Da_Monster156
Lancelot
862
340
0
1,978
7,292
2,179
0
74
7,218
0
17,614
L
Cthulhu
GokusWill
Cthulhu
5,822
420
224
1,625
6,602
7,303
0
14
6,588
47,311
0
W
2,420
1,079
0
1,958
11,633
12,779
126
1,938
9,525
12,186
0
L
7,686
1,000
0
4,153
11,284
6,936
36
275
11,009
48,043
0
W
4,715
1,498
0
3,200
9,063
3,698
283
2,507
6,500
0
35,426
W
Chernobog
TeoVoa
Chernobog
4,630
3,259
0
1,555
5,373
1,588
2,695
784
4,563
0
29,322
L
Jing Wei
5,457
4,762
0
2,130
8,335
3,092
0
843
7,492
0
49,088
L
Gilgamesh
ericXVIII
Gilgamesh
3,571
1,349
118
1,626
5,778
3,590
0
1,228
4,550
0
15,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,372
Gold Earned
31,405
316
Minions Killed
322
0
Camps Cleared
0
1,217,189
Distance Traveled
1,147,166
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,627
587
102
8
0
240,481
1
W
Chaac
6,786
522
73
6
0
243,107
1
L
Lancelot
4,913
378
35
3
0
249,301
0
L
Cthulhu
7,362
566
94
7
0
234,949
2
W
Fafnir
6,960
535
18
1
0
246,038
1
L
Tiamat
7,241
557
97
7
0
228,182
1
W
Thor
7,151
550
73
6
0
252,170
0
W
Chernobog
6,848
527
50
4
0
235,393
1
L
Jing Wei
6,432
495
70
5
0
228,539
2
L
Gilgamesh
5,457
420
26
2
0
206,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role