Player Matchup

Khepri
Khepri
GucciGoooober
Khepri
Level 109
God Stats
11W - 6L
1,624 SR
Queue Stats
223W - 239L
1,400 Elo+
Solo
Danzaburou
Danzaburou
Jamez5998
Danzaburou
Level 143
God Stats
8W - 10L
1,473 SR
Queue Stats
350W - 378L
1,405 Elo+
Solo
Yu Huang
Yu Huang
Pingüino73
Yu Huang
Level 62
God Stats
4W - 7L
1,456 SR
Queue Stats
8W - 12L
1,439 Elo+
Solo
King Arthur
King Arthur
Sirhoey
King Arthur
Level 149
God Stats
2W - 3L
1,500 SR
Queue Stats
126W - 150L
1,410 Elo+
Solo
Ne Zha
Ne Zha
warkris123
Ne Zha
Level 123
God Stats
9W - 7L
1,413 SR
Queue Stats
161W - 160L
1,444 Elo+
Solo
Team Averages
Level 117
1,493 SR
1,419 Elo+

VS

Team Averages
Level 87
1,512 SR
1,564 Elo+
Hachiman
Hachiman
 
Hachiman
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
AhSpeedBuffPls
Anubis
Level 60
God Stats
3W - 1L
1,737 SR
Queue Stats
37W - 14L
1,599 Elo+
Party 1
Cerberus
Cerberus
Phasic_Round
Cerberus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 32L
1,602 Elo+
Party 1
Horus
Horus
Pyroeh
Horus
Level 109
God Stats
3W - 3L
1,324 SR
Queue Stats
273W - 192L
1,572 Elo+
Party 1
King Arthur
King Arthur
ThrowSama
King Arthur
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
320W - 252L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,466
447
2,193
10,087
4,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Jamez5998
Danzaburou
8
0 / 1 / 0
4,781
478
3,744
6,161
1,722
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Yu Huang
Pingüino73
Yu Huang
8
0 / 2 / 0
4,804
480
2,673
4,855
1,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Sirhoey
King Arthur
9
0 / 1 / 0
4,832
483
2,162
8,697
4,005
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
warkris123
Ne Zha
8
0 / 1 / 0
4,732
473
1,307
7,012
2,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
3 / 0 / 3
5,641
564
5,527
5,303
1,672
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 0 / 2
5,796
580
5,747
5,390
2,485
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Phasic_Round
Cerberus
11
1 / 0 / 0
6,401
640
2,795
4,782
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Horus
Pyroeh
Horus
8
1 / 0 / 6
5,784
578
6,087
6,929
3,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
ThrowSama
King Arthur
9
1 / 0 / 0
5,228
523
2,970
6,665
2,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
9
9
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
0
3
4.5
W
3
0
2
4
L
0
4
0
0
L
Danzaburou
Jamez5998
Danzaburou
0
1
0
0
W
Cerberus
Phasic_Round
Cerberus
1
0
0
1
L
Yu Huang
Pingüino73
Yu Huang
0
2
0
0
W
Horus
Pyroeh
Horus
1
0
6
4
L
King Arthur
Sirhoey
King Arthur
0
1
0
0
W
King Arthur
ThrowSama
King Arthur
1
0
0
1
L
Ne Zha
warkris123
Ne Zha
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,079
Damage
23,126
36,812
Taken
29,069
13,528
Mitigated
11,983
9,756
Healing
16,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,527
2,725
0
2,578
5,303
1,672
84
1,287
3,990
0
27,876
W
5,747
593
0
3,223
5,390
2,485
470
1,531
3,667
31,879
0
L
2,193
363
283
1,843
10,087
4,082
0
2,153
7,934
12,486
0
L
Danzaburou
Jamez5998
Danzaburou
3,744
1,244
239
1,533
6,161
1,722
0
307
5,854
0
29,414
W
Cerberus
Phasic_Round
Cerberus
2,795
247
0
1,900
4,782
2,013
0
0
4,782
40,537
0
L
Yu Huang
Pingüino73
Yu Huang
2,673
523
0
250
4,855
1,556
0
2,393
2,462
24,433
0
W
Horus
Pyroeh
Horus
6,087
3,140
1,134
4,309
6,929
3,253
0
1,210
5,719
0
22,506
L
King Arthur
Sirhoey
King Arthur
2,162
320
0
2,570
8,697
4,005
0
2,557
5,902
0
27,822
W
King Arthur
ThrowSama
King Arthur
2,970
1,106
0
2,905
6,665
2,560
0
541
6,045
0
35,901
L
Ne Zha
warkris123
Ne Zha
1,307
60
0
3,038
7,012
2,163
0
894
6,118
0
25,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,615
Gold Earned
28,850
222
Minions Killed
322
0
Camps Cleared
0
881,752
Distance Traveled
993,888
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,641
564
45
5
0
178,479
1
W
Anubis
5,796
580
62
6
0
179,970
4
L
Khepri
4,466
447
22
2
0
170,672
1
L
Danzaburou
4,781
478
51
5
0
174,992
2
W
Cerberus
6,401
640
122
12
0
185,806
3
L
Yu Huang
4,804
480
55
6
0
173,764
1
W
Horus
5,784
578
33
3
0
213,746
3
L
King Arthur
4,832
483
49
5
0
159,422
2
W
King Arthur
5,228
523
60
6
0
235,887
1
L
Ne Zha
4,732
473
45
5
0
202,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role