Player Matchup

Danzaburou
Danzaburou
AFoolishFox3999
Danzaburou
Level 88
God Stats
17W - 17L
1,490 SR
Queue Stats
676W - 713L
1,436 Elo+
Solo
Jing Wei
Jing Wei
DomChopperJuifs
Jing Wei
Level 130
God Stats
3W - 4L
1,130 SR
Queue Stats
20W - 23L
1,293 Elo+
Solo
Ymir
Ymir
GreenTed420
Ymir
Level 97
God Stats
1W - 5L
1,106 SR
Queue Stats
55W - 58L
1,413 Elo+
Solo
Lancelot
Lancelot
INSANE_UNCHAINED
Lancelot
Level 106
God Stats
19W - 9L
1,618 SR
Queue Stats
131W - 124L
1,615 Elo+
Solo
Nemesis
Nemesis
Mathieubenji
Nemesis
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 59L
1,444 Elo+
Solo
Team Averages
Level 104
1,369 SR
1,440 Elo+

VS

Team Averages
Level 126
1,395 SR
1,461 Elo+
Geb
Geb
 
Geb
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BaAL Xx LoB
Skadi
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 23L
1,418 Elo+
Solo
Scylla
Scylla
killingjoke7867
Scylla
Level 69
God Stats
0W - 1L
1,575 SR
Queue Stats
110W - 94L
1,564 Elo+
Party 1
King Arthur
King Arthur
yzsooks
King Arthur
Level 124
God Stats
6W - 20L
1,304 SR
Queue Stats
195W - 220L
1,407 Elo+
Solo
Thor
Thor
z3ntric8
Thor
Level 154
God Stats
0W - 3L
1,095 SR
Queue Stats
52W - 64L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AFoolishFox3999
Danzaburou
11
2 / 1 / 0
7,049
587
5,669
5,563
2,210
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
12
1 / 1 / 2
6,760
563
4,027
7,686
2,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 1 / 0
6,543
545
3,563
6,993
3,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 0
7,698
642
3,490
6,215
4,893
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Mathieubenji
Nemesis
11
0 / 1 / 1
6,178
515
3,218
7,866
2,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 0 / 1
5,039
420
2,257
6,883
5,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 2 / 0
5,910
493
6,216
5,447
2,022
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 2 / 1
5,629
469
3,111
5,186
1,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
yzsooks
King Arthur
10
0 / 1 / 0
5,840
487
1,560
6,414
4,661
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
9
0 / 2 / 2
5,327
444
4,116
10,348
3,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
7
Kills
4
4
Deaths
7
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
1
0.5
W
Danzaburou
AFoolishFox3999
Danzaburou
2
1
0
2
L
2
2
0
1
W
Jing Wei
1
1
2
2
W
2
1
0
2
W
2
0
0
2
W
Nemesis
Mathieubenji
Nemesis
0
1
1
0.5
L
2
2
1
1.25
L
King Arthur
yzsooks
King Arthur
0
1
0
0
L
Thor
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,967
Damage
17,260
34,323
Taken
34,278
16,438
Mitigated
17,491
8,259
Healing
6,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,257
141
0
500
6,883
5,469
0
959
5,924
22,381
0
W
Danzaburou
AFoolishFox3999
Danzaburou
5,669
1,712
0
1,173
5,563
2,210
86
1,813
3,672
0
54,780
L
6,216
2,468
243
1,407
5,447
2,022
757
1,269
4,178
0
35,871
W
Jing Wei
4,027
2,771
0
3,072
7,686
2,885
1,032
474
7,073
0
48,999
W
3,563
1,725
171
2,113
6,993
3,839
0
1,705
5,022
15,809
0
W
3,490
627
0
985
6,215
4,893
243
0
6,215
0
53,406
W
Nemesis
Mathieubenji
Nemesis
3,218
1,413
0
745
7,866
2,611
0
877
6,973
0
51,046
L
3,111
274
0
0
5,186
1,646
74
330
4,856
27,156
0
L
King Arthur
yzsooks
King Arthur
1,560
541
0
1,250
6,414
4,661
0
0
6,414
0
34,222
L
Thor
4,116
1,062
0
3,230
10,348
3,693
0
1,005
9,343
0
34,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,228
Gold Earned
27,745
411
Minions Killed
294
0
Camps Cleared
0
1,182,617
Distance Traveled
1,050,683
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,039
420
49
4
0
220,734
0
W
Danzaburou
7,049
587
92
8
0
214,074
4
L
Skadi
5,910
493
67
6
0
218,870
3
W
Jing Wei
6,760
563
102
9
0
204,898
5
W
Ymir
6,543
545
22
2
0
228,522
3
W
Lancelot
7,698
642
111
9
0
241,633
4
W
Nemesis
6,178
515
84
7
0
293,490
6
L
Scylla
5,629
469
45
4
0
213,896
0
L
King Arthur
5,840
487
79
7
0
170,994
3
L
Thor
5,327
444
54
5
0
226,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role