Player Matchup

Anhur
Anhur
 
Anhur
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Aksecnarf
Yemoja
Level 120
God Stats
3W - 0L
1,472 SR
Queue Stats
163W - 176L
1,443 Elo+
Solo
Ah Puch
Ah Puch
paoloalca
Ah Puch
Level 107
God Stats
2W - 0L
1,609 SR
Queue Stats
169W - 183L
1,385 Elo+
Solo
Awilix
Awilix
x2High2Skillx
Awilix
Level 89
God Stats
23W - 29L
1,487 SR
Queue Stats
649W - 666L
1,374 Elo+
Solo
Danzaburou
Danzaburou
々řαゆφφπ
Danzaburou
Level 68
God Stats
1W - 1L
1,240 SR
Queue Stats
235W - 236L
1,419 Elo+
Party 1
Team Averages
Level 93
1,461 SR
1,424 Elo+

VS

Team Averages
Level 65
1,429 SR
1,481 Elo+
Aphrodite
Aphrodite
AngeWaffel
Aphrodite
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,679 Elo+
Solo
Anhur
Anhur
AnnaRavenna
Anhur
Level 64
God Stats
3W - 10L
1,266 SR
Queue Stats
447W - 448L
1,438 Elo+
Party 2
Fenrir
Fenrir
BaboCriso
Fenrir
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
150W - 168L
1,424 Elo+
Solo
Tiamat
Tiamat
ManAtArms21
Tiamat
Level 67
God Stats
2W - 4L
1,361 SR
Queue Stats
316W - 312L
1,462 Elo+
Party 2
Agni
Agni
Vvrath11
Agni
Level 102
God Stats
3W - 2L
1,517 SR
Queue Stats
178W - 177L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
5 / 4 / 10
12,437
691
13,999
17,712
8,874
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Aksecnarf
Yemoja
19
2 / 1 / 17
12,821
712
4,431
23,188
30,970
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
paoloalca
Ah Puch
20
9 / 2 / 11
13,348
742
27,495
17,250
9,302
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
7 / 3 / 12
12,218
679
13,972
18,861
10,076
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
々řαゆφφπ
Danzaburou
20
2 / 2 / 17
12,080
671
13,161
19,600
10,403
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AngeWaffel
Aphrodite
17
1 / 5 / 3
9,446
525
4,454
14,582
13,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
0 / 4 / 6
9,629
535
10,591
15,802
7,145
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
BaboCriso
Fenrir
17
2 / 6 / 9
10,168
565
9,692
15,414
15,148
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
20
5 / 4 / 5
11,507
639
24,205
16,393
16,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

Agni
20
4 / 6 / 5
11,316
629
27,910
17,098
7,802
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
40
25
Kills
12
12
Deaths
25
67
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
4
10
2.5
W
Yemoja
Aksecnarf
Yemoja
2
1
17
10.5
L
Aphrodite
AngeWaffel
Aphrodite
1
5
3
0.5
L
0
4
6
0.75
L
Fenrir
BaboCriso
Fenrir
2
6
9
1.08
L
Tiamat
5
4
5
1.88
L
Agni
4
6
5
1.08
W
Ah Puch
paoloalca
Ah Puch
9
2
11
7.25
W
7
3
12
4.33
W
Danzaburou
々řαゆφφπ
Danzaburou
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,058
Damage
76,852
96,611
Taken
79,289
69,625
Mitigated
59,781
59,550
Healing
26,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
13,999
7,427
1,652
5,046
17,712
8,874
1,858
10,422
7,142
0
28,989
W
Yemoja
Aksecnarf
Yemoja
4,431
1,059
18,701
11,651
23,188
30,970
659
10,586
12,350
10,959
0
L
Aphrodite
AngeWaffel
Aphrodite
4,454
1,632
3,083
3,611
14,582
13,034
0
6,951
7,631
10,173
0
L
10,591
2,539
1,896
1,865
15,802
7,145
0
6,411
9,391
0
25,762
L
Fenrir
BaboCriso
Fenrir
9,692
3,102
1,514
1,651
15,414
15,148
0
6,098
9,316
0
10,786
L
Tiamat
24,205
673
3,267
4,024
16,393
16,652
0
5,374
11,019
54,424
0
L
Agni
27,910
1,269
1,895
3,987
17,098
7,802
0
7,092
10,006
50,222
0
W
Ah Puch
paoloalca
Ah Puch
27,495
2,314
4,079
5,810
17,250
9,302
0
11,464
5,750
56,958
0
W
13,972
4,648
1,319
2,635
18,861
10,076
135
9,602
9,224
0
21,768
W
Danzaburou
々řαゆφφπ
Danzaburou
13,161
2,297
1,851
6,806
19,600
10,403
3,475
14,495
5,041
0
42,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,904
Gold Earned
52,066
188
Minions Killed
188
0
Camps Cleared
0
1,621,109
Distance Traveled
1,502,409
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,437
691
41
2
0
314,227
2
W
Yemoja
12,821
712
7
0
0
336,439
2
L
Aphrodite
9,446
525
23
1
0
242,717
3
L
Anhur
9,629
535
45
3
0
278,507
0
L
Fenrir
10,168
565
0
0
0
311,488
0
L
Tiamat
11,507
639
54
3
0
341,865
1
L
Agni
11,316
629
66
4
0
327,832
0
W
Ah Puch
13,348
742
65
4
0
304,791
1
W
Awilix
12,218
679
5
0
0
345,677
0
W
Danzaburou
12,080
671
70
4
0
319,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role