Player Matchup

Neith
Neith
Buckyk007
Neith
Level 18
God Stats
5W - 7L
1,560 SR
Queue Stats
9W - 21L
1,341 Elo+
Party 1
Fenrir
Fenrir
IH8MEXICANS
Fenrir
Level 35
God Stats
1W - 4L
1,175 SR
Queue Stats
76W - 101L
1,362 Elo+
Party 1
Atlas
Atlas
LukeIsGay16
Atlas
Level 44
God Stats
0W - 3L
1,299 SR
Queue Stats
73W - 108L
1,390 Elo+
Party 1
Erlang Shen
Erlang Shen
Zvopp
Erlang Shen
Level 44
God Stats
11W - 10L
1,662 SR
Queue Stats
277W - 269L
1,613 Elo+
Solo
Thanatos
Thanatos
quandale1
Thanatos
Level 44
God Stats
0W - 3L
1,218 SR
Queue Stats
55W - 75L
1,363 Elo+
Party 1
Team Averages
Level 37
1,383 SR
1,414 Elo+

VS

Team Averages
Level 77
1,554 SR
1,496 Elo+
Sylvanus
Sylvanus
Leonardoce
Sylvanus
Level 137
God Stats
9W - 9L
1,583 SR
Queue Stats
29W - 33L
1,561 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mybeefybuns
Ah Muzen Cab
Level 43
God Stats
6W - 5L
1,532 SR
Queue Stats
69W - 68L
1,499 Elo+
Solo
Fenrir
Fenrir
YamaDa47
Fenrir
Level 38
God Stats
3W - 0L
1,797 SR
Queue Stats
12W - 16L
1,510 Elo+
Solo
Zeus
Zeus
taco5734
Zeus
Level 107
God Stats
5W - 0L
1,453 SR
Queue Stats
401W - 434L
1,531 Elo+
Solo
Atlas
Atlas
zaizik66
Atlas
Level 60
God Stats
19W - 27L
1,405 SR
Queue Stats
185W - 209L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Buckyk007
Neith
13
0 / 6 / 2
7,816
460
6,855
12,269
5,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Fenrir
12
2 / 5 / 4
8,017
472
5,600
18,446
16,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 4 / 1
8,793
517
13,982
21,558
8,135
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Zvopp
Erlang Shen
16
1 / 3 / 1
8,651
509
5,240
16,468
10,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
quandale1
Thanatos
12
1 / 1 / 2
7,276
428
2,614
9,646
4,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Leonardoce
Sylvanus
17
4 / 2 / 4
11,149
656
13,054
14,510
10,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Mybeefybuns
Ah Muzen Cab
17
2 / 0 / 2
10,501
618
7,970
7,535
3,116
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
YamaDa47
Fenrir
15
6 / 1 / 6
10,070
592
9,136
16,138
8,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Zeus
15
4 / 5 / 3
9,802
577
16,706
13,339
5,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Atlas
zaizik66
Atlas
14
2 / 1 / 7
9,198
541
6,438
12,900
12,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
9
Kills
18
19
Deaths
9
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Neith
Buckyk007
Neith
0
6
2
0.17
L
Fenrir
2
5
4
0.8
W
Sylvanus
Leonardoce
Sylvanus
4
2
4
3
L
5
4
1
1.38
W
Ah Muzen Cab
Mybeefybuns
Ah Muzen Cab
2
0
2
3
W
Fenrir
YamaDa47
Fenrir
6
1
6
9
L
Erlang Shen
Zvopp
Erlang Shen
1
3
1
0.5
L
Thanatos
quandale1
Thanatos
1
1
2
2
W
Zeus
4
5
3
1.1
W
Atlas
zaizik66
Atlas
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,291
Damage
53,304
78,387
Taken
64,422
45,074
Mitigated
39,378
29,895
Healing
26,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Buckyk007
Neith
6,855
2,949
0
1,999
12,269
5,456
636
3,844
8,425
0
65,876
L
Fenrir
5,600
1,515
0
3,019
18,446
16,093
0
7,128
11,318
758
20,812
W
Sylvanus
Leonardoce
Sylvanus
13,054
3,211
2,152
6,030
14,510
10,168
2,135
1,620
12,890
60,703
13,185
L
13,982
4,478
0
7,812
21,558
8,135
0
14,110
7,448
60,525
0
W
Ah Muzen Cab
Mybeefybuns
Ah Muzen Cab
7,970
5,132
0
5,918
7,535
3,116
3,534
638
6,897
0
87,819
W
Fenrir
YamaDa47
Fenrir
9,136
2,723
0
8,348
16,138
8,140
615
2,858
13,280
0
76,846
L
Erlang Shen
Zvopp
Erlang Shen
5,240
3,190
0
7,700
16,468
10,445
0
8,762
7,706
0
58,500
L
Thanatos
quandale1
Thanatos
2,614
745
0
9,365
9,646
4,945
0
674
8,972
0
56,909
W
Zeus
16,706
4,041
284
2,926
13,339
5,881
1,174
7,113
6,226
67,810
0
W
Atlas
zaizik66
Atlas
6,438
3,440
0
1,097
12,900
12,073
687
2,560
10,340
24,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,553
Gold Earned
50,720
432
Minions Killed
532
0
Camps Cleared
0
1,600,732
Distance Traveled
1,506,712
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,816
460
121
7
0
279,431
0
L
Fenrir
8,017
472
30
2
0
320,659
2
W
Sylvanus
11,149
656
130
8
0
266,669
1
L
Atlas
8,793
517
83
5
0
349,450
2
W
Ah Muzen Cab
10,501
618
158
9
0
296,866
0
W
Fenrir
10,070
592
108
6
0
342,881
4
L
Erlang Shen
8,651
509
103
6
0
331,692
9
L
Thanatos
7,276
428
95
6
0
319,500
1
W
Zeus
9,802
577
108
6
0
284,706
1
W
Atlas
9,198
541
28
2
0
315,590
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role