Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Ariacron
Da Ji
Level 141
God Stats
21W - 13L
1,700 SR
Queue Stats
125W - 127L
1,440 Elo+
Party 3
Hades
Hades
DEOBET
Hades
Level 30
God Stats
19W - 12L
1,500 SR
Queue Stats
317W - 299L
1,307 Elo+
Party 2
Fafnir
Fafnir
FolkritASH
Fafnir
Level 23
God Stats
6W - 4L
1,298 SR
Queue Stats
91W - 89L
1,307 Elo+
Party 2
Xbalanque
Xbalanque
SkuIIshooter
Xbalanque
Level 45
God Stats
3W - 1L
1,695 SR
Queue Stats
85W - 92L
1,462 Elo+
Party 3
Team Averages
Level 54
1,539 SR
1,403 Elo+

VS

Team Averages
Level 49
1,439 SR
1,517 Elo+
Shiva
Shiva
DaniW00
Shiva
Level 128
God Stats
5W - 6L
1,591 SR
Queue Stats
195W - 185L
1,479 Elo+
Solo
Fenrir
Fenrir
Jimmykalo
Fenrir
Level 8
God Stats
0W - 2L
1,322 SR
Queue Stats
2W - 3L
1,479 Elo+
Party 1
Ymir
Ymir
labestiaespacial
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Charybdis
Charybdis
nacho77703
Charybdis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,636 Elo+
Party 1
Baron Samedi
Baron Samedi
saneey03
Baron Samedi
Level 42
God Stats
3W - 5L
1,282 SR
Queue Stats
53W - 50L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
8
2 / 1 / 0
4,591
656
3,536
5,126
2,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Da Ji
Ariacron
Da Ji
8
6 / 0 / 1
5,156
737
3,367
4,931
1,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hades
DEOBET
Hades
8
1 / 0 / 1
4,662
666
1,844
2,322
985
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fafnir
FolkritASH
Fafnir
7
0 / 0 / 6
4,645
664
2,590
4,523
3,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
SkuIIshooter
Xbalanque
7
3 / 0 / 2
4,342
620
3,981
3,103
850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
DaniW00
Shiva
8
1 / 2 / 0
4,887
698
3,670
6,544
2,522
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Jimmykalo
Fenrir
5
0 / 2 / 0
3,748
535
1,101
5,757
1,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 3 / 0
3,546
507
810
4,794
2,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
nacho77703
Charybdis
6
0 / 2 / 0
3,860
551
2,811
5,725
1,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
saneey03
Baron Samedi
6
0 / 3 / 0
3,872
553
1,222
3,600
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
12
Kills
1
1
Deaths
12
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
2
1
0
2
W
Da Ji
Ariacron
Da Ji
6
0
1
6.5
W
Hades
DEOBET
Hades
1
0
1
1.5
L
Shiva
DaniW00
Shiva
1
2
0
0.5
W
Fafnir
FolkritASH
Fafnir
0
0
6
3
L
Fenrir
Jimmykalo
Fenrir
0
2
0
0
W
Xbalanque
SkuIIshooter
Xbalanque
3
0
2
4
L
0
3
0
0
L
Charybdis
nacho77703
Charybdis
0
2
0
0
L
Baron Samedi
saneey03
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,318
Damage
9,614
20,005
Taken
26,420
9,011
Mitigated
10,411
10,048
Healing
7,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
3,536
1,204
0
2,609
5,126
2,152
0
0
5,126
18,940
3,021
W
Da Ji
Ariacron
Da Ji
3,367
1,098
0
2,746
4,931
1,592
0
37
4,894
0
19,516
W
Hades
DEOBET
Hades
1,844
266
62
1,321
2,322
985
108
1,185
1,137
24,404
0
L
Shiva
DaniW00
Shiva
3,670
1,405
0
2,319
6,544
2,522
0
2,290
4,254
0
24,444
W
Fafnir
FolkritASH
Fafnir
2,590
688
0
2,048
4,523
3,432
2
740
3,783
10,285
0
L
Fenrir
Jimmykalo
Fenrir
1,101
548
0
1,736
5,757
1,870
0
1,164
4,593
0
15,925
W
Xbalanque
SkuIIshooter
Xbalanque
3,981
1,754
0
1,262
3,103
850
960
70
3,033
0
23,689
L
810
359
0
228
4,794
2,838
0
808
3,986
3,521
0
L
Charybdis
nacho77703
Charybdis
2,811
2,154
0
2,737
5,725
1,829
0
1,722
4,003
0
22,539
L
Baron Samedi
saneey03
Baron Samedi
1,222
181
63
666
3,600
1,352
0
1,544
2,056
15,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,396
Gold Earned
19,913
179
Minions Killed
156
0
Camps Cleared
0
695,995
Distance Traveled
628,681
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
4,591
656
43
6
0
149,860
2
W
Da Ji
5,156
737
37
5
0
142,464
2
W
Hades
4,662
666
43
6
0
131,578
0
L
Shiva
4,887
698
51
7
0
141,183
1
W
Fafnir
4,645
664
5
1
0
148,553
3
L
Fenrir
3,748
535
32
5
0
144,298
0
W
Xbalanque
4,342
620
51
7
0
123,540
2
L
Ymir
3,546
507
7
1
0
94,089
1
L
Charybdis
3,860
551
42
6
0
129,247
1
L
Baron Samedi
3,872
553
24
3
0
119,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role