Player Matchup

Tyr
Tyr
Finnfanaccount
Tyr
Level 69
God Stats
2W - 4L
1,448 SR
Queue Stats
186W - 209L
1,448 Elo+
Solo
Tsukuyomi
Tsukuyomi
FlyiingHiirsch
Tsukuyomi
Level 96
God Stats
5W - 3L
1,631 SR
Queue Stats
27W - 32L
1,446 Elo+
Party 1
Ra
Ra
Le_Fynx
Ra
Level 108
God Stats
15W - 12L
1,648 SR
Queue Stats
213W - 196L
1,483 Elo+
Solo
Anhur
Anhur
Pyrziboi
Anhur
Level 102
God Stats
6W - 12L
1,500 SR
Queue Stats
119W - 146L
1,415 Elo+
Solo
Cthulhu
Cthulhu
TrompetenTobias
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 78
1,545 SR
1,458 Elo+

VS

Team Averages
Level 118
1,468 SR
1,491 Elo+
Lancelot
Lancelot
 
Lancelot
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Drew234279
Baron Samedi
Level 155
God Stats
4W - 3L
1,502 SR
Queue Stats
86W - 90L
1,540 Elo+
Solo
Rama
Rama
Mr-Slapppy
Rama
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 72L
1,416 Elo+
Solo
Chang'e
Chang'e
Prxjeck
Chang'e
Level 120
God Stats
6W - 10L
1,340 SR
Queue Stats
162W - 161L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
8,157
480
8,752
16,009
14,887
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
FlyiingHiirsch
Tsukuyomi
13
3 / 4 / 1
7,739
455
9,764
15,171
6,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

13
0 / 6 / 3
7,694
453
7,318
11,972
5,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Pyrziboi
Anhur
14
5 / 5 / 0
8,786
517
9,993
12,955
4,517
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 1
6,899
406
4,564
10,742
7,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
5 / 1 / 1
9,560
562
6,915
14,195
6,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
 
Aphrodite
14
3 / 2 / 8
9,228
543
9,239
13,102
6,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baron Samedi
Drew234279
Baron Samedi
16
2 / 0 / 3
9,528
560
12,179
10,640
7,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 3 / 3
8,346
491
9,608
17,294
5,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Prxjeck
Chang'e
14
4 / 2 / 3
8,869
522
11,992
12,971
4,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
8
Kills
18
19
Deaths
8
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
1
1
5.5
W
Aphrodite
 
Aphrodite
3
2
8
3.5
W
Baron Samedi
Drew234279
Baron Samedi
2
0
3
3.5
L
0
1
1
0.5
L
Tsukuyomi
FlyiingHiirsch
Tsukuyomi
3
4
1
0.88
L
0
6
3
0.25
W
4
3
3
1.83
W
Chang'e
Prxjeck
Chang'e
4
2
3
2.75
L
Anhur
Pyrziboi
Anhur
5
5
0
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,391
Damage
49,933
66,849
Taken
68,202
38,812
Mitigated
31,761
14,130
Healing
37,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,915
730
0
6,633
14,195
6,694
0
2,370
11,825
0
88,290
W
Aphrodite
 
Aphrodite
9,239
579
5,425
7,881
13,102
6,787
280
2,823
10,279
41,463
0
W
Baron Samedi
Drew234279
Baron Samedi
12,179
1,010
445
5,160
10,640
7,715
594
502
10,138
78,323
6,079
L
8,752
1,114
0
2,001
16,009
14,887
0
11,091
4,876
0
60,649
L
Tsukuyomi
FlyiingHiirsch
Tsukuyomi
9,764
2,779
0
4,421
15,171
6,356
0
5,696
9,179
0
52,406
L
7,318
834
537
3,042
11,972
5,148
0
6,180
5,448
58,577
0
W
9,608
8,322
0
5,058
17,294
5,598
854
3,443
13,851
0
63,085
W
Chang'e
Prxjeck
Chang'e
11,992
1,008
1,287
5,838
12,971
4,967
0
2,744
10,227
57,254
0
L
Anhur
Pyrziboi
Anhur
9,993
6,731
0
2,925
12,955
4,517
0
5,234
7,657
0
62,070
L
4,564
175
0
1,204
10,742
7,904
0
4,108
6,612
27,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,275
Gold Earned
45,531
437
Minions Killed
535
0
Camps Cleared
0
1,553,764
Distance Traveled
1,583,692
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,560
562
143
8
0
378,334
2
W
Aphrodite
9,228
543
59
3
0
344,836
3
W
Baron Samedi
9,528
560
134
8
0
275,849
4
L
Tyr
8,157
480
115
7
0
321,623
2
L
Tsukuyomi
7,739
455
72
4
0
327,670
0
L
Ra
7,694
453
100
6
0
318,134
1
W
Rama
8,346
491
102
6
0
299,001
1
W
Chang'e
8,869
522
97
6
0
285,672
1
L
Anhur
8,786
517
102
6
0
285,739
3
L
Cthulhu
6,899
406
48
3
0
300,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role