Player Matchup

Cerberus
Cerberus
CharlyJDs
Cerberus
Level 43
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 3L
1,057 Elo+
Party 1
Discordia
Discordia
Morenodfuego529
Discordia
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,258 Elo+
Party 1
Cupid
Cupid
SebasQuick
Cupid
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
953 Elo+
Party 1
Team Averages
Level 53
1,437 SR
1,089 Elo+

VS

Team Averages
Level 134
1,417 SR
1,555 Elo+
Tyr
Tyr
A1_Sauce_GoD-
Tyr
Level 148
God Stats
5W - 12L
1,124 SR
Queue Stats
1,030W - 1,203L
1,530 Elo+
Solo
Nox
Nox
PretendItsAPlan_
Nox
Level 125
God Stats
5W - 3L
1,400 SR
Queue Stats
91W - 58L
1,514 Elo+
Party 2
Sol
Sol
RoseOfEnvy
Sol
Level 129
God Stats
14W - 8L
1,727 SR
Queue Stats
145W - 90L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CharlyJDs
Cerberus
14
2 / 2 / 3
10,283
686
4,253
14,444
15,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Morenodfuego529
Discordia
14
2 / 3 / 2
9,051
603
8,392
9,843
4,694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
12
0 / 5 / 5
8,536
569
1,926
8,944
3,977
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 3
10,529
702
8,830
9,998
10,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 3 / 7
9,675
645
3,212
8,641
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 2 / 2
10,329
689
13,759
10,329
4,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
4
Kills
10
10
Deaths
5
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
Cerberus
CharlyJDs
Cerberus
2
2
3
1.75
L
Discordia
Morenodfuego529
Discordia
2
3
2
1
W
0
3
7
1.17
W
6
2
2
3.5
L
Cupid
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,571
Damage
25,801
33,231
Taken
28,968
23,735
Mitigated
19,159
6,953
Healing
10,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,830
1,502
0
4,520
9,998
10,490
223
3,862
4,763
7,478
31,099
L
Cerberus
CharlyJDs
Cerberus
4,253
478
214
5,538
14,444
15,064
0
7,574
6,870
17,983
0
L
Discordia
Morenodfuego529
Discordia
8,392
559
8
156
9,843
4,694
0
4,888
4,955
41,777
0
W
3,212
82
0
937
8,641
3,964
911
4,017
4,624
31,671
0
W
13,759
4,435
0
4,740
10,329
4,705
1,469
5,624
4,705
38,736
4,279
L
Cupid
1,926
784
491
546
8,944
3,977
20
4,702
4,242
0
7,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,870
Gold Earned
30,533
114
Minions Killed
166
3
Camps Cleared
11
747,258
Distance Traveled
796,989
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,529
702
59
4
3
303,685
4
L
Cerberus
10,283
686
29
2
2
262,615
3
L
Discordia
9,051
603
62
4
1
242,399
1
W
Nox
9,675
645
66
4
4
252,087
3
W
Sol
10,329
689
41
3
4
241,217
2
L
Cupid
8,536
569
23
2
0
242,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role