Player Matchup

Neith
Neith
AyeGodly
Neith
Level 5
God Stats
7W - 8L
1,546 SR
Queue Stats
9W - 14L
1,546 Elo+
Party 1
Chaac
Chaac
CincoDeGringo
Chaac
Level 87
God Stats
15W - 19L
1,441 SR
Queue Stats
73W - 85L
1,405 Elo+
Party 1
Atlas
Atlas
Recklessdle
Atlas
Level 108
God Stats
10W - 21L
1,391 SR
Queue Stats
105W - 128L
1,427 Elo+
Party 1
Team Averages
Level 67
1,460 SR
1,459 Elo+

VS

Team Averages
Level 46
1,642 SR
1,374 Elo+
Discordia
Discordia
Bull1414
Discordia
Level 81
God Stats
2W - 4L
1,493 SR
Queue Stats
118W - 100L
1,399 Elo+
Party 2
Fenrir
Fenrir
HuntDogStupid
Fenrir
Level 28
God Stats
5W - 3L
1,604 SR
Queue Stats
63W - 57L
1,404 Elo+
Party 2
Ares
Ares
The Farmer Lee
Ares
Level 29
God Stats
1W - 1L
1,830 SR
Queue Stats
23W - 13L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AyeGodly
Neith
15
3 / 3 / 4
10,574
622
10,993
11,750
5,534
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
9 / 1 / 3
12,174
716
15,795
25,775
24,103
Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 0 / 12
12,134
714
10,348
16,770
17,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bull1414
Discordia
15
1 / 7 / 1
9,767
575
18,945
12,714
5,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 3 / 1
10,619
625
8,884
16,188
7,616
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 3 / 1
10,423
613
9,284
16,855
16,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
13
Kills
4
4
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
AyeGodly
Neith
3
3
4
1.67
L
Discordia
Bull1414
Discordia
1
7
1
0.21
W
9
1
3
10.5
L
2
3
1
0.83
W
1
0
12
7
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,136
Damage
37,113
54,295
Taken
45,757
47,498
Mitigated
29,875
12,871
Healing
4,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AyeGodly
Neith
10,993
4,812
0
2,564
11,750
5,534
981
6,443
5,307
0
39,518
L
Discordia
Bull1414
Discordia
18,945
398
0
1,110
12,714
5,387
452
3,547
9,167
60,695
0
W
15,795
3,077
0
8,460
25,775
24,103
312
12,564
13,211
0
40,059
L
8,884
1,215
0
1,048
16,188
7,616
0
3,050
13,138
0
29,224
W
10,348
4,545
0
1,847
16,770
17,861
689
9,386
7,384
26,059
0
L
9,284
333
228
1,915
16,855
16,872
196
4,308
12,547
21,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,882
Gold Earned
30,809
134
Minions Killed
148
3
Camps Cleared
8
933,317
Distance Traveled
906,739
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,574
622
71
4
2
281,013
5
L
Discordia
9,767
575
79
5
4
266,767
3
W
Chaac
12,174
716
43
3
0
337,841
8
L
Fenrir
10,619
625
47
3
3
331,343
3
W
Atlas
12,134
714
20
1
1
314,463
0
L
Ares
10,423
613
22
1
1
308,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role