Player Matchup

Atlas
Atlas
ChirrWangen
Atlas
Level 160
God Stats
10W - 6L
1,487 SR
Queue Stats
282W - 260L
1,620 Elo+
Party 2
Ullr
Ullr
Ginge3477
Ullr
Level 125
God Stats
13W - 12L
1,467 SR
Queue Stats
217W - 248L
1,477 Elo+
Solo
Yu Huang
Yu Huang
jamesdabomb154
Yu Huang
Level 78
God Stats
5W - 9L
1,573 SR
Queue Stats
108W - 123L
1,527 Elo+
Party 2
Team Averages
Level 121
1,509 SR
1,542 Elo+

VS

Team Averages
Level 111
1,488 SR
1,502 Elo+
Bacchus
Bacchus
FOR REDZER0
Bacchus
Level 138
God Stats
32W - 44L
1,502 SR
Queue Stats
130W - 138L
1,493 Elo+
Solo
Ah Puch
Ah Puch
chubbyappIesauce
Ah Puch
Level 160
God Stats
2W - 4L
1,464 SR
Queue Stats
133W - 121L
1,513 Elo+
Party 1
Osiris
Osiris
madlatter
Osiris
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
6,672
667
7,724
8,937
8,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
12
2 / 0 / 3
7,036
704
3,339
7,095
3,535
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
12
3 / 0 / 3
7,481
748
9,730
6,131
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FOR REDZER0
Bacchus
10
0 / 0 / 0
6,663
666
5,220
7,428
7,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 4 / 0
6,094
609
9,134
9,656
3,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
madlatter
Osiris
9
0 / 2 / 0
5,829
583
1,620
7,674
4,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
6
Kills
0
0
Deaths
6
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
Bacchus
FOR REDZER0
Bacchus
0
0
0
0
W
Ullr
2
0
3
3.5
L
0
4
0
0
W
Yu Huang
3
0
3
4.5
L
Osiris
madlatter
Osiris
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,793
Damage
15,974
22,163
Taken
24,758
15,124
Mitigated
15,236
1,890
Healing
7,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,724
2,257
0
1,118
8,937
8,706
0
5,519
3,418
15,472
0
L
Bacchus
FOR REDZER0
Bacchus
5,220
395
746
4,086
7,428
7,110
0
3,670
3,288
12,469
0
W
Ullr
3,339
632
0
177
7,095
3,535
0
5,401
1,694
0
27,687
L
9,134
277
0
1,648
9,656
3,802
0
6,654
2,289
26,231
0
W
Yu Huang
9,730
455
0
595
6,131
2,883
149
3,985
2,146
25,197
0
L
Osiris
madlatter
Osiris
1,620
492
0
824
7,674
4,324
0
5,637
1,542
0
12,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,189
Gold Earned
18,586
141
Minions Killed
94
7
Camps Cleared
2
560,964
Distance Traveled
514,018
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,672
667
23
2
0
183,437
1
L
Bacchus
6,663
666
21
2
0
201,627
4
W
Ullr
7,036
704
76
8
5
193,822
3
L
Ah Puch
6,094
609
57
6
1
153,568
3
W
Yu Huang
7,481
748
42
4
2
183,705
1
L
Osiris
5,829
583
16
2
1
158,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role