Player Matchup

Lancelot
Lancelot
Darkpolinomic
Lancelot
Level 127
God Stats
1W - 0L
1,334 SR
Queue Stats
16W - 18L
1,554 Elo+
Party 1
Apollo
Apollo
Endoche
Apollo
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Vamana
Vamana
GordoHere
Vamana
Level 88
God Stats
12W - 6L
1,623 SR
Queue Stats
341W - 314L
1,462 Elo+
Solo
Ymir
Ymir
JhosetNavajas
Ymir
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
iFriendZone
Nu Wa
Level 160
God Stats
26W - 21L
1,629 SR
Queue Stats
485W - 495L
1,465 Elo+
Solo
Team Averages
Level 127
1,517 SR
1,496 Elo+

VS

Team Averages
Level 109
1,492 SR
1,457 Elo+
Chiron
Chiron
BeardedNord
Chiron
Level 126
God Stats
5W - 3L
1,789 SR
Queue Stats
321W - 311L
1,503 Elo+
Solo
Chaac
Chaac
Clinging87
Chaac
Level 37
God Stats
12W - 28L
1,349 SR
Queue Stats
14W - 29L
1,402 Elo+
Solo
Freya
Freya
GaryWartooth
Freya
Level 119
God Stats
15W - 19L
1,360 SR
Queue Stats
411W - 414L
1,432 Elo+
Solo
Da Ji
Da Ji
RevCleofisJames
Da Ji
Level 157
God Stats
1W - 2L
1,452 SR
Queue Stats
105W - 96L
1,498 Elo+
Solo
Cerberus
Cerberus
WIPER BLUExONE
Cerberus
Level 107
God Stats
1W - 2L
1,511 SR
Queue Stats
68W - 69L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Darkpolinomic
Lancelot
11
3 / 0 / 3
6,543
595
4,668
6,637
2,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
Endoche
Apollo
8
1 / 3 / 1
4,992
454
4,039
7,531
1,949
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
GordoHere
Vamana
13
2 / 0 / 0
7,341
667
6,925
8,859
5,867
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 0 / 2
5,080
462
3,316
6,723
3,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 0 / 1
6,645
604
7,121
5,255
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
9
3 / 2 / 0
5,469
497
7,714
6,970
2,541
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
11
0 / 1 / 0
5,845
531
4,847
9,827
9,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 2 / 0
5,389
490
2,167
8,831
3,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 4 / 0
4,820
438
2,815
9,505
3,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
8
0 / 1 / 2
4,929
448
3,976
8,961
5,766
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
10
Kills
3
3
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chiron
3
2
0
1.5
L
Chaac
0
1
0
0
W
Lancelot
Darkpolinomic
Lancelot
3
0
3
4.5
W
Apollo
Endoche
Apollo
1
3
1
0.5
L
0
2
0
0
W
Vamana
GordoHere
Vamana
2
0
0
2
W
0
0
2
1
L
0
4
0
0
L
Cerberus
0
1
2
1
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,069
Damage
21,519
35,005
Taken
44,094
15,422
Mitigated
24,702
9,237
Healing
17,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
7,714
2,627
350
1,742
6,970
2,541
0
1,109
5,803
0
38,337
L
Chaac
4,847
1,702
0
4,537
9,827
9,878
0
169
9,658
0
45,663
W
Lancelot
Darkpolinomic
Lancelot
4,668
1,280
0
3,237
6,637
2,598
0
1,478
5,159
0
34,892
W
Apollo
Endoche
Apollo
4,039
2,760
0
1,050
7,531
1,949
0
1,568
5,963
0
21,674
L
2,167
768
0
3,640
8,831
3,316
0
3,440
5,391
38,974
0
W
Vamana
GordoHere
Vamana
6,925
3,293
0
2,432
8,859
5,867
74
0
8,859
0
61,898
W
3,316
1,276
0
543
6,723
3,420
0
1,645
5,078
11,516
0
L
2,815
578
0
3,252
9,505
3,201
0
3,134
6,371
0
29,567
L
Cerberus
3,976
215
133
3,874
8,961
5,766
0
2,585
6,376
24,809
0
W
7,121
3,470
0
1,975
5,255
1,588
0
1,452
3,803
45,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,601
Gold Earned
26,452
322
Minions Killed
332
0
Camps Cleared
0
1,130,730
Distance Traveled
1,008,378
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,469
497
49
4
0
175,249
2
L
Chaac
5,845
531
83
8
0
200,636
5
W
Lancelot
6,543
595
66
6
0
269,504
0
W
Apollo
4,992
454
37
3
0
208,652
0
L
Freya
5,389
490
64
6
0
200,691
2
W
Vamana
7,341
667
119
11
0
228,971
3
W
Ymir
5,080
462
15
1
0
222,221
5
L
Da Ji
4,820
438
55
5
0
219,336
3
L
Cerberus
4,929
448
81
7
0
212,466
1
W
Nu Wa
6,645
604
85
8
0
201,382
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role