Player Matchup

Thoth
Thoth
ButLumps
Thoth
Level 128
God Stats
26W - 14L
1,655 SR
Queue Stats
381W - 346L
1,608 Elo+
Party 2
King Arthur
King Arthur
GUSTHEG209
King Arthur
Level 99
God Stats
13W - 8L
1,568 SR
Queue Stats
115W - 72L
1,659 Elo+
Party 2
Khepri
Khepri
Hivebeetle122
Khepri
Level 17
God Stats
2W - 1L
1,511 SR
Queue Stats
2W - 2L
1,486 Elo+
Party 3
Apollo
Apollo
MsDestroyer
Apollo
Level 65
God Stats
10W - 12L
1,386 SR
Queue Stats
19W - 25L
1,382 Elo+
Party 3
Chaac
Chaac
Soomachi
Chaac
Level 47
God Stats
1W - 0L
1,805 SR
Queue Stats
49W - 24L
1,718 Elo+
Party 2
Team Averages
Level 71
1,585 SR
1,570 Elo+

VS

Team Averages
Level 54
1,444 SR
1,434 Elo+
Hachiman
Hachiman
Aikidodo
Hachiman
Level 12
God Stats
0W - 2L
1,265 SR
Queue Stats
34W - 28L
1,392 Elo+
Party 1
Aphrodite
Aphrodite
AleDabz710
Aphrodite
Level 88
God Stats
21W - 31L
1,456 SR
Queue Stats
425W - 460L
1,476 Elo+
Solo
Kuzenbo
Kuzenbo
Bathtub01
Kuzenbo
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,473 Elo+
Party 1
Chiron
Chiron
Boozenfeed
Chiron
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 64L
1,479 Elo+
Party 1
Lancelot
Lancelot
kingoeng
Lancelot
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
ButLumps
Thoth
20
12 / 2 / 10
16,486
1,099
56,005
10,809
4,923
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
GUSTHEG209
King Arthur
20
10 / 6 / 14
16,419
1,095
41,809
35,910
69,543
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
2 / 2 / 16
14,303
954
10,834
19,402
25,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
20
6 / 5 / 5
14,320
955
14,601
18,064
12,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chaac
Soomachi
Chaac
20
0 / 2 / 20
14,252
950
23,501
34,742
49,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Team 1 Tickets

153

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Aikidodo
Hachiman
19
1 / 8 / 8
13,115
874
21,344
22,083
10,133
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
AleDabz710
Aphrodite
20
1 / 3 / 10
13,924
928
10,583
30,492
42,608
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
Bathtub01
Kuzenbo
20
1 / 1 / 14
15,366
1,024
17,397
32,588
54,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
Boozenfeed
Chiron
20
7 / 8 / 5
15,210
1,014
27,186
27,947
14,118
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
kingoeng
Lancelot
20
7 / 10 / 8
15,804
1,054
33,977
40,353
19,851
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
62
30
Kills
17
17
Deaths
30
65
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Aikidodo
Hachiman
1
8
8
0.63
L
Aphrodite
AleDabz710
Aphrodite
1
3
10
2
L
Kuzenbo
Bathtub01
Kuzenbo
1
1
14
8
L
Chiron
Boozenfeed
Chiron
7
8
5
1.19
W
Thoth
ButLumps
Thoth
12
2
10
8.5
W
King Arthur
GUSTHEG209
King Arthur
10
6
14
2.83
W
2
2
16
5
W
Apollo
6
5
5
1.7
W
Chaac
Soomachi
Chaac
0
2
20
5
L
Lancelot
kingoeng
Lancelot
7
10
8
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

146,750
Damage
110,487
118,927
Taken
153,463
162,459
Mitigated
141,037
25,334
Healing
26,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Aikidodo
Hachiman
21,344
11,228
0
1,324
22,083
10,133
0
9,427
12,656
0
32,619
L
Aphrodite
AleDabz710
Aphrodite
10,583
1,667
6,676
7,240
30,492
42,608
0
9,721
20,771
38,941
0
L
Kuzenbo
Bathtub01
Kuzenbo
17,397
4,527
0
4,038
32,588
54,327
0
15,375
17,213
32,777
0
L
Chiron
Boozenfeed
Chiron
27,186
14,334
1,436
3,370
27,947
14,118
0
11,894
16,028
0
63,828
W
Thoth
ButLumps
Thoth
56,005
547
0
0
10,809
4,923
0
3,154
7,655
90,954
0
W
King Arthur
GUSTHEG209
King Arthur
41,809
6,399
0
10,830
35,910
69,543
0
7,859
28,051
0
65,133
W
10,834
884
1,633
1,619
19,402
25,474
0
4,115
15,287
25,183
0
W
Apollo
14,601
10,775
0
0
18,064
12,762
0
4,453
13,611
0
37,128
W
Chaac
Soomachi
Chaac
23,501
7,920
0
11,252
34,742
49,757
0
8,399
26,343
0
53,757
L
Lancelot
kingoeng
Lancelot
33,977
5,459
0
2,659
40,353
19,851
0
20,397
19,956
0
53,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,780
Gold Earned
73,419
294
Minions Killed
252
3
Camps Cleared
8
1,404,596
Distance Traveled
1,356,083
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
13,115
874
23
2
0
214,744
0
L
Aphrodite
13,924
928
60
4
1
256,597
3
L
Kuzenbo
15,366
1,024
30
2
1
288,357
0
L
Chiron
15,210
1,014
96
6
3
273,787
0
W
Thoth
16,486
1,099
82
5
1
321,264
3
W
King Arthur
16,419
1,095
40
3
1
277,799
0
W
Khepri
14,303
954
31
2
1
271,085
1
W
Apollo
14,320
955
68
5
0
251,456
2
W
Chaac
14,252
950
73
5
0
282,992
0
L
Lancelot
15,804
1,054
43
3
3
322,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role