Player Matchup

Achilles
Achilles
FlowersPlease
Achilles
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 38L
1,500 Elo+
Party 1
Atlas
Atlas
IbraFenwa
Atlas
Level 29
God Stats
7W - 3L
1,858 SR
Queue Stats
23W - 32L
1,500 Elo+
Party 1
Freya
Freya
NickParadoxx
Freya
Level 93
God Stats
1W - 1L
1,818 SR
Queue Stats
47W - 59L
1,566 Elo+
Party 1
Team Averages
Level 70
1,726 SR
1,522 Elo+

VS

Team Averages
Level 32
1,516 SR
1,413 Elo+
Gilgamesh
Gilgamesh
MosahsTrap
Gilgamesh
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,427 Elo+
Party 2
Janus
Janus
kyrokii
Janus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,397 Elo+
Party 2
Danzaburou
Danzaburou
marqell
Danzaburou
Level 49
God Stats
1W - 3L
1,549 SR
Queue Stats
15W - 25L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FlowersPlease
Achilles
16
8 / 2 / 4
11,113
741
16,820
17,300
15,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
IbraFenwa
Atlas
14
0 / 0 / 9
10,283
686
4,068
9,528
12,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 1 / 8
10,694
713
10,482
14,137
6,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MosahsTrap
Gilgamesh
14
3 / 6 / 0
10,251
683
8,256
17,659
13,828
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
kyrokii
Janus
14
0 / 2 / 3
9,300
620
15,562
8,851
3,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
marqell
Danzaburou
14
0 / 4 / 1
8,859
591
9,311
12,057
5,287
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
12
Kills
3
3
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
FlowersPlease
Achilles
8
2
4
5
W
Atlas
IbraFenwa
Atlas
0
0
9
4.5
L
Gilgamesh
MosahsTrap
Gilgamesh
3
6
0
0.5
W
4
1
8
8
L
Janus
kyrokii
Janus
0
2
3
0.75
L
Danzaburou
marqell
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,370
Damage
33,129
40,965
Taken
38,567
35,057
Mitigated
22,728
11,961
Healing
6,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
FlowersPlease
Achilles
16,820
4,306
0
2,877
17,300
15,681
430
5,761
11,222
0
31,835
W
Atlas
IbraFenwa
Atlas
4,068
1,432
136
1,571
9,528
12,723
170
2,502
6,832
19,415
0
L
Gilgamesh
MosahsTrap
Gilgamesh
8,256
2,634
569
2,192
17,659
13,828
36
6,716
10,478
0
25,159
W
10,482
2,614
0
7,377
14,137
6,653
583
7,218
6,501
49,281
0
L
Janus
kyrokii
Janus
15,562
548
0
58
8,851
3,613
0
2,955
5,752
46,688
0
L
Danzaburou
marqell
Danzaburou
9,311
3,405
0
3,730
12,057
5,287
54
4,765
7,066
0
29,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,090
Gold Earned
28,410
175
Minions Killed
167
5
Camps Cleared
9
820,990
Distance Traveled
837,097
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,113
741
31
2
3
279,877
1
W
Atlas
10,283
686
37
2
1
276,279
0
L
Gilgamesh
10,251
683
34
2
2
256,124
4
W
Freya
10,694
713
107
7
1
264,834
2
L
Janus
9,300
620
90
6
7
294,104
2
L
Danzaburou
8,859
591
43
3
0
286,869
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role