Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Always420Luv
Kuzenbo
Level 118
God Stats
25W - 22L
1,506 SR
Queue Stats
76W - 90L
1,463 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CombativeOdinFF
Ah Muzen Cab
Level 159
God Stats
12W - 3L
1,947 SR
Queue Stats
379W - 358L
1,653 Elo+
Party 1
Chaac
Chaac
Sunnydehlightt
Chaac
Level 155
God Stats
4W - 1L
1,824 SR
Queue Stats
423W - 353L
1,609 Elo+
Party 1
Nu Wa
Nu Wa
kygittarius
Nu Wa
Level 148
God Stats
3W - 0L
1,556 SR
Queue Stats
40W - 39L
1,597 Elo+
Party 1
Team Averages
Level 148
1,667 SR
1,564 Elo+

VS

Team Averages
Level 79
1,496 SR
1,363 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BunsNRoses
Gilgamesh
Level 83
God Stats
3W - 4L
1,450 SR
Queue Stats
33W - 41L
1,383 Elo+
Party 2
Anubis
Anubis
Skitsuo
Anubis
Level 45
God Stats
5W - 5L
1,530 SR
Queue Stats
156W - 211L
1,279 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Toast Malone199
Kumbhakarna
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 18L
1,310 Elo+
Party 2
Nox
Nox
morime
Nox
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 230L
1,345 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
5 / 0 / 18
11,724
1,066
24,369
6,050
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Always420Luv
Kuzenbo
17
2 / 1 / 20
10,798
982
14,027
16,838
18,304
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
CombativeOdinFF
Ah Muzen Cab
17
5 / 0 / 15
11,435
1,040
26,875
6,150
3,057
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
5 / 0 / 18
12,016
1,092
17,994
10,089
9,535
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
11 / 0 / 17
12,062
1,097
24,203
6,601
3,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

319

VS

Team 2 Tickets

88

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
1 / 3 / 0
9,825
893
9,424
16,820
9,811
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
BunsNRoses
Gilgamesh
15
0 / 6 / 0
9,353
850
10,354
27,687
14,803
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
Skitsuo
Anubis
15
0 / 9 / 1
9,929
903
9,362
24,892
12,619
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Toast Malone199
Kumbhakarna
15
0 / 4 / 0
9,635
876
4,715
28,854
24,055
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nox
morime
Nox
15
0 / 6 / 1
9,634
876
5,262
16,867
7,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
3
28
Kills
1
1
Deaths
28
88
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
0
18
14
L
Fenrir
 
Fenrir
1
3
0
0.33
W
Kuzenbo
Always420Luv
Kuzenbo
2
1
20
12
L
Gilgamesh
BunsNRoses
Gilgamesh
0
6
0
0
W
Ah Muzen Cab
CombativeOdinFF
Ah Muzen Cab
5
0
15
12.5
L
Anubis
Skitsuo
Anubis
0
9
1
0.06
W
5
0
18
14
L
Kumbhakarna
Toast Malone199
Kumbhakarna
0
4
0
0
W
11
0
17
19.5
L
Nox
morime
Nox
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,468
Damage
39,117
45,728
Taken
115,120
36,467
Mitigated
69,071
6,306
Healing
11,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
24,369
1,455
0
0
6,050
2,323
0
3,064
2,986
32,451
0
L
Fenrir
 
Fenrir
9,424
1,766
0
535
16,820
9,811
0
9,699
7,121
0
18,463
W
Kuzenbo
Always420Luv
Kuzenbo
14,027
3,777
0
0
16,838
18,304
0
7,612
6,938
22,677
0
L
Gilgamesh
BunsNRoses
Gilgamesh
10,354
2,377
355
1,433
27,687
14,803
0
14,435
13,252
0
27,011
W
Ah Muzen Cab
CombativeOdinFF
Ah Muzen Cab
26,875
7,390
0
1,018
6,150
3,057
0
2,493
3,657
0
48,417
L
Anubis
Skitsuo
Anubis
9,362
278
0
3,121
24,892
12,619
0
14,991
9,901
38,332
0
W
17,994
4,610
0
4,929
10,089
9,535
0
5,123
4,966
0
38,857
L
Kumbhakarna
Toast Malone199
Kumbhakarna
4,715
259
0
5,640
28,854
24,055
0
14,615
14,239
17,556
0
W
24,203
8,092
0
359
6,601
3,248
0
1,047
5,554
38,407
1,766
L
Nox
morime
Nox
5,262
449
0
55
16,867
7,783
0
7,807
9,060
21,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,035
Gold Earned
48,376
177
Minions Killed
191
9
Camps Cleared
4
1,021,377
Distance Traveled
940,925
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,724
1,066
26
2
1
186,991
0
L
Fenrir
9,825
893
24
2
2
221,695
0
W
Kuzenbo
10,798
982
13
1
0
210,239
0
L
Gilgamesh
9,353
850
30
3
0
214,342
0
W
Ah Muzen Cab
11,435
1,040
38
3
3
215,164
0
L
Anubis
9,929
903
91
8
0
162,550
2
W
Chaac
12,016
1,092
63
6
4
205,350
1
L
Kumbhakarna
9,635
876
19
2
1
185,153
0
W
Nu Wa
12,062
1,097
37
3
1
203,633
0
L
Nox
9,634
876
27
2
1
157,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role