Player Matchup

Lancelot
Lancelot
CarmineKANdie
Lancelot
Level 88
God Stats
1W - 4L
1,527 SR
Queue Stats
59W - 52L
1,616 Elo+
Party 1
Ra
Ra
DanysCaprice
Ra
Level 94
God Stats
7W - 8L
1,541 SR
Queue Stats
255W - 223L
1,564 Elo+
Party 1
Pele
Pele
MaddManJM
Pele
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 95L
1,601 Elo+
Party 1
Erlang Shen
Erlang Shen
TokinWOLF420
Erlang Shen
Level 125
God Stats
0W - 2L
1,268 SR
Queue Stats
78W - 96L
1,450 Elo+
Party 2
Zhong Kui
Zhong Kui
UkilledKENNY856
Zhong Kui
Level 70
God Stats
17W - 13L
1,455 SR
Queue Stats
234W - 266L
1,389 Elo+
Party 2
Team Averages
Level 100
1,458 SR
1,524 Elo+

VS

Team Averages
Level 92
1,570 SR
1,556 Elo+
Rama
Rama
 
Rama
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
RellikZero
Atlas
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 56L
1,433 Elo+
Solo
Thanatos
Thanatos
TheHolyPimp
Thanatos
Level 106
God Stats
2W - 0L
1,766 SR
Queue Stats
38W - 30L
1,571 Elo+
Solo
Pele
Pele
TheNewsAt9
Pele
Level 98
God Stats
33W - 25L
1,585 SR
Queue Stats
240W - 219L
1,557 Elo+
Solo
Agni
Agni
xXBlackreaper
Agni
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CarmineKANdie
Lancelot
13
1 / 3 / 7
9,114
434
7,356
24,207
25,650
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 7 / 2
10,174
484
11,488
16,374
7,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Pele
15
6 / 6 / 4
10,071
480
15,312
21,481
9,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
TokinWOLF420
Erlang Shen
13
1 / 5 / 2
8,416
401
6,855
19,215
11,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
UkilledKENNY856
Zhong Kui
11
0 / 11 / 2
7,264
346
8,640
24,202
12,851
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
7 / 3 / 6
11,826
563
14,186
13,390
6,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atlas
16
3 / 2 / 17
10,943
521
10,144
18,798
23,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
TheHolyPimp
Thanatos
17
6 / 5 / 12
11,288
538
16,296
23,473
11,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
11 / 0 / 5
13,135
625
24,307
17,084
16,352
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
5 / 3 / 7
11,104
529
20,833
11,798
5,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
79
12
Kills
32
32
Deaths
13
17
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
3
6
3.33
L
Lancelot
CarmineKANdie
Lancelot
1
3
7
1.5
L
4
7
2
0.71
L
Pele
6
6
4
1.33
W
Atlas
3
2
17
5.75
W
Thanatos
TheHolyPimp
Thanatos
6
5
12
2.4
W
11
0
5
13.5
L
Erlang Shen
TokinWOLF420
Erlang Shen
1
5
2
0.4
L
Zhong Kui
UkilledKENNY856
Zhong Kui
0
11
2
0.09
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,651
Damage
85,766
105,479
Taken
84,543
67,588
Mitigated
62,587
21,691
Healing
39,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
14,186
9,996
0
4,785
13,390
6,323
7,361
4,724
8,666
0
112,203
L
Lancelot
CarmineKANdie
Lancelot
7,356
1,839
0
3,454
24,207
25,650
0
9,569
14,299
0
24,775
L
11,488
1,802
2,001
3,471
16,374
7,613
0
5,847
10,277
82,480
0
L
Pele
15,312
4,422
0
4,982
21,481
9,900
0
5,697
15,637
0
87,290
W
Atlas
10,144
4,148
337
4,163
18,798
23,020
175
6,507
12,291
32,171
0
W
Thanatos
TheHolyPimp
Thanatos
16,296
5,267
0
21,134
23,473
11,529
0
4,439
19,034
0
80,848
W
24,307
4,581
0
7,725
17,084
16,352
0
3,520
13,564
0
119,651
L
Erlang Shen
TokinWOLF420
Erlang Shen
6,855
4,138
0
3,199
19,215
11,574
0
2,619
16,500
0
47,855
L
Zhong Kui
UkilledKENNY856
Zhong Kui
8,640
669
185
4,399
24,202
12,851
930
6,167
17,789
41,731
0
W
20,833
846
0
1,362
11,798
5,363
950
2,008
9,790
102,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,039
Gold Earned
58,296
413
Minions Killed
645
0
Camps Cleared
0
2,019,032
Distance Traveled
1,984,758
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,826
563
167
8
0
359,662
7
L
Lancelot
9,114
434
33
2
0
425,950
4
L
Ra
10,174
484
144
7
0
419,089
4
L
Pele
10,071
480
105
5
0
421,402
5
W
Atlas
10,943
521
25
1
0
408,640
5
W
Thanatos
11,288
538
130
6
0
443,598
9
W
Pele
13,135
625
181
9
0
416,018
1
L
Erlang Shen
8,416
401
77
4
0
389,353
5
L
Zhong Kui
7,264
346
54
3
0
363,238
3
W
Agni
11,104
529
142
7
0
356,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role